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Feedback comments for LD59
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| Timestamp | Since previous | Game | dan-whiffing's comment | |
|---|---|---|---|---|
| Apr 21 00:48:30 | phone home | ♥ 1 | Very cute graphics and nice music! Gameplay is simple, but since you kept it short, it doesn't wear out its welcome. nice job! | |
| Apr 21 00:59:52 | 11m 22s | Tooth Fairy | ♥ 3 | Very interesting game! The brush your teeth level almost made me rage quit until i saw the toothbrush appear in the mirror. cool use of mixed media and lots of fun surprises. nice job! |
| Apr 21 01:20:38 | 20m 46s | Switchboard | ♥ 1 | Great game! Very moody and polished. Didn't understand what the tutorial meant about the connecting call at first, but understood after the first day. I swear Newgold warf isn't there. I looked for several minutes and couldn't find it. Also a bold font would make a big difference in readability. Missed the good ending by one call! Nice work |
| Apr 21 03:14:37 | 1h 53m | traceroute | ♥ 1 | Nice work! Cohesive graphics and approachable gameplay. The camera drifts around a bit too much in a way that hurts your ability to aim. I also thought 3 seconds was a bit long for switching nodes. Other than that, feels pretty good! |
| Apr 21 03:27:44 | 13m 07s | TranscendAnts | ♥ 2 | Very unique and fun game! I had trouble figuring out how to complete the objectives, but it was fun trying to keep my ants fed and send soldier ants toward the enemies. nice work! |
| Apr 21 03:37:59 | 10m 15s | Red Light Green Light With Teeth | ♥ 1 | Good use of sound, and its fun trying to run in time and manage the sprint. The platforming was pretty rough but other than that I had fun! Good job |
| Apr 21 03:41:11 | 3m 12s | Space Supremacy | ♥ 2 | A little basic, but a cute adventure that doesn't overstay its welcome. Graphics are simple but effective. Nice job! |
| Apr 21 03:46:19 | 5m 08s | Unstable Internet | ♥ 0 | Neat concept, was fun exploring and finding the different enemies. They were a bit tanky so it felt a bit tedious trying again after my first failure. The music is interesting, almost hypnotic and disorienting. Good work |
| Apr 22 02:18:29 | 22h 32m | Pouring Rain | ♥ 3 | Looks and sounds great, very impressive for a jam, you managed to get a lot of content in! I bounced off a couple of the puzzles, but I appreciate your guide to help me progress without investing too much time. Great work! |
| Apr 22 02:28:01 | 9m 32s | Signaliens | ♥ 3 | Interesting combination of mechanics! I didn't understand that I had multiple devices at first, then got the hang of it! It'd be nice if the device auto-submitted when I get it aligned to keep the pace up. Also if I picked up devices automatically or with the same button as deploying. Adjusting more than one position feels a bit tedious, but might work with dual joysticks. Great art and sound, overall lovely job! |
| Apr 22 02:50:15 | 22m 14s | Awaiting Response | ♥ 1 | Screenshot 2026-04-21 at 10.47.41 PM.png GG! Great vibes and sound. I struggled with some of the areas, but was interested enough to keep trying. I liked how you played with player instincts to keep me second guessing what to do. There's maybe a few too many giant chambers that you just have to run through. Great work overall |
| Apr 22 02:55:14 | 4m 59s | Cabined | ♥ 2 | Straightforward, but polished and fun! Really loved the graphics and animations, everything felt good. Loved the hotdog guy up top :D Nice job |
| Apr 22 03:00:05 | 4m 51s | Space Narwhal's Impeccable Directions | ♥ 1 | I was a little confused by what to do, but I seemed to progress by touching the ships, so I did that! Very cute art, love the narwhal! |
| Apr 22 03:10:04 | 9m 59s | Hold The Signal | ♥ 0 | A little bit slow, a bit frustrating having to pick between currency and standing in wifi signals, since I can't tell how much signal is helping my damage. Always appreciate a speed up button in tower defense games, and I think currency should be auto collected. Good job participating and finishing a TD game! |
| Apr 22 03:35:34 | 25m 30s | rescue signal | ♥ 0 | Progression feels off, took way too many loops to get to level 2. You should get more miners to rescue as you rescue them so you aren't punished for buying more oxygen. It's fun and straightforward to play though, nice job! |
| Apr 22 19:03:08 | 15h 27m | Into The Nightmare | ♥ 2 | Cool game! I liked that you added an opening cutscene to give broader context. Was disorienting trying to navigate the maze, and the delayed flashlight is a nice touch. I think the beeps lead me straight to my actual goal without helping me navigate, which makes sense, but is a bit frustrating for larger levels with dead ends. Was fun kiting the bad guy and the sound effects are well down. Overall, nice cohesive entry! |
| Apr 22 19:22:49 | 19m 41s | First Contact 3000 | ♥ 2 | I always love a game where I get full resell value so I can reconfigure things. Adjacency bonuses are fun, though the UI for explaining and showing active bonuses could use some work so players can tell more easily from a glance what bonuses each building is getting, and what productivity/consumption actually mean. Music and sounds are simple but effective, didn't get tired of the music for my 10 mins of gameplay. Progression is paced well, finished before I got bored. Nice work! |
| Apr 22 19:33:30 | 10m 41s | (Un)Authorized | ♥ 1 | Interesting concept, just needs a bit more UI refinement to make the systems clearer to the player. It didn't take long to figure out what the game wanted me to do, but I had to struggle with the UI a bit to actually implement my plan. Music/sound effects could use some volume normalization. Seems unnecessary to have to wait to grab or attach signals. And annoying that I lose a signal when I use it and have to grab it again in the same level. Overall, an ambitious and innovative idea that just needs a bit more polish. Nice work for a jam! |
| Apr 22 21:26:04 | 1h 52m | Signal Repair Team | ♥ 1 | I really liked the visuals/audio and general game feel. Also thought the idle game to speed up the main idle game was a nice touch. I kind of felt like I was just on autopilot and I think everything was just working out? Didn't think too hard about sending trained staff to harder jobs etc. Was still fun enough to keep me entertained for a while. Nice job! |
| Apr 24 18:29:43 | 45h 03m | Alpine | ♥ 1 | Very polished game with great art, music and gamefeel! My only notes are that it is annoying to have to stop whenever the camera moves, and that it was unclear which node opened the locked gate close to the end. Everything else was perfect. Well paced, nice touch being able to zipline at the end, and feather collecting/speed running. as a reason to replay. Awesome work! |