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Feedback comments for LD59
breadstick's games and stats for all events →
| Timestamp | Since previous | Game | breadstick's comment | |
|---|---|---|---|---|
| Apr 21 01:59:04 | TranscendAnts | ♥ 5 | What a fun game concept! I always enjoyed having an ant farm as a kid, so I greatly enjoyed watching the ants run about following the trails I've charted... the world also has that same sort of whimsical feeling of miniature that makes me enjoy games like Grounded. Nicely done! | |
| Apr 21 02:08:04 | 9m 00s | Time is Honey | ♥ 6 | Cute game! You might just be the first entry in the switchboard genre of videogames... those wire physics are immaculate. I liked the art's vibe and fun music. Very nicely done overall! |
| Apr 21 02:17:23 | 9m 19s | Squeaking For Love | ♥ 6 | Going to retire to the woods with my frog-squirrel children.... This game's vibe is indescribable, but whatever axis it is that it exists on, it's about an 11/10 in that direction. My neighbors may think I've lost my mind, but their judgment is nothing against the love of my squowls (and my heart is forever pining for the jeep who got away) EDIT: it even has a beautifully performed credits song?? GOTY 2026 |
| Apr 21 02:39:49 | 22m 26s | Hooked | ♥ 3 | What a seriously awesome and atmospheric game! I'm reminded of Dredge but in the best of ways: especially since you expanded upon that formula with the adjacency bonuses and modifiers on the individual fish. It's genuinely exciting to be pushing your luck fishing after a 6-star as the skies are darkening and the acid rain is coming down hard, after you've lost your last umbrella and precious hitpoints are ticking away... super memorable experience you've created here! Excellent work |
| Apr 21 02:49:21 | 9m 32s | Signal Scrubber | ♥ 2 | A really neat atmospheric experience! Loved the way the art (audio and visuals) all complement each other--felt really cohesive, art-direction-wise. I want to believe πΈπΈπΈ |
| Apr 21 02:57:35 | 8m 14s | Pharos | ♥ 4 | I loved the lighthouse-directing mechanic--the way that you pilot the ships by light is a fun take on both the theme and novel way to handle 3/4-view movement input. I got some Dredge vibes from the enemies and atmosphere, but the music and rain sfx made it significantly more calming... really interesting and unique vibes! Overall, nicely done |
| Apr 21 03:11:00 | 13m 25s | Federal Bureau of Dance | ♥ 3 | Love the art and music--how was I going to pass up on a title with a thumbnail featuring a government agent with cat-ear headphones? This game appeals to Lucio mains who crave the added layer of simultaneously mixing their music mid battle |
| Apr 21 03:30:43 | 19m 43s | A L P H A | ♥ 1 | Awesome atmosphere to this one! I really enjoyed how the environment gradually got more and more scary as you solved more of the cipher. Great work on the vibe of this game! I started the game in advanced mode and immediately (I mean immediately) gave up. I am not cut out for that sort of thing. Nice job! |
| Apr 21 03:38:22 | 7m 39s | Why, Fye!? | ♥ 1 | This is a novel puzzle game--I've never quite seen a puzzle based on wifi signals before! It reminds me just a little bit of some of the laser puzzles in Talos Principle. I'd love to be able to re-direct what is sending to which object in its range, and some of the controls were difficult on my system. I like the art style and aesthetic of the game! |
| Apr 21 03:53:30 | 15m 08s | Combo Cooker | ♥ 2 | A very novel fusion of deckbuilding and cooking minigame... it was amusing to have to open up the massive flowchart of foods like some ancient alchemist trying to chart recipes across its various stages. I think there might've been something wrong with the meatloaf recipe--I was feeding in two burgers and though the merge button appeared, it wasn't getting me my Paradise by the Dashboard Lights. Maybe it was because I had some upgraded meats? Not sure... I also bought that cursed relic and I don't know what it did beyond applying 5 points of psychic damage to my irl brain. Fun game overall! I'm always a sucker for deckbuilding games |
| Apr 21 03:57:57 | 4m 27s | Red Light Green Light With Teeth | ♥ 1 | I liked the teeth so much that I got myself deliberately eaten. that's a nice set of pearly whites there |
| Apr 21 04:20:31 | 22m 34s | Glory to YSS! | ♥ 3 | Ultimate glory to YSS! The artstyle and audio and voice acting and all of the associated art direction were as coherent and well-directed as the YSS engine of state itself. The Founders will smile upon your generation. I particularly enjoyed the character-building challenges that I faced as a YSS honorable communication monitoring technician, but I did not let those challenges get in the way of manifesting the greatest glory to the empire. Now, if you'll excuse me, I must listen to the anthem for the 19th time today. |
| Apr 21 04:48:38 | 28m 07s | Funnel World | ♥ 1 | I don't know if I reached the moon, but I did reach the sky above the room of white. The review I leave for this game cannot be read, but if you look at it, it will pull you toward it? |
| Apr 21 05:33:01 | 44m 23s | Per Signum | ♥ 3 | This was a really fun little territory control game! I found the core loop of placing down nodes to take land from the enemies a fun one. I also liked the card-based queue of actions, but I'm generally a sucker for deckbuilding games. Very nicely done, and I'd love to see something like this extended with more enemy types, the ability to draft certain cards into your deck, and all of that jazz. Lots of fun--I played it until I cleared the map! |
| Apr 21 05:50:43 | 17m 42s | πππππ΄πΆπ¦πΊ [Ludum Dare 59] | ♥ 1 | π€·ββοΈβπ»π π π π° π π΄+π΄ = π·πΊπΆπ―π¦§π¦ππΏπ²π² π΅π΅π΅π΅π΅π΅ |
| Apr 21 17:55:25 | 12h 04m | Please Press Button | ♥ 0 | there may be disasters and multi-car pileups out there in the world, but at least I get to enjoy this evening's delight: a nice slice of pie. Cool typography system, and the music track was catchy! |
| Apr 21 18:18:03 | 22m 38s | Guiding Signal | ♥ 3 | What a cute game! Everything here works together so well: the art style is charming and visually appealing; the sea wave soundscape is calming, and the particle effects in the tower areas of effect are cool. It's such a great little gameplay loop, leaving signals and watching your little ships go... the only thing I wanted was maybe a way to fast-forward ahead when I finally have my setup that I like. Really fun stuff! |
| Apr 21 18:32:43 | 14m 40s | Dread Frequency | ♥ 4 | Woah, this was a really cool space horror game!! I'm shocked this has gotten so little attention... make sure your team is rating and reviewing other games to get karma--that will drive other players to your game, and it certainly deserves lots of players and praise both! The enemy is spooky, the dialog-based encounters are really cool design, the art is ominous and unsettling, and that credits track had me bopping my head along with its fanfare. I don't know why I abandoned my friend on that spaceship, he seemed nice to me and only wanted to talk :( Really awesome job from your team--this game is far more polished and complete a package than most of the rest I've played! |
| Apr 21 18:51:36 | 18m 53s | Mixed Signals (using DOD) | ♥ 2 | I agree 100% with @vilumpulump... that's the direction I thought this was going, and it'd be really cool to try to automate certain routines on the machines! Especially if the order that the balls were summoned had some element of predictability (or if you had the ability to 'scan' an incoming ball and branch through instructions). Very neat foundation! |
| Apr 21 18:54:59 | 3m 23s | Square Hole | ♥ 2 | For the true immersive experience, you should try playing without the Q and E keys so that every shape goes into the square hole :') |