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Feedback comments for LD59
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| Timestamp | Since previous | Game | BorealTeuthidia's comment | |
|---|---|---|---|---|
| Apr 22 00:27:34 | Bodda-Bop | ♥ 1 | Amazing game!! The content gets a bit repetitive after a few tries (a few more maps or items would help a lot), but the sounds and vibe are really amazing and feel great!! | |
| Apr 23 19:23:42 | 42h 56m | Grand Theft Alien | ♥ 1 | I echo the other feedback on this game. The graphics are very nice and I love the concept and world!! There just wasn't much to keep me interested after losing several times. Perhaps hints or a checkpoint system would help a lot to keep people engaged. Still great work overall! |
| Apr 23 19:34:41 | 10m 59s | Signal Warp | ♥ 1 | Very interesting concept! I enjoyed the first few rounds but then it got more stressful and confusing. I would've appreciated some more space to see the numbers before they fell perhaps. Also, the number would only send if I got it perfectly. I would've liked if I could've gotten a "101" when I just need a "1" to finish the message. Great job overall!! |
| Apr 23 20:05:56 | 31m 15s | Deep Sea | ♥ 0 | Really nice vibes and atmosphere!! I like how you captured the feeling of pitch black at the bottom of the ocean. The speed was painfully slow however. I wish it was easier to upgrade so there wasn't as much downtime between segments of interesting gameplay. Great job! |
| Apr 23 20:49:11 | 43m 15s | Kessler Co | ♥ 1 | The visuals are really nice! I think some more semblance of strategy or goal would've been nice. Overall, its a very fun little minigame. I think a sandbox mode where you can choose the size of the orbit would be fun to try and get the densest orbit possible. |
| Apr 24 17:34:11 | 20h 45m | Signal Tozoku | ♥ 2 | Screenshot 2026-04-24 123236.png I did it!! The song did a great job of stressing me out and all the text was a bit overwhelming at first, especially since there was a timer counting down but I suppose that's part of the fun. Very nice concept and well done! |
| Apr 24 17:41:14 | 7m 03s | Without Brakes | ♥ 1 | Really nice visual style! Spamming the horn was fun too. It's definitely on the simpler side but that's fine for a game jam. I could see some more types of obstacles adding a lot the the interest of the gameplay. |
| Apr 24 18:11:49 | 30m 35s | Reclamation | ♥ 1 | That ending gave me literal goosebumps. There's something really surreal about only communicating with other people through complex codes. I always felt sort of sure about what they were saying but never 100% confident. The storytelling also did a good job of making me feel like my job was integral to the success of the resistance and one little mistake would cost people's lives. There was a lot of reading up front, however, it did a really good job of immersing me once I got into it. My round only lasted 3 days or so. From reading other comments, I'm not sure if that's typical or not. I was pretty sure that I messed up a message but then I won on the next turn so that was unexpected. I did like the feeling of being abstracted from the war where the news of victory or defeat could come at any moment. Overall, really awesome game, you guys did a fantastic job! Screenshot 2026-04-24 130640.png |
| Apr 24 18:31:05 | 19m 16s | Telepathy, Rhythms & Fingers | ♥ 1 | Screenshot 2026-04-24 132634.png Really neat game! The cutting fingers off was very unexpected but added some humor and a nice break in between rounds. I think it was a bit too easy, especially considering the fact that you get to listen to your track before you submit it. I think you could easily add difficulty levels by limiting the number of times you're allowed to play back the track you make. Also a sandbox mode where you can create your own rhythms with different instruments would be neat. For a full game, I would also like to know the story behind why two men are cutting each other's fingers off over rhythm matching lol. Overall, really nice game and great execution on a cool concept! |