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blinry

Feedback comments for LD59

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TimestampSince previousGameblinry's comment
Apr 26 18:44:53 Pulse ♥ 1 Very juicy! We liked how the game progresses and introduces new elements over time. Catchy music that kept us want to try again. Clean presentation! We needed a bit to understand the rules; without the explanation, we wouldn't have noticed the mechanic of "boosting" your shots if the go the right way. Having lots of "wave sources" later in the game seemed to make it hard to take advantage of it. Thanks for making this! :)
Apr 26 18:59:56 15m 03s Cable Connector LLC ♥ 1 We were super impressed by the fully voiced cutscenes! Great camera work, too! The boss fight *was* hard, but we got it after three attempts. More feedback for hits on the enemies would have been helpful. Connecting the cables didn't feel that meaningful gameplay-wise. But we think the general level of polish made up for that!
Apr 26 19:14:19 14m 23s MONITORS ♥ 1 Wow. Very atmospheric. We loved the lighting and the animations and overall concept. The sound effects were a little too jarring and the difficulty was a bit low, once we knew the basics. Still great and spooky overall experience :) We also loved the super creative themed menu.
Apr 26 19:40:10 25m 51s DROWNED OUTPOST ♥ 0 This game manages to build up quite some atmosphere! We had the advantage of playing this in a two-person team, which means we could do the waveform check and the information check in parallel! :) The mouse-over texts did a good job of explaining how to play. It would be even better with more variety in the gameplay. The win condition was unclear to us. But we managed to lose! :D We found the art style a bit inconsistent; the title screen suggests the use of genAI, which we would disapprove of in this context.
Apr 26 19:52:36 12m 26s Sci-Null Runner ♥ 1 Very unique gameplay. We've never played an autorunner puzzlegame before. Charming artstyle. The puzzle difficulty was satisfying, but even with knowing the solution, the rules weren't always very clear. Pressing the button at the end was very enjoyable and gave us a good laugh.
Apr 26 20:15:45 23m 09s Dread Frequency ♥ 3 What a stellar entry! There's little not to like! Very mysterious game in general. That was a surprisingly cooperative monster! The jumpscares weren't as scary as we feared from the description. Our only disappointment is that we didn't manage to befriend the monster, despite doing a second playthrough where we tried to fail the communication minigame on purpose. Is there some secret ending? Please make a sequel, we need more content from this story universe! :D PS: *bread is lamp penguin chair green*
Apr 29 19:00:20 70h 44m Shiplogging ♥ 1 We played this in "co-op" mode as a team of two people, which was fun! :) For people who used the flag alphabet for the first time, it was very hard, though. Even with pausing the game as much as we could on the "main view", we barely managed to record ships :D We noticed that the view gets wider with wide windows, which also helped a little bit to have more time. We would've liked a more "didactic" approach, which maybe introduces only a couple of flags at a time. Sound or music can also really improve gameplay, I think. A lovely interpretation of the theme, though! flags.png
Apr 29 19:12:52 12m 32s Shadow of The Deep: Wild Hunt ♥ 0 I loved the sounds of bumping into stuff! Which is good, because I did that *a lot*. :D Also lovely lighting effects. The tasks weren't always clear to me, but that contributed to the mysterious mood! We explored the station a bit, and then were eaten by hungry sea monsters two times, rawr!
Apr 29 19:27:52 15m 00s Mixed Signals (using DOD) ♥ 1 Neat concept! We had quite some fun playing this as a team, shouting at each other to turn the receiver! :D The gameplay seems very extendible by new mechanics, like "deflectors"! I was delighted by the later introduction of multiple receivers. Sound/music would've made this look more polished, I think. And maybe an automatic level progression would be cool.
Apr 29 19:46:21 18m 29s Cableman [a rhythm game] ♥ 2 Love everything about this! The first song is super catchy, and I listen to the OST as I type this! :D The levels introduce the gameplay elements very well, and the game feels fair and rewarding. There's little not to like! :D cablemap.png
May 1 18:43:25 46h 57m Formation Tactics: Line Breaker ♥ 1 Nice, abstract strategy game! It was fun to explore the rules. At first, we thought we were losing badly, but the game allowed us to turn that around quickly, which was very satisfying! A bit more variety in enemy pieces might have been nice. We didn't quite understand the "more attack with piece behind" rule.
May 1 18:59:41 16m 16s Propagation ♥ 1 We enjoyed exploring in this little game! :) Nice music! <3 One thing we would've liked is a visual clue to which receiver would open which door. With more time, I'd be curious which other types of puzzles you could put into the game, given more time!
May 1 19:18:49 19m 08s See Gnolls! ♥ 4 We didn't realize we needed to *memorize* the flags at first! But once we had figured that out, it was very satisfying to slay the gnolls! :D Good job on the graphics! The audio volume seems to reset for every level, but it was good that you could set it!
May 1 19:53:56 35m 07s Tiny Signal Lost ♥ 2 Lovely graphics style! It was very helpful that the receivers have cables connecting them to the thing they activate. You managed to build some neat puzzles with the simple mechanics! The delay of the signal is quite fun. Not easy at all. We occasionally mistook the "space" key for jumping, maybe another key binding would've been easier. Our playtime was 27 minutes! Very nice how the last level revealed more and more information!