Foon → Ludum Dare Explorer → LD59 → Feedback comment stats → beats
Feedback comments for LD59
beats's games and stats for all events →
| Timestamp | Since previous | Game | beats's comment | |
|---|---|---|---|---|
| Apr 21 11:40:21 | Signal Resonance | ♥ 0 | I like the atmosphere, the storyline reminded me abit of severance. I wish certain items were able to be revisited eg. the lampshade seemed to be viewed once and never again. Decent little experience overall. | |
| Apr 21 12:23:06 | 42m 45s | Signals From Somewhere | ♥ 0 | I assume experimenting with the dials are part of the gameplay experience but I couldnt quite figure this one out. I heard koreans fighting during my first playthrough and never again and managed to beat the first level but unsure of how I did it. I would have appreciated more guidance either in the description or in game. |
| Apr 23 04:04:45 | 39h 41m | Sound Signals | ♥ 1 | I wish there was a little more variety to the levels but the game was easy to understand and the mechanic felt relevant to the theme. |
| Apr 23 04:32:54 | 28m 09s | Signal Steve | ♥ 2 | The puzzles were easy to follow and provided a bit of challenge, Would have been good to provide controls I was walking around the tutorial room thinking the signal would trigger by walking. |
| Apr 25 12:34:32 | 56h 01m | Mama Duck Hero | ♥ 1 | The game made sense but was abit difficult to keep them all alive consistently especially when that cat got jumping some of them died quite quickly to hunger, some potential here. |
| Apr 25 12:45:26 | 10m 54s | Nervous Breakdown | ♥ 0 | Very interesting control scheme feels like the flash games from back in the day. Did the same as the first commenter, couldn't get past the first hill but innovative take on the theme and everything feels polished. |
| Apr 25 13:00:53 | 15m 27s | Sound the Horns | ♥ 1 | I liked the artstyle and the roguelike aspect. I could see what the buttons were doing to influence the game but I couldnt understand what made the health deplete and felt like it was random each time either the computer or I won. Strategy or guidance welcome. |
| Apr 25 13:19:17 | 18m 24s | Signaler Signal | ♥ 1 | I like rough looking player animation, the puzzles were pretty straightforward but still fun and I appreciated the multiple purpose function the orb served throughout the levels. Also just beat the new game+, dope entry. |
| Apr 30 12:40:23 | 119h 21m | Commotion Conductor | ♥ 1 | Very polished game for the short timespan. The second and third levels do require abit of preemptive knowledge knowing which trains were to follow and where they need to end up but after a few runs formulating a strategy becomes easier. |
| Apr 30 12:49:41 | 9m 18s | Are We Zer Yet? | ♥ 1 | I like the passenger view and the general artstyle of the game, I wish there was some threat to the player going between destinations, eg. moving damaging asteroids. |
| Apr 30 13:13:58 | 24m 17s | That Italian February Week | ♥ 2 | Those voices are really something. I like the general vibe and aesthetic of the game. The puzzles are not too difficult but I feel like theres is more to the game but got up to the level where you introduce the pink square. |
| Apr 30 13:33:39 | 19m 41s | We need to send a signal: you are not welcome here | ♥ 2 | I like the art and the gameplay is easy to follow. More variation of the enemy behavior would have been a good addition as well as a better connection to the theme. |
| Apr 30 13:52:24 | 18m 45s | Cheeky Cherry Choo Choo | ♥ 1 | I like the graphics, sound effects and mood of the game. Feels like a if you were to play only the harvesting building portion of an RTS game. I wish there was abit more of a challenge but I see the appeal of a zen like game here. |
| May 1 12:38:34 | 22h 46m | Bad Reception | ♥ 0 | i like how the game is contained in one room and the game gives fallout. I wasn't able to interpret good from bad by the audio even after reading the posters and instructions and couldn't find much through the radio. |
| May 1 12:45:48 | 7m 14s | LEFT ON RED | ♥ 2 | Solid entry. Simultaneously needing to move and enter the arrows felt almost too much multi tasking but still manageable. The arrow keys did not always register when I was in the bubble not sure if its a bug. |