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Animaster

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TimestampSince previousGameAnimaster's comment
Apr 21 13:54:00 Signal from the Mist ♥ 2 A cool little game. I really liked the twists on the classic Arkanoid gameplay, like the fog of war and replacing the ball with a lifebuoy. Maybe it could use a few more mechanics for the exploration phase, but even as it is, it’s a great game!
Apr 21 14:05:54 11m 54s Echo Escape ♥ 2 Great game! I really loved the visuals, especially the echolocation shader - it looks super atmospheric. It would be nice to have some additional activities on the map besides finding keys, and maybe a few more ways to escape the monster, but for a jam this is already a solid little project. Excellent work!
Apr 21 14:47:54 42m 00s High Rollers ♥ 2 Fun game, but it feels like it’s missing a sense of increasing difficulty. I kept getting upgrades from the roulette, the controls became easier, and it felt like the game would only end when I got tired. Still, it was fun to play - great flow, interesting visuals, and overall a good job!
Apr 22 12:01:45 21h 13m NEON BREACH: Get the Signal Back ♥ 2 изображение_2026-04-22_145026245.png Действительно немного похоже на мини-игры в Dispatch) Слава богу смотреть видео с котиками пока не так сложно, но очень приближенно) Немного пришлось попотеть не предпоследнем уровне, прям едва хватает времени на избегание патрулей этих, я так понимаю сотрудников РКН, но в итоге попытки с 3-4 получилось) Классная игра, для первого опыта
Apr 22 19:54:48 7h 53m DIG_POD ♥ 1 A very polished game - I understood how to play almost immediately after starting. The controls feel great, and even the upgrade prices seem well balanced. You even managed to add a boss at the end, which is really cool!
Apr 22 20:22:05 27m 17s Incoming ♥ 2 A great interpretation of the theme and awesome visuals! This is one of those games I’d love to see expanded into a post-jam version with more elaborate puzzles. Everything worked as intended for me, and I completed the game on my first try without any issues - possibly because I played the desktop version. Overall, a great game!
Apr 23 22:48:36 26h 26m Signal-Tied ♥ 1 The game’s mechanics have potential, but it’s a bit lacking in balance and a smooth difficulty curve. It might also benefit from upgrades having a stronger impact on gameplay. Still, I enjoyed it, good job!
Apr 23 22:58:18 9m 42s Catch the signals ♥ 2 It’s a bit awkward to position the reflective cube - it never quite lands where you’re aiming. This makes the gameplay feel less like a puzzle and more like pixel hunting, as you end up moving the cube back and forth repeatedly just to get it right. It might be worth looking at how this is handled in Portal, where you can direct beams using similar cubes. Still, it’s an interesting puzzle, great work!
Apr 24 00:29:16 1h 30m German Train ♥ 0 A very steep learning curve - to be honest, I never fully managed to figure out all the mechanics. Maybe it would help to add time control, like speeding up or slowing down the game, or adjusting the pace of each move the trains make between segments?
Apr 24 00:50:54 21m 38s Lost Crab in the Great Sand Labyrinth ♥ 3 A great idea, excellent puzzle design, and very appealing visuals. I really enjoyed it. It was a bit hard to see how the concept ties into the theme, but the theme itself was quite open to interpretation. In the end, I just enjoyed a very well-crafted puzzle, great work!
Apr 24 15:41:05 14h 50m Freakquency ♥ 2 For a first project, this is a very strong result. You managed to scope it well and deliver a fully working game with an interesting core mechanic and several neat level design ideas. Great job!
Apr 24 18:08:33 2h 27m СtРaНge SiГнAL ♥ 1 Кайфовая игра) Какое-то ностальгическое чувство, как в старый квест поиграл. Единственное что хотелось бы подлиннее, но понимаю, что тут джем на 2 дня. Еще поначалу ожидал что тут реально как новелла будет играться, начал на выборах искать кнопку сейва, но хорошо что тут неправильных выборов нет
Apr 24 18:48:34 40m 01s Alpine ♥ 1 изображение_2026-04-24_214531130.png Great game! Right near the end, when I was sliding down a zipline, I tried to jump off and ended up snapping one of the cables, which left me stuck in a wall. I was really hoping to figure out how to collect the last two feathers at the beginning 🙂 Wall jumps also feel a bit rough, and overall the controls could use a little more smoothness, but for a jam this is still a very strong result. Excellent game!
Apr 25 16:46:26 21h 57m New London 3D Turbo 2000 ♥ 2 The game really reminds me of Driver 2 on PS1 - it had a mini-game where you had to escape endlessly spawning police, and within a minute the screen would turn into pure chaos. This game gives off a similarly fun vibe. It feels great to play; the controls could be polished a bit, but overall I enjoyed it. Great work!
Apr 26 20:40:32 27h 54m Bash and Gash ♥ 1 Great crowd system, but it felt a bit lacking in challenge - you can get through by just holding forward + right. Still, it’s cool that you managed to include a bit of story and dialogue, and visually the game looks quite polished and appealing. Good job!