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Alchemic

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TimestampSince previousGameAlchemic's comment
Apr 21 20:17:21 Fillmore's Island ♥ 1 Super sweet! Very cute artwork, comfy vibes. Excellent as usual. My only complaint is that the range feels pretty tight, and sometimes the drone just barely slips out of range. I really liked having to revisit earlier parts of the level!
Apr 21 20:59:00 41m 39s RAVTZN ♥ 1 I got past a couple of the Vigenere ciphers, but I got stumped on the last(?) one. Pretty neat idea! I like the UI design.
Apr 21 21:09:21 10m 21s TRAPTOMB ♥ 0 Very cute game, although a bit short. Some of the levels felt pretty easy to just speedrun through. Great main character design!
Apr 21 22:32:13 1h 22m 🐶ㅤ ♥ 1 Adorable and soft~
Apr 25 02:55:16 76h 23m Call 4 Help! ♥ 5 Fantastic mood. I was instantly sucked in. I would say just remove the ldjam embed, it's so slow as to be unplayable.
May 7 21:03:57 306h 08m Moon Moth ♥ 1 Really cool presentation! I managed to experience most of the dreams I think. I loved the audio!
May 7 21:16:27 12m 30s PING ♥ 0 Hey long time no see! It's been a while! This was a really cool experience, it reminds me of a certain mini golf game for the snes. At first I was worried that it would just be annoying to not be able to see the walls, but you made it interesting. I like seeing the shadows of unknown objects. The artwork is incredibly cute. I guess my only complaint is that the physics are a little janky sometimes. Colliding with objects feels fine, but sometimes with walls I bounce off at an unexpected angle (especially on corners?). Great game overall!
May 7 21:37:18 20m 51s Signal-flag Shuffle ♥ 1 It starts off pretty challenging, but it's very fun! Dealing with crates was very difficult, I feel like my board quickly became like half crates and I wasn't sure of how to deal with them. I only managed to match the goal pair like 3 or 4 times before getting overwhelmed. Overall very cool concept!
May 7 21:47:01 9m 43s From the Abyss ♥ 1 I managed to beat it! The upgrades felt a little unbalanced. The boost felt worthless. I just went for harpoon speed. I really like the visual style.
May 7 22:22:59 35m 58s Coherence ♥ 1 A bit of a tired trope, but well-implemented. I got to the 5-color puzzle before I had to step away. I like how the variety of tiles makes you look a little harder to see the path, it makes things a bit more difficult than a standard pipe puzzle. It wasn't really obvious how much time I had to complete each puzzle, and I guess the oxygen meter is just there for aesthetics. Overall pretty solid but could use a bit more... I dunno... identity? pizzazz? I liked the starfield!
May 8 08:40:43 10h 17m Sinking Signal - Physical Rules Edition ♥ 2 This feels like one of those little plastic travel games you'd get from a museum gift shop or something on a school field trip. Some of the rules could be refined. Specifically, more elaboration on how to roll more dice each turn would be nice. The bit about them not landing on any items is confusing, and what happens if there's multiple dice on one row/col? I think one problem is, if you read the rules linearly from start to finish, everything is a little confusing until you get to the third page, and then it all comes together in an "aha!" moment. It would be better if basic concepts (like slippery rows, how large items work, and how dice are placed) were explained upfront *entirely* on page 1 or 2, then how flares work and what the goal is, and *then* the turn order steps were described afterwards. Otherwise you kinda have to read it in a back-and-forth motion, which is awkward. The overall design is pretty great though, even if you can get screwed by the dice. I would probably beg my parents to buy this for me from the gift shop, and then lose all the pieces in the car ride home.
May 9 00:14:25 15h 33m To walk on Strange Roads? ♥ 1 Okay, first of all, absolutely love the dictionary pdf. Very clean presentation. The language is super interesting and I really enjoyed learning the basics. Seriously amazing job here. My only complaint is that the game doesn't really require learning more than a few words! My strategy was finding the main nouns of the phrase (like "slime" or "machine"), and then just looking around for like, machines in the world, and I had a pretty easy run. I would have loved more challenging tasks, maybe a few puzzles? Just something to really make me dig down into that pdf and *really* learn the language. I'll definitely be revisiting this when I have more time! I really want to decipher what everyone is saying lol. little_guys.png Also I love these guys.
May 9 00:20:54 6m 29s Round-a-doodle-doo ♥ 1 Extremely cute and somehow feels nostalgic. Gets slightly repetitive, but doesn't overstay its welcome. I like the squeaks!
May 9 00:26:56 6m 02s LichWitch: Long live the king ♥ 0 It's pretty fun once you figure out how to play, but the rulebook and other pdfs need some serious work on their presentation! The artwork on the enemy cards is very endearing, I wish the rest of the documents had similar presentation.
May 9 00:43:27 16m 31s Raid Simulator: A Raid Reborn ♥ 2 It feels kinda buggy, but the idea is really innovative. It really captures what actual raids are like.
May 9 00:55:47 12m 20s Radiowaves ♥ 2 Love the vibes here! I like the characters.