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Feedback comments for LD58
Thierry's games and stats for all events →
| Timestamp | Since previous | Game | Thierry's comment | |
|---|---|---|---|---|
| Oct 6 23:51:20 | Frumpkins 3: We Summon Thee! | ♥ 2 | I had fun trying out your game, I like the stylized graphics. It took me a little while to figure out that I could click the pumpkin "building" to start building new units. Maybe a hint in the description would help. I noticed the game hangs for a bit when starting the level, but it recovers after a moment, so not a big deal. Sometimes my minions deselect and then start moving on their own back to the building. Maybe it's a mechanic, but I don't understand the logic behind it. There is also no selection rectangle, which bugged me out more than it should. Overall, it looks interesting. I just wasn't sure what my end goal was while playing. | |
| Oct 7 00:07:12 | 15m 52s | Blood and Bounty | ♥ 2 | The game look already very polished and I like the art style! The skill tree kinda confused me, because I couldn't see what I already purchased and how many levels are purchasable. |
| Oct 7 17:40:39 | 17h 33m | Crazy Trashy | ♥ 1 | This game is a lot of fun! At the beginning, I was collecting trash and started to wonder what the goal is. Then I accidentally ran over someone and the reveal was good. However, the first time I got lost and had to restart the game. A minimap with an arrow would have been nice. I found the interface to buy stuff really hard to use, because it doesn't clearly show what I have, what I can buy and what is equipped. On my second try, the game hung up when I killed someone with the maw and I needed to restart, but not a big deal. All in all, it is a very good submission! |
| Oct 7 22:55:47 | 5h 15m | Dungeon Depot | ♥ 0 | I like the game and the art style. Despite what others might say, I find it polished enough for the time available. For me personally, it is really important to see the numbers behind the systems those kind of games. Like a breakdown of how it is calculated and what modifiers go into it, so I can optimize my strategy. This goes not only for how the prices are calculated, but also on what the attributes of the adventurers influence and how the result of the expedition came to be. Because without that information, I can't really control what I'm doing. |
| Oct 8 12:59:32 | 14h 03m | Wishdom Teeth Pact | ♥ 2 | As the other commenters have pointed out, the art is really great. The gameplay loop it does work, but for me it lacks some kind of goal. The story at the beginning points towards something, which is great, but then nothing follows up on it. There is also no kind of progression system that offers me something to work towards. |
| Oct 8 13:23:44 | 24m 12s | IUTBADIAFWBIGTTT9SNICTATMIT | ♥ 4 | I like how the size of the dragon makes the game more difficult, as tail can throw around the objects. It makes it feel clumsy in a good way. I would have liked to see more interaction between physics objects, as that is where a lot of the fun in physics based games comes from. I also missed some kind of goal to work towards or a more meaningful progression. Yes, there are more rooms to unlock, but they don't really change much about the game itself. Physics are hard to get right, but all in all, a cool submission! |
| Oct 8 17:59:40 | 4h 35m | Brollector | ♥ 3 | I had a lot of fun playing this game. Sometimes, there is an overwelming amount of enemies that seem unbalanced |
| Oct 8 19:37:34 | 1h 37m | Metal Undergrowth | ♥ 1 | What a great game! I am really surprised about the amount of polish it has. One only thing that caught my eye was the missing indicator of how many nets and flares I have. |
| Oct 8 19:57:16 | 19m 42s | Reapurr | ♥ 3 | Very fun game, it is so satisfying to collect the glowing orbs |