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very dark lord

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TimestampSince previousGamevery dark lord's comment
Apr 13 09:40:23 Deep Dreamers ♥ 1 Very cool! I liked the sin() based (I presume?) platform movements, always annoys me when moving platforms move linearly. :D There was just one such platform, I think in the last level that contained enemies, that was so fast that I could only land on it when I speculated when to jump. Because if I waited for it to be visible, then it would be too late for me to make the jump. Great work though, I'm always impressed playing such well-rounded game jam games. :)
Apr 13 09:43:47 3m 24s DeepCrown ♥ 2 Very funny idea and interesting take on the theme. But I admit the gameplay felt a bit flat, but on the plus side, it did give me a better understanding of a certain current president. 🙃
Apr 13 09:47:46 3m 59s Drifting Granny ♥ 1 In one of the levels there was maybe a bug for me - not sure, but the anchor moved downwards *much* more slowly than in the other levels. Also in many of the levels the only way for me to win appeared to be to move past what looked like the level bounds and then stick to one of the corners from the outside. Not sure if that was the expected solution, but in the middle parts, there was often nothing obvious to hold on to. Still a very cool and unique entry, agree about the intro animation being great and generally some lovely pixel art. Plus it's just inherently funny to have a sentient anchor exploring the deep sea. Never knew that's how these things worked.
Apr 13 09:51:23 3m 37s River Woods ♥ 1 Man what a frantic and funny game. Surprising depth with the many level elements too, and the currents and everything. Not super close to the theme, but still probably my favorite entry I've played so far. It's the kind of game where I'd love to see someone skilled at it play through it. :D So @the3rdhunter in case you're good at your own game, please post a playthrough video. 😁
Apr 14 15:37:54 29h 46m DepthBrain ♥ 0 I found the game a bit confusing, as I never made it past the quicktime events but still somehow managed to beat the game after replaying the other level types several types. What I liked is that this game gave me quite some The Witness vibes - this "oh there's a puzzle and I must figure out what the rules are" kind of thing. So seeing each screen for the first time and wondering what this is all about and what the button colors mean etc. was pretty cool!
Apr 14 15:46:28 8m 34s Depths of Madness ♥ 1 Pretty cool! And a surprising amount of upgrades! Played this for way longer than I expected. I think this could turn into a very worthwhile web game with some adjustments: - finding ways to make the basic combat a bit more satisfying (which of course is easier said than done :D but I guess more visual + acoustic cues, particles, decals, maybe "recoil") - maybe adding some versatility to the movement (e.g. vaulting over cars, or dash/roll) - I think every(?) level came with a hoard of the weakest enemies (at least for the first 15 levels or so), would be nice to also have some mixed in between without them to change the pacing a bit - speaking of the weak enemies, some randomness in their behavior would be nice to not have them flock together so predictably all the time - a man can dream, but at some point being able to build turrets or traps would be very cool, or having some supportive drone following you around That being said, I could give somewhat similar advice to my own game. :D
Apr 14 15:49:01 2m 33s The Scourge from the Deep ♥ 1 Lovely art, and nice touch with the little tutorial level before the boss fight starts. :)
Apr 14 16:24:28 35m 27s Altitudes ♥ 1 The web version doesn't really work for me :( The game starts, but it takes none of my key inputs, only mouseclicks work. Looks very cool though!