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| Timestamp | Since previous | Game | very dark lord's comment | |
|---|---|---|---|---|
| Apr 17 12:26:19 | Sketch-a-summon | ♥ 1 | Nice entry! The music and art are really charming. Did not expect these real time "shadows". :D Worked pretty well for me for the first four or so levels, but tbh I just gave up on the giant star because it's so hard to stay oriented. Plus, not sure if that's an issue for everyone, but the spellbook for me (in fullscreen mode) renders quite uneven pixels. As you can see here, many of the pixels are not square, which several times caused me to accidentally go a tile too far. spellbook_pixels.png Also, it was sometimes hard to tell which tile you're standing on, so a few times I made errors because I was apparently just standing a few px off to one side without realizing. Overall great job though. I hope I didn't miss out on too much due to stopping early. 🙃 | |
| Apr 17 18:14:30 | 5h 48m | Final Chants | ♥ 1 | Very cool game! Took a while to get through it all, particularly the maze, even once I had the necessary spirits, and I feel like you maybe overdid it with the darkness a bit. :D But still very nice puzzles and it felt like a real achievement to solve them all. Plus it's always a cool feeling when you unlock some new ability and immediately can see what you can use it for. I loved the way the spirits mystically fly from where you find them to their place in the center. Very nice concept, and obviously fits the theme well. The ending animation was unexpected and great! And the megaphone made me chuckle. :D Personally if I were to suggest any improvements, I'd probably say that it might still make sense to brighten the game up a bit, at least increase the view distance when carrying the torch (I get that you need complete darkness in the maze otherwise), and maybe open up the puzzle rooms one by one so that it's a bit clearer where to focus one's effort at first? Was quite confusing and disorienting with everything available directly. But of course that also made the solutions a bit more satisfying. But these are detail and maybe just personal taste. Great job overall. 👌 |
| Apr 19 07:46:19 | 37h 31m | The Worst Wizard | ♥ 2 | Amazing game! Stunning visuals and great atmosphere. And these pepe drawings are just lovely. The degree of polish really reminded me of a full fledged indie game. Gameplay is a bit limited, but that's easy to forgive with all the other great things going on. :) I also fell down on the very end, but luckily you uploaded the walkthrough video where I could verify I didn't miss all that much. 😁 |
| May 10 18:43:06 | 514h 56m | Deep | ♥ 1 | This has so many similarities to a game I made for Ludum Dare 50, Don't Drink and Dive: https://ldjam.com/events/ludum-dare/50/dont-drink-and-dive - e.g. the upgrades (only that in DDaD you have to find them rather than craft), the exploratory "get deeper and deeper over time", the plant and fish types, and I guess our landscape generation is also pretty similar. :) One difference though is that your game's vibe is much more relaxed. :D Very cool, great job! |