Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Ty Victorson
Feedback comments for LD57
Ty Victorson's games and stats for all events →
| Timestamp | Since previous | Game | Ty Victorson's comment | |
|---|---|---|---|---|
| Apr 15 08:55:39 | Above 30,000 meters | ♥ 1 | Fun little game you've got here, I think I managed to get every different ending death and the win! Nice work! | |
| Apr 15 09:26:29 | 30m 50s | Only Rogue Down Clicker #skinedition | ♥ 2 | This was really fun, it was like the opposite of only up and combining it with a clicker was an interesting twist! I managed to pull 3rd on normal as of my comment (I'm _ty)! I didn't really feel that the time slow helped me out too much I rather opted to use the dash and double jump more, I would have liked to see maybe some UI to show when your abilities are charged and how long they lasted for in the case of the time stop, but that's just cosmetic stuff not totally essential. Overall great work! |
| Apr 16 22:03:01 | 36h 36m | Fish.Net | ♥ 3 | It's a solid start to a game for sure! It was pretty hard to know when or where to click on the upgrade so potentially moving it to its own menu would be a good idea. I enjoyed collecting as many fish as I could, but staying near the top and stacking fish seemed to be the best strategy since it broke really fast when getting far down. Overall, I really enjoyed the game and would love to see it with more content! |
| Apr 16 22:54:00 | 50m 59s | Mine Goblin | ♥ 3 | Didn't manage to get farther than this, but I really enjoyed the game! the vibes were great, and it was a great time! Screenshot 2025-04-16 175114.png |
| Apr 19 08:37:53 | 57h 43m | Diamond Dive | ♥ 1 | Clink pretty much sums up all the thoughts I had, moving the timer down and being a bit clearer on the mechanics like the timer reset you mentioned but other than that I think you did a great job especially since you made it all from scratch! I'm looking forward to future updates if you decide to polish up the game more or add new features! |
| Apr 19 09:22:20 | 44m 27s | Deep Into The Well | ♥ 1 | You nailed the atmosphere of the game got a solid spooky vibe to it, got me with a jump scare when I had to step away for a moment! While it didn't bother me much, others mentioned that the red targets you need to remove could probably be turned into something more fitting of the setting like a screw or something similar, and a how to play menu would be a nice just to give you an idea of what to do when the monsters show up! |
| Apr 19 10:13:17 | 50m 57s | THE NAUTICAL GOSPEL | ♥ 1 | The graphics were really different from anything I've seen in a while it really stood out on that front! On the other hand, I loved the game and made it all the way to level 19, got tripped up on 13 for a while before I found out what to do. I think with more content this would be an amazing app to play on the phone or just as a time waster on par with or even better IMO than candy crush! fantastic work, I'd love to see more! |
| Apr 20 08:56:07 | 22h 42m | Deeper | ♥ 1 | A fun little game, it got really tough by depth 5 all my guys got taken and I couldn't react in time! I felt that the movement didn't really add much to the gameplay aside from situating myself in the center of my group, and potentially adding an image of the player in the how to section to show what you look like (I'm not very observant lol) will help first time players, but other than that you got a really sold game, nice work! Screenshot 2025-04-20 035034.png |
| Apr 20 09:17:02 | 20m 55s | Getting Drilled! | ♥ 1 | I managed to get a high score around a bit over 520 ish, never was able to get too deep the lava pockets kept getting me! It is an interesting twist on the break-out idea; I think having a bit of leeway for hitting the lava maybe once or twice and a bit easier way to navigate to the side to avoid it would be nice to have! Great job! |
| Apr 20 09:55:52 | 38m 50s | Search The Depths | ♥ 1 | Game looked great and was a blast to play, only things id tweak is the side to side movement could be slowed down a bit, nice job! |
| Apr 21 09:48:38 | 23h 52m | Dungeons Below | ♥ 1 | First off congrats on your first jam, even just finishing a game to submit is a challenge so consider this a success! I have a couple critiques for you: the UI in the web version was really large and took up a lot of space it ended up covering a good portion of the upper left of the screen for me. next up the motion blur I feel wasn't needed here and kind of felt off putting. for the next one I'm sure it just came down to time constraints, but it would have been nice to have maybe a darker brick texture for the walls instead of the white blocks to make the level feel more cohesive. Additionally, as others have mentioned the strange size changing of the player made moving around a tad bit jarring, and having the sprite flip to match the direction would have been nice to have as well. I hope this doesn't come across as too harsh I hope you can aim even higher for the next one, keep up the good work! |
| Apr 21 10:01:36 | 12m 58s | Adventures MZ-015 | ♥ 2 | This is a great little game! throw some happy upbeat overworld type music and it would fit perfectly as N64 style game! Only issue I had was I got 20 crystals exactly and I needed to get more to leave the classic off by 1, I explored both paths though, which was a bunch of fun, if you wanted to expand on this more maybe adding in a time trial and potentially a leaderboard would be cool! Nice work! |
| Apr 22 09:38:21 | 23h 36m | Depths of the Void | ♥ 0 | I only managed to beat the first encounter the other two were brutal! Great job for your first jam submission the graphics and audio were great and i had a lot of fun playing! |