Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → TomatoLamp
Feedback comments for LD57
TomatoLamp's games and stats for all events →
| Timestamp | Since previous | Game | TomatoLamp's comment | |
|---|---|---|---|---|
| Apr 9 18:08:12 | Lust4Life | ♥ 3 | Great art direction and immersive way to clue the player into the objectives without any tutorials. I wished the minerals wouldn't fall into the boulders so easily but an impressive entry overall! | |
| Apr 9 18:12:52 | 4m 40s | Dark Depths | ♥ 2 | Echoing what's already been said, it's fun and atmospheric with great presentation! Bug report: the mouse sensitivity seemed to be read differently when going in and out of the upgrades menu. Before opening the menu, I was hardly able to turn at all and it would reset back to that state if I alt+tabbed to a different window. |
| Apr 9 18:25:59 | 13m 07s | СГ-4: Superdeep | ♥ 2 | Honestly, this might be one of my favorite game jams...ever? It's small in scope but the execution is practically flawless. The way the music and visuals build-up make it quite addicting and the presentation feels like it's been pulled straight from a DS WarioWare game - fantastic work everyone! As others have mentioned, discerning the rock types can be a bit tricky at times but learning that did add a layer of complexity that I appreciated. |
| Apr 9 18:58:39 | 32m 40s | Below | ♥ 2 | Despite the slow gameplay, I was kind of drawn in by the sound and presentation. Some additional hazards to navigate and maybe a boost or dodge feature to give us a chance to get cocky and hit the mines would have made it a bit more dangerous but it was a good length and fun to explore! |
| Apr 10 05:00:27 | 10h 01m | Depth Gem | ♥ 1 | I really like the arcade-style presentation and the strategy in saving the mining for the escape segments. The controls were very sensitive and the jump height was sometimes inconsistent or I would suddenly clip up onto a ledge. The scope is appropriate for a jam game but some additional hazards to avoid or upgrades to mine the deeper blocks would go a long way. Regardless, it was compelling enough to keep me playing for a while - nice job! |
| Apr 10 05:27:21 | 26m 54s | Dredge | ♥ 1 | I love the cutout art-style - it's cohesive and adorable. Some of those fish are incredibly tricky to navigate around! Bug report: I ran into an issue where the rope occasionally wouldn't reel me in. I was unsure if there was a mechanical reason for that. |
| Apr 10 05:39:02 | 11m 41s | Underwatica | ♥ 2 | It felt kind of cruel but scanner go brrrrr! A cute exploratory entry with an unexpectedly cozy vibe - the sound design and "scanning" animation really brought it together. Good work! |
| Apr 17 01:53:21 | 164h 14m | Big Boom Bob | ♥ 1 | Charming character sprites and a strangely addicting gameplay loop. With some polish and additional content, there's already a fun little game here. Nice work pulling this together! |
| Apr 17 02:17:26 | 24m 05s | Siren Song of the Deep | ♥ 0 | Aside from having to hold shift to use the objects, I really liked how the ship and its mechanisms controlled! Maybe I was lucky but it seems like you're able to mine the coral around the shaftway without ever getting attacked by fish? Maybe if the area became increasingly dangerous over time or less coral spawned there it would force the player to venture out. I could see this being increasingly stressful and hilarious if it were expanded a little more. Good work! |
| Apr 17 02:31:08 | 13m 42s | In Focus | ♥ 1 | Kudos on making a working puzzle game and especially one with a fresh, on-theme, mechanic! Side note: my brain really wants to see this as a 3D game with a forced perspective (from the main camera angle, everything would look normal but if you turned the camera you would see which objects are "out of place" and interactable) |
| Apr 17 03:26:24 | 55m 16s | Wobble Down | ♥ 1 | At first I really wanted the leaning to allow me to navigate around the obstacles but once I realized how it functioned, I enjoyed it my time here! I do think the obstacles could be more dangerous. I was able to run full speed through most of the level, only slowing down for the steep, downhill, segments. Additionally, stepping on obstacles randomly sets your balance but it doesn't provide any "momentum" in that direction so the best thing is to often not input at all. If obstacles "pushed" the balance in a direction for a length of time (or until another obstacle is hit) - it might make them trickier and more exciting. All in all, it's a unique entry with some ambitious features - good job! |