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Silas Reinagel

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TimestampSince previousGameSilas Reinagel's comment
Apr 8 16:53:02 Deep Blue ♥ 2 This was really fun! The atmosphere was great. The storytelling was really great! I loved the feeling of learning how to communicate with morse code. I've known conceptually about morse code for years, but never actually tried to encode or send a message before. This was cool! If there was one thing that didn't feel quite like it fit, it's having chess puzzles instead of focusing or more semantic communication. The chess puzzles felt like they belonged in a different game. Overall, I loved this, and am really impressed by what you made!
Apr 9 14:44:04 21h 51m View in the Depth ♥ 2 Nice game! I love your take on the theme. The telescope sounds for zooming in/out were perfect! I wish the music track was a little longer... it looped a little bit too often for my ears.
Apr 9 16:21:03 1h 36m Chronicles of Victor ♥ 1 Fun Vampire-Survivors inspired game! You've got the basic of it down. I wish this was a little more finished. I like the powers you have (swords rocks)... I wish there were more power-ups. I would definitely play this if it came to Steam as a full game!
Apr 9 16:54:36 33m 33s Infernal Bites: Food delivery in the depths of hell ♥ 1 The concept of this game is awesome! With a little bit of polish, this could be REALLY great. The physics-based driving is awesome! The setting and mood are perfect! The music is spot on. I had some challenges playing the WebGL version. The performance was a little spotty. I think the game would likely run smoothly if I had a downloadable version. The performance being a little choppy meant it felt like I died unfairly a few times when I pressed jump and it seemed that the game lagged. I also struggled a little bit with figuring out the map. The GPS arrow would point directly at the delivery locations, instead of providing more intelligent routing. If I naively try to follow the arrow, sometimes I get routed to somewhere I would have to backtrack significantly. I love this game, and would be super excited to play a non-WebGL version for a smoother experience.
Apr 10 09:42:53 16h 48m Escape From GR0K Tower ♥ 1 I love the general design! Nice job experimenting with AI-collaborative design. In my experience AI definitely doesn't have enough vision to easily take one to a finished and fun game, but collaborating with AI to work through ideas is a VERY powerful workflow. The art style is very neat... I especially like the pixel particle effects! I did struggle with the interactions/interactables a bit. There were some floors with a single object, where I couldn't get the gate raised and died. It wasn't clear what wasn't working. Was my interaction button press being registered? Was it working on the object in front of me? Even just a hint of audio or visual feedback would have helped with this process substantially.
Apr 10 10:06:55 24m 02s Egg Rescue: Detective ♥ 2 Adorable game! This just oozes charm. Love the cozy bardyard animals concept. The handwritten note book feels so good. And I love the happy and warm sounds and music. This is really well executed, and a very unique take on the Depths theme. Kudos!
Apr 10 10:21:04 14m 09s Lockpicks-11 ♥ 2 Buttery smooth animations. Clean and broad variety of mini-puzzles. Cohesive and clean art style. And that bassline, oh yeah! This game is great! It feels really expertly crafted with love.
Apr 10 10:32:02 10m 58s The 7 Questions ♥ 1 I really want to play this, but cannot get the game to render. I am using Firefox on my MacBook Pro currently. I did start to hear sounds when I clicked onto the black screen once, but no visuals. No errors in the console. Ping me if it gets fixed. I love philosophical games. Screenshot 2025-04-10 at 5.31.48 AM.png
Apr 12 21:47:04 59h 15m Souls Rider 1D ♥ 1 I love this! I'm a big puzzle game fan, and I don't think I've ever experience a mechanic like this before. I had a great time zipping through the puzzle. Some of the later layouts are very nice! I beat the game swiftly, and immediately understood the core mechanic. I love that you added the Compass and used different shading to indicate directionality. That make it much easier to controls and mentally visualize. I wish the music was a little more epic and evolving. Would also be nice to see a final breakdown and/or level selector screen. As a puzzle game player, I like to be able to visualize how much content I completed (and for non-jam game, how much remains). Anyway, I loved this! This definitely seems like a strong contender for turning into a small, tight, niche commercial release
Apr 12 21:54:29 7m 25s Devil May Love ♥ 2 The character art in this is great! The hero and enemies look fantastic! What I would have loved to see is a little more explanation at first. It took me a bit to figure out that my arrows weren't going to regen. And in the early game, I felt certain I must not know all the controls. This was cleanly executed and nicely polished. Really great jam game!
Apr 12 22:18:05 23m 36s anomalous source ♥ 2 The mood here is perfect! I was super excited when I saw the AtomBrite logo. I felt a little let down by the end. While the ambience was fantastic, I feel like this type of game either needs a little bit more gameplay/puzzle, or it needs more narrative/social commentary. I was expecting to experience at least one of those, and that expectation definitely isn't in the current build. That said, the artwork is just fantastic... I feel like with just a little more narrative or gameplay depth, this could absolutely be a real successful commercial project. The soundtrack is full of feeling. The geiger-counter sounds/hints are amazing. The shaders are great. The SoPro logo is the perfect touch of subtle humor. I love this overall and honestly it makes me want more.
Apr 15 03:03:32 52h 45m Mindlayers ♥ 1 I love the atmosphere! The music, sound and visuals set up a really cool world and mood. The pacing of the game could use a little evolving. I like the concept of the puzzles, but the walking/jumping sections seemed to be very long without offering much experience or novelty. An elegant puzzle lets you, once you have solved it, move on swiftly to the next section/part with minimal entry. Here, even once the puzzle is conceptually solved, some of the puzzle required significant time to enter (jumping puzzle, four-color combination lock). My favorite puzzle with the four pillars with the symbols. I like that it contained everything needed to solve right there, and also that one of the natural first guesses, is not actually the answer. I liked that one. I also like the non-linear approach of requiring the player to counter-intuitively jump in a deep hole. That is a good kind of mental puzzle. I love what you're started here. Would love to play an evolve copy of this. I'm a massive fan of first-person puzzle games... and the mood you've set here is truly unique and beautiful!