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Feedback comments for LD57
nathmate's games and stats for all events →
| Timestamp | Since previous | Game | nathmate's comment | |
|---|---|---|---|---|
| Apr 7 03:51:24 | In the Inferno | ♥ 1 | Found it a little challenging but enjoyable. A downside to the character being so quick is it's hard to admire the art. 2025-04-07-134612_970x588_scrot.png I got stuck on the ceiling when the path splits, but then found out you fall when the game is paused. Experimenting I found you can jump and shoot while paused as well. | |
| Apr 7 04:00:11 | 8m 47s | Revenge of the Slimomancer | ♥ 0 | I got double rewards and "delve deeper" buttons sometimes. |
| Apr 7 04:07:39 | 7m 28s | Just a few kilometers | ♥ 2 | 2025-04-07-140448_1920x1080_scrot.png Fun game, I like interplay of having to descent quickly to increase stability but then you have to move the earth layers more quickly to avoid collision. Feels tense. |
| Apr 7 04:17:40 | 10m 01s | Depthshifter | ♥ 1 | Cool concept. The platforming was frustrating because of how slidey the character is though. I'm not sure if it's intended that swapping depths can cause the pushable purple cube to jiggle. |
| Apr 7 06:30:07 | 2h 12m | Underwater | ♥ 0 | Very similar to my game, but you're clearly a much better artist. 😄 |
| Apr 21 03:23:16 | 332h 53m | The Imptern | ♥ 2 | Really enjoyed this one. It reminds me of an arcade light-gun game. At first I found the enemies predictably spawning in the same locations and beelining towards you a bit too easy, but once the bats started drifting all over the place it really picked up. I really like slamming the "close door" button to progress the level, but I think the player should be encouraged to do it asap. Perhaps just a timer to encourage finishing the game ASAP, or a souls bonus for completing under a certain time. |
| Apr 21 03:35:52 | 12m 36s | Roam the Depths | ♥ 1 | Gave me Subnautica prawn suit vibes. Very atmospheric and tense. Critiques ------- - I never managed to hit a fish, a targeting crosshair would be helpful. - was there a certain action needed to pick up resources? I'd mine them and they'd fall apart, but I never seemed to pick them up and have nothing in my inventory when I returned to the surface - there seemed to be some issue with the transparency on the seaweed plants Overall I really liked it though. |
| Apr 21 03:52:58 | 17m 06s | Deep Sleeve | ♥ 2 | Would be nice if the card game rules were explained in-game, or there was a reference there. Really good art and a creative take on the theme. |
| Apr 21 10:07:41 | 6h 14m | Adventures MZ-015 | ♥ 3 | It's rare to see a 3d platformer in a gamejam. It did feel a bit too big and empty, I agree with @patatje that I wish there was a sprint button. I also found the camera occasionally painful, but honestly that's keeping with the tradition of 3d platformers. A great achievement for 72 hours. |
| Apr 21 10:23:37 | 15m 56s | The House in the Dark Forest | ♥ 1 | Felt very high concept and compelling. Having the goals visible through the maze and eventually being able to see everywhere you'd already been was great from preventing such an elaborate maze from becoming frustrating. Small critique, the text-scroll would start to run off the page before it realised the word was too long and needed a new line, it was a bit distracting. |
| Apr 21 10:27:55 | 4m 18s | Dungeons Below | ♥ 2 | The pixel art was nice, but the motion blur felt awful to look at. The attack animation of the MC and the enemies had them shrink down, I was confused where the hitboxes were. |
| Apr 21 10:49:34 | 21m 39s | Bellophobia | ♥ 1 | Very nice, quite similar to what I wanted to do. I even envisioned a claw-collector before scrapping the idea for being too clunky. A separate light for the claw would be nice, as it's hard to see what it's aiming at once you get deep enough. |
| Apr 22 04:47:36 | 17h 58m | Heart | ♥ 0 | The layer switching was cool, loved the art but found the wendigo monster quite frustrating as it could appear and kill you with no warning. |