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Feedback comments for LD57
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| Timestamp | Since previous | Game | mcovert's comment | |
|---|---|---|---|---|
| Apr 7 20:43:09 | Daniel Ratclick | ♥ 0 | Minor nitpick; with this style of idling/incremental game, it'd be nice if the game didn't pause when the window loses focus. Would also have liked if some of the upgrades didn't start so weak - there's a lot of growth as things level, but several of the perks are pretty weak at level 1 with really small values. Other than that, it's pretty well made. | |
| Apr 8 04:49:06 | 8h 05m | Antz vs Plantz | ♥ 3 | Enjoyed it until the end; the boss ants destroying my pegs felt sort of unfair, given there wasn't a lot I could do to stop them, given they were primarily going against the weak early defenses designed to aoe enemies instead of single target the things that get through. |
| Apr 8 04:55:27 | 6m 21s | DUCKDEPF | ♥ 2 | Gives me vibes of the old star wars flight sim games; they had a 'training' mode where you flew down debris cluttered tunnels like this. Enjoyed it a lot! |
| Apr 8 05:12:22 | 16m 55s | Deep Mech Salvage | ♥ 4 | The visual style is great! |
| Apr 8 19:35:42 | 14h 23m | Coin Grind | ♥ 4 | I was confused at first because the health and the enemy seem to share the same art? (a red box). I was thinking i was supposed to collect them and not sure why they seemed to be hurting me. Fun once I figured it out though! |
| Apr 8 19:50:23 | 14m 41s | Stars In The Deep | ♥ 1 | Pretty good! I think the slowness of movement is the main thing I'd change personally. I also noticed the scaled spritework a few other people are mentioning. Would also have liked to see salvage tracked in the UI somehow. I picked up 2 or 3, realized they didn't seem to be doing anything for me, and then started ignoring them. If it was being tracked as a visible score or the like, I'd have focused on them more. |