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mcovert

Feedback comments for LD57

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TimestampSince previousGamemcovert's comment
Apr 7 20:43:09 Daniel Ratclick ♥ 0 Minor nitpick; with this style of idling/incremental game, it'd be nice if the game didn't pause when the window loses focus. Would also have liked if some of the upgrades didn't start so weak - there's a lot of growth as things level, but several of the perks are pretty weak at level 1 with really small values. Other than that, it's pretty well made.
Apr 8 04:49:06 8h 05m Antz vs Plantz ♥ 3 Enjoyed it until the end; the boss ants destroying my pegs felt sort of unfair, given there wasn't a lot I could do to stop them, given they were primarily going against the weak early defenses designed to aoe enemies instead of single target the things that get through.
Apr 8 04:55:27 6m 21s DUCKDEPF ♥ 2 Gives me vibes of the old star wars flight sim games; they had a 'training' mode where you flew down debris cluttered tunnels like this. Enjoyed it a lot!
Apr 8 05:12:22 16m 55s Deep Mech Salvage ♥ 4 The visual style is great!
Apr 8 19:35:42 14h 23m Coin Grind ♥ 4 I was confused at first because the health and the enemy seem to share the same art? (a red box). I was thinking i was supposed to collect them and not sure why they seemed to be hurting me. Fun once I figured it out though!
Apr 8 19:50:23 14m 41s Stars In The Deep ♥ 1 Pretty good! I think the slowness of movement is the main thing I'd change personally. I also noticed the scaled spritework a few other people are mentioning. Would also have liked to see salvage tracked in the UI somehow. I picked up 2 or 3, realized they didn't seem to be doing anything for me, and then started ignoring them. If it was being tracked as a visible score or the like, I'd have focused on them more.