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Feedback comments for LD51
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| Timestamp | Since previous | Game | mcovert's comment | |
|---|---|---|---|---|
| Oct 3 19:20:25 | Sheeple | ♥ 1 | The embed broke for me, but worked after refreshing - seems finicky. The twist was great. | |
| Oct 3 19:37:07 | 16m 42s | Cursed Kingdom | ♥ 1 | Pretty fun little game. Wasn't clear to me at first that tiles could only be used by one village, or that villages worked diagonally, until like level... 3? The one with the 8 space u-shaped forest. Would really like hotkeys - even something as simple as just 1, 2, 3 to select village, watch tower, archer tower |
| Oct 3 19:43:36 | 6m 29s | Snail Traffic Control | ♥ 1 | I seemed to have an issue with it not always letting me add arrows - I'd sit there for a few seconds trying to get an arrow on a tile only to have the snail eventually just hit the wall instead :( Other than that great! Loved the voice of my tutorial buddy. |
| Oct 3 20:41:24 | 57m 48s | MineKeeper | ♥ 1 | Controls felt a bit annoying to me, which is exacerbated when the game gives you a tight time limit, since it feels like you're struggling to get the game to do what you want. I lost my first run because I didn't realize I could climb walls. Dug myself into a hole and then realized too late I was stuck and couldn't escape. Even knowing that, my second run I'd often try to jump up 1 block and end up digging out the block I was trying to land on , which was fairly annoying and cost time Up top, while building towers, after building one tower you lose the ability to build more even if you have the cash. I'd have to press right click, which would send me down into the mine, then climb back up, in order to build more towers. That said, it was pretty good aside from those rough bits. The art's pretty good and after getting over the "what's going on phase" it's not too difficult. |
| Oct 3 20:47:47 | 6m 23s | Run, Slime, Run ! | ♥ 2 | That slime's adorable! Solid entry, felt polished. Only real complaint was there was a section in the middle of 3-4 spawners that felt like it didn't require me to do anything except run right and occasionally jump, that I made with like... ~6 seconds left on the timer each time? Felt out of place with the rest of the puzzles around them. |
| Oct 3 21:07:21 | 19m 34s | Soul of Seasons | ♥ 2 | My main complaint with the game is a failed platforming attempt usually means I have to sit around and wait for 30 seconds to try again. Might have been nice to come up with a way for multiple paths to each objective, per season - or maybe let the season fragments temporarily override the season (with some sort of cooldown)? Otherwise liked the art and the idea. |
| Oct 3 22:49:44 | 1h 42m | NN7 Guardian | ♥ 3 | The embed doesn't fit the whole game window :/, but I played it via the itch link. Interesting take, but not sure I understand the objective? Is there one, other than just survive? Jumped through a few systems but once I started losing fighters I just got into a death spiral where I couldn't produce enough fighters to actually survive a fight with incoming fighters, and so I would just have stuff picked off every jump. Really nice art, gives me a homeworld vibe. |