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Feedback comments for LD57
limered's games and stats for all events →
| Timestamp | Since previous | Game | limered's comment | |
|---|---|---|---|---|
| Apr 18 12:25:10 | Depths of Hell | ♥ 1 | Controls are really tight. This is important for a game like this. I had fun playing it. Adding the elements incrementally was a very good idea as well. But then adding all at once was a little overwhelming. Maybe it could be better to combine to or three at first. Overall a very polished and fun game. | |
| Apr 18 12:37:42 | 12m 32s | Depths Space 9 | ♥ 2 | Cool idea. I hat trouble finding the correct stars at first. I needed to understand that the smaller stars also count. Maybe add a small tutrial for the first level in wich you mark the target stars. |
| Apr 18 13:03:08 | 25m 26s | Downstairs | ♥ 2 | Awesome addition. I love the atmosphere and suspense. For me the controls are a little clunky. I get the point of stopping for shoting, like in resident evil, i would have used different keys. Jumping mechanic is ok, but kind of does not add to the game. It's a good idea to restart the level like you do, so the waiting time is very short. Overall, it's one of the most polished games i played this LD and i liked it. |
| Apr 18 13:15:39 | 12m 31s | Copper Soul | ♥ 2 | Nice game. I like the choicec you need to make and that you lose life if your energy is out. I thought at first, that the game would end. As other have said, combat lacks a litte strategy. Maybe let us chose, if we want to attack or defend or something. Also, I found the popup text to be a litte small. Overal a nice, short game. |
| Apr 18 13:31:20 | 15m 41s | DigDig | ♥ 4 | A really nice takeon a MC like game. I coudn't play it properly on my laptop, so i will try it on my main rig, when i'm home. The visual style and audio design are really good and fit perfectly. Voxel destroing is fun and satisfing. I liked digging deeper and finding upgrades, even, if i was getting only 10fps. Props on using unreal. |
| Apr 18 13:42:27 | 11m 07s | Depths of Madness | ♥ 1 | Nice survivors clone. Upgrades feel nice and the pase is good. Next time try to polish the main mechanic (shooting and movement) to be the most satifying thing. Maybe add particles or other cool effects. Without this the game feels a little flat. Overall i enjojed my time with it but it could be better. |
| Apr 18 13:57:33 | 15m 06s | Death Perception | ♥ 1 | Good shooter. A little creepy. I have seen the long one and got scared. Mechanics are solid. Movement could be a little faser and collisions a little tighter but i had fun. Feels a little like an N64 game with all this fog XD |
| Apr 18 14:28:22 | 30m 49s | Inner Worlds | ♥ 1 | I played it for a very long time and had fun. The game feels oveall very polished and a loe the interconnected map. I got a little stuck before a got the last two heads, but was motivated to continue. I would like to see a minimap for better navigation. As it stands it's easy to get lost. |
| Apr 22 21:37:15 | 103h 08m | Core Breach | ♥ 1 | Awesome twist on a classic game. I love that you included the centrifugal force that pushes the little ship away. Also a cool idea to make the levels harder on the second part of the game. I had fun playing and was motivated to play more. Only thing worthy of improvement ist sound. A music trak would be nice and the "alarm" sound i a little too repetative. Really great submission. |
| Apr 22 21:49:17 | 12m 02s | RainDrops | ♥ 1 | Awesome concept. Kind of like being blind would feel like (i think). The different ripple colors were a good idea to add a little orientations. Its kind of hard to grasp depth and theis helps. I think, you could expand on this concept a bit further. Maybe different shapes, more coloers. Make it psychadellic! Would be awesome. A really good entry. Thank you for the good time. |
| Apr 22 22:01:53 | 12m 36s | Abysm | ♥ 0 | Cool idea. Like others already said, its a little on the unforgiving side. Also I didnt understand the bars at first. The tentacles always got me and i didn"t know why. I think there is mutch room or improvement, but the idea is solid. I can see a mobile version with swipe controls be really fun. |
| Apr 22 22:11:43 | 9m 50s | West Coast '96: CIBUS DAEMONUM | ♥ 1 | WTF did I just play? What a weird experience. I kind of liked it. Thats the stuff i play LD Games for. Honestly i find it hard to critique unique stuff laiek this. Maybe the TTS was a little too loud and the speed of animations a little too slow but maybe it all fits, i don"t know. Good, unique game and a had fun with it. |