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Feedback comments for LD57
leparlon's games and stats for all events →
| Timestamp | Since previous | Game | leparlon's comment | |
|---|---|---|---|---|
| Apr 7 16:07:27 | Echoes of the deep | ♥ 1 | Loved the atmosphere and the sound design, super immersive. I unlocked the blast torpedoes but they seemed to just go through enemies and explode on walls? Not sure if I did something wrong or if that’s how they work. Also hit a bug: I finished a level while holding a direction key, and when the upgrade screen showed up, my input kept going. When the game came back, my sub slammed into a wall and then a squid, lost 2 hull points without even touching the keyboard. Didn’t really click with me overall, but it’s got a lot of potential! | |
| Apr 7 16:21:26 | 13m 59s | DeepFrame 9 | ♥ 1 | Fun little game! Like a physics-based reverse-breakout mixed with Angry Birds slingshot controls. I kept wishing the ball would explode more blocks though. Like, I wanted more kaboom, more destruction! The music and sound effects are super satisfying, and the visuals are great too. Only thing is the blocks feel a bit too tough sometimes. I had to hit the same spot 2 or 3 times to break through. Still, really enjoyable overall. I bookmarked it to play more later. Great job! |
| Apr 7 16:30:57 | 9m 31s | Submarine-Souls | ♥ 1 | I really like this kind of game, with those "lander-style" controls where you hold the button and the thruster slowly pushes the sub, and you have to keep correcting the movement. I had fun with it. The only thing I didn’t enjoy much was how long it takes to refill the O2. You have to sit still in the air pockets for quite a while, and that gets a bit annoying. Other than that, it’s really solid. Cute graphics, nice sounds, fun gameplay. Great job! (Could not beat it though! Last time I thought I was getting far, then hit a wall too fast, last 3% gone) |
| Apr 7 16:43:20 | 12m 23s | Crabs in a Bucket | ♥ 2 | Really fun! The sound made me laugh the first time I died and heard that loud PEEEEENNN. It’s a quick and chaotic arcade game, I’m enjoying it a lot. One thing I didn’t like so much is having to take my hand off the keyboard to choose a powerup, then the game starts again super fast and my hand’s not ready, and there’s already a crab coming... aaaaand dead. Would be nice if the game waited for a key press to restart, or if I could pick upgrades with the keyboard maybe? But still, it’s a really cool game. I loved when I realized I could push a rock to crush crabs. The music feels exactly right for a game where you’re a crab falling through crumbling floors. Graphics are super cute too. Great job. FYI, I wrote this fast because I wanted to go back to playing this! |
| Apr 7 16:56:26 | 13m 06s | Fathom | ♥ 0 | I liked it! I usually enjoy this type of control, but the ship turns a bit too slowly for my taste, so after a while the game started to feel a bit repetitive. Still, it’s a solid base with good potential. Also, put me in the group of people who flew up for a while before realizing I had to go down — it was actually my daughter who pointed it out. I probably wouldn’t have figured it out on my own 😆 |
| Apr 7 17:05:43 | 9m 17s | Pogo Dwarf | ♥ 1 | I liked it! The physics are fun and the graphics look great. But it gets really hard sometimes because the rotation is locked to the keyboard with a fixed speed I can’t control, and the game has a lot of jumps that need precision. So that part felt a bit frustrating to me. Like, the game asks for precision but doesn’t give me many ways to be precise, if that makes sense? Other than that, I had fun. Cool visuals and a great idea. I agree with others that a more polished version of this game has a lot of potential. Nice work and congrats! |
| Apr 12 12:33:21 | 115h 27m | MESSIER 104 CBH | ♥ 1 | Fun little game! The controls feel really satisfying. I laughed at the sound when the rocket hits a meteor, it’s great. I didn’t really like the start menu though, it took me a moment to figure out how to actually start the game haha. |
| Apr 12 12:46:10 | 12m 49s | The Signal | ♥ 1 | Uuuuhh moody, scary, fun exploration game. Really cool use of Godot shadows, it almost feels like a showcase of how to use that feature well. And it fits perfectly here. There are puzzles, you have to find keycards to open doors, even some jumpscares haha. Really well done! |
| Apr 12 12:56:02 | 9m 52s | View in the Depth | ♥ 2 | I thought the mechanic was really interesting. It’s a chill and unique experience. Liked the telescope controls and the whole vibe. Nice work! |
| Apr 12 13:32:59 | 36m 57s | Shelter from the Blight | ♥ 1 | Really cool resource management game with multiple levels 😉 . On my first run I didn’t save anything and totally messed up the last level. But on my second? I didn't just survive, I escaped. The core mechanic is interesting. You have to rush against time and also save the right amount of resources for later, so being efficient matters. I really liked that once I understood it. At first, I didn’t quite get how food worked, until I noticed it was going down faster as I built more structures. That was a great touch, but maybe it could be shown more clearly? Like a little popup with stats per building or something? Totally understand that this kind of thing would be for a post-compo version. Feels like you used your time really well. I enjoyed it, the mechanics are clever, and it made me want to try again. Great job! |
| Apr 12 13:43:56 | 10m 57s | Neon Crawl | ♥ 1 | Visually freaking fantastic haha. I liked it a lot, but the controls felt a bit clunky. Not sure exactly why, maybe because the attack makes the ship stop? Or because when you change rooms, the ship is still facing the mouse, which is now on the other side of the screen? Or maybe it's just me expecting W to move the ship in the direction it's facing. Either way, once I got used to it, I had fun. Loved the visuals and the level transitions, really cool stuff. |
| Apr 12 14:12:11 | 28m 15s | Ruby Hole | ♥ 1 | Really polished and charming. The art, tile mechanics, and story bits all work super well together. Felt like Carcassonne but with gnomes and rubies, loved it! |
| Apr 12 14:41:58 | 29m 47s | M.I.N.E - Massive Indifferent Neverending Exploitation | ♥ 4 | For those a bit lost: I eventually figured it out, ladders, sacks, carts, etc. work like conveyor belts (indeed), and you need to move resources from your miner to the matching store on the right side of the map. Direction matters, so pick the right arrow! Fun fact: sacks can’t be placed on top of mining holes. One way to solve this is to have the ladder go one tile above the hole (see screenshot). Screenshot 2025-04-12 163735.png Anyway, I had fun. Nice little game, the spice did not flow, but the music? Loved it Some suggestions for a post compo version: - Some tooltips on mouse over for the ores (or some other solution), it would be good to know what I'm mining. - Some visual indication that the ores are 'flowing' on the ladders/bags - I would LOVE a way to move sideways on the mines. Screenshot 2025-04-12 163710.png Is this... the end? |
| Apr 12 17:49:36 | 3h 07m | Nine to Five Nightmare | ♥ 2 | Super cute and fun! Loved the art style and how the theme mixes corporate grind with chaos. The music fits perfectly |
| Apr 12 18:08:36 | 19m 00s | Lone Digger | ♥ 4 | The game looks great. I failed every single choice event. It would be nice if some of the items from earlier levels appeared again after I bought upgrades, so I could actually feel the improvement. Every time I upgraded click power, the new objects also required more clicks, so I only started noticing progress around biome 4 or 5. The game feels very polished, with great visuals and sound. I did run into one bug: in the shop, the dialogue box didn’t disappear properly and kept reappearing when I clicked (I have a screenshot, in case it helps). It eventually went away and I was able to upgrade. I think it happened because I clicked on it while it was fading out, probably because I was trying to poke the spider that stole my shinies, and the dialogue kept fading back in. Screenshot 2025-04-12 195445.png Fun game, Great Job! It is amongst the most polished ones I played this compo. |
| Apr 12 18:31:34 | 22m 58s | Unearth | ♥ 2 | I actually liked it, but I didn’t quite understand when my Duggots were supposed to be able to climb a block or not. I was both pleasantly and unpleasantly surprised a few times. It seems they can jump one block, but it’s still hard to judge sometimes. I enjoyed being the Duggot queen trying to prevent my Duggboys from crushing themselves. The game is fun and charming, and it’s impressive that you managed to implement RTS-like controls in such a short time. Congrats on the game! |
| Apr 12 18:57:17 | 25m 43s | Game and Physics: Water Cat | ♥ 1 | WATER CAT! I really enjoyed it. Mind-blowing moment when I realized you could throw items while the cat is bouncing on water (which is also hilarious, by the way). It took me a bit longer to finish the game because once I discovered that, I just had fun playing with the mechanic. I even managed to clip through a wall, speedrun strat, except I got stuck after doing it haha. By the way, I also loved the fact that I could just throw a key into a door and it would unlock a lock, small detail that added quite a bit of fun for me, I found myself stopping just before the doors to have Water Cat hit a keyhole with a key from afar. Screenshot 2025-04-12 204954.png (READABLE) Solid puzzle game, loved the mechanic. Great job! |