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KeithSwanger

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TimestampSince previousGameKeithSwanger's comment
Apr 8 18:04:55 Depth of Field ♥ 0 A short experience that is very well polished! Great job with all the dynamic animations!
Apr 8 18:49:38 44m 43s The Void ♥ 2 Fantastic art and atmosphere!
Apr 8 21:31:21 2h 41m Apnea ♥ 1 I made it to 100! A nice meditative experience. Great job with the audio, I did a couple rounds with my eyes closed and it was very obvious when I was half way and when I was about to be at the top. 100m takes around 2:10 or so? I think for those that weren't able to hold their breathe as long, having an emergency oxygen canister with a countdown would have been nicer than instantly booting you to the top. Nice experience though!
Apr 9 02:52:46 5h 21m DESCEND with CAUTION ♥ 1 2025_04_08_2250_ImageGlass_KW7K5T0FxH.png Just challenging and frustrating enough to keep me spitefully playing to the end! Well placed checkpoints, no death felt insanely punishing. Well done.
Apr 9 03:31:37 38m 51s Scrab the Scrabbler ♥ 5 Very interesting combination of mechanics and very nice art! The fish seem to stop spawning after a certain point, I ran out of air before I could make any more words, and my debuffs made the fish I got impossible to score with. I suppose that's the nature of roguelikes, though! I enjoyed my time, nice job.
Apr 9 03:53:56 22m 19s Dyamid ♥ 1 A bunch of dimension-breaking puzzles in an otherwise open world, I can't imagine what designing the puzzles for this looked like. Nice puzzle design, I liked the way you forced the diamond to be in specific spots to make the puzzles possible instead of the player having to guess where it goes for the more complicated puzzles. I missed my chance to screenshot the getaway car, but I made it out! xD
Apr 9 04:55:55 1h 01m Dungeon Cartographer ♥ 2 [My map](https://static.jam.host/raw/9b8/92/z/6ba1d.png) Not too shabby if I say so myself xD I really enjoyed this, it's a mechanic I've been wanting to add to a game for a long time! Would love to have to "prove" that my map is correct by having to answer questions about the layout or something. Still, had fun with this, nice job!
Apr 9 08:46:34 3h 50m The Cleaner of the depth ♥ 4 Fantastic art, animation, and sound design. I love the concept, and without reading the description I was able to figure out which teeth to avoid, although it definitely took some trial and error. I successfully escaped without being eaten! I personally liked discovering the mechanic without help, but I could see why others might find it frustrating. Nice job to the team!
Apr 9 10:04:07 1h 17m That Underground Level ♥ 1 I was not expecting that! Great job keeping the game vague and allowing the blind experience to be a surprise, that was a really nice experience! The animations are great, and the character controls feel great too! I was sad when each game section ended, I just wanted more! I was so ready to test my hopping prowess in that Undertale section xD I'm very impressed with what you were able to accomplish in a Compo entry, well done!
Apr 9 10:27:39 23m 32s Oh No!! Astral Warp ♥ 1 Very cool mechanic, the front page gif sold me. I'm sure designing puzzles for this was a challenge! I was able to made it back to my bed! :)
Apr 11 13:45:46 51h 18m View in the Depth ♥ 2 That was a nice experience. I like the UI, and the volume slider was a nice touch!
Apr 12 05:37:36 15h 51m Ės (Wish/Journey) ♥ 2 Played a few rounds and I finally won a game that took around 9 minutes. Super easy to [set up](https://static.jam.host/raw/9b8/92/z/6c0a9.png), and once you understand the rules, it's super quick to play. I had fun! It seems that, in order to win, you really need to beat diamond challenges and keep your dice to 2. I made it to the last challenge once with all the dice, but never won with them all. Club challenges carried that run. Nice job keeping the requirements minimal, and while a bit RNG heavy, it's a solid single player experience. Thanks for sharing :)
Apr 13 03:16:44 21h 39m Wicked Into The Depths ♥ 1 2025_04_12_2313_firefox_wLf2De2qtX.png I did it! I was avoiding the checkpoints for a long time because I thought they would kill me, but once I understood what they were, the game became a lot less punishing xD