Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Justine Olshan
Feedback comments for LD57
Justine Olshan's games and stats for all events →
| Timestamp | Since previous | Game | Justine Olshan's comment | |
|---|---|---|---|---|
| Apr 8 01:21:29 | Granny's Gotcha | ♥ 1 | Yay! I had a lot of fun with this one. The graphics were so cute and I enjoyed the vibe. I couldn't help but play to the end to complete all the levels. A few small things: * I noticed I was able to pull some of the items out of the bag partially which seemed not intended by the puzzles * Some of the larger objects could only be pulled from the top which was not always intuitive. Very minor things -- I really enjoyed this game! | |
| Apr 8 02:54:28 | 1h 32m | Snow Ordinary Cave | ♥ 1 | Simple but fun game. One of the enemies killed me after I won though 🤣 |
| Apr 8 03:33:52 | 39m 24s | Depths of the Heart | ♥ 5 | It's always cool to see games with voice acting! This was pretty funny! |
| Apr 8 03:54:02 | 20m 10s | Morally GrayStone Corp | ♥ 4 | This game felt too real! The writing was witty and the art was also quite nice. Overall I enjoyed playing! |
| Apr 8 04:03:00 | 8m 58s | Super Mecha Diggin Dodge Idle | ♥ 2 | It was cool to read your story about creating a similar game 11 years ago and still doing game jams today. This was fun! |
| Apr 8 04:14:48 | 11m 48s | Folder Depth | ♥ 1 | The mechanics were hard for me to understand, and I don't think I figured out how to play. Interesting concept though. |
| Apr 8 04:21:32 | 6m 44s | Dumb Ways to Dive | ♥ 0 | Interesting concept! Not sure if I missed something but I wasn't able to progress too far. |
| Apr 8 04:54:40 | 33m 08s | What Lurks Below | ♥ 2 | Wait what happened at the end?! I was about to buy an upgrade and then...! That was fun especially when it really started going! |
| Apr 8 20:00:07 | 15h 05m | DEPTHS OF HELL | ♥ 0 | Interesting concept. So many of my souls had lizards for some reason. 😂 |
| Apr 8 20:10:34 | 10m 27s | LootBot Dungeon | ♥ 1 | Cool concept! I really liked the keyboard to input movement. It was pretty intuitive and worked well! We had a similar concept in our game for limiting movement to a few key actions, so it was cool to see it implemented in a different way. One thing that would have been neat is seeing the instructions for bots lost to the dungeon. Sometimes I would get so far, but then lose the robot so it would be nice to mostly replicate the path. |