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Jacob Kreiner

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TimestampSince previousGameJacob Kreiner's comment
Apr 8 19:00:55 Debts in the Depths ♥ 1 Really great game! I made it to the dragon on my first try but only got him down to about half health because my tanky minions died in the previous level. My only critique would be that it's not clear what buying into investment does. The pixel art is fantastic and meshed really well with the old school music. Well done, and crazy amount of content for a compo submission!!
Apr 9 15:18:43 20h 17m Devour ♥ 1 Awesome entry! I always enjoy these types of eat and grow games. One thing I would appreciate is the ability to retract partially. That way you could grab things that are dangerously close to obstacles without having to go all the way back to the bottom. Would maybe need to add a counter mechanic to balance that feature though so people don't just spam space bar to hover. Very cool concept though. Keep up the good work!
Apr 9 15:33:49 15m 06s Coals of the Eternal Cycle ♥ 1 Really love the lore focused game! The little painting mini game when you reach the top was very satisfying. I was a little flash banged by the light leading to the top but the comparison to darkness was quite apt and clever. I could have gone for a bit higher difficulty in the puzzles, but they were all very intuitive. The lore behind needing to solves the puzzle really drove me to complete them despite their simplicity. Well done!
Apr 9 15:46:49 13m 00s The Quota ♥ 1 Sick entry! The mood is put together perfectly with the spatial audio, music, and lighting! The pick axe seemed a little slow for my liking, but that same slowness also added a bit of strategy and intentionality behind each strike. I wasn't expecting difficulty to be an issue, but it took me 3 restarts to finally beat it. I could totally see myself and some friends playing a game of this style/genre if it was further fleshed out. Well done!
Apr 9 19:56:10 4h 09m Listen to Me! - Multiplayer co-op (2 players) ♥ 2 Driving mechanics are fun, however we found the navigation to be a bit irritating with a lack of a compass or any other navigation assistant. If the game played like the page describes it I think it would be a fun time, but over several minutes of gameplay we did not see even a single sinkhole. Therefore it was just a drive from point A to point B with no danger. Art and music were great for a jam, and we had no issues with multiplayer. Desperately needs a volume slider. Overall a good proof of concept that could lead to a fun game with some fleshing out of the mechanics.
Apr 12 19:00:16 71h 04m Down The Rabbit Hole ♥ 1 Nice little text adventure game. I don't know why but I cracked up when the safety pin made the character feel safer haha. A little short, but leaves you wanting more. Well done.
Apr 12 19:19:55 19m 39s Pressure of the Depths ♥ 1 Cool little stressful management game. I did happen across a bug where if you retry the game and re-enable tutorials the heading tutorial does not reappear. I had to refresh the page to look at the tutorial again because I didn't realize I had to press the arrow keys rather than WASD. I would have liked for the interface to become unlocked as soon as a task is completed so you can get to the other tasks as soon as possible, but otherwise it was a fun little game full of minigames!
Apr 12 19:33:36 13m 41s Hellevator ♥ 1 The cake is a lie! Why no eat cake with lady? Why no stab bad guy with knife? Why stuck on top floor with nothing to do? Jokes aside it's a good start, agree with others above about perhaps just having clickable text or something rather than a drop down to select choices. Ideally also selectable with keyboard since mouse isn't used for anything else in the game. Getting stuck was kind of annoying for me, would have preferred there to be multiple routes that end in different ways rather than soft locking. But I also realize this would have been hard to do in a 3 day jam.
Apr 12 19:39:57 6m 21s Camp Ketosis ♥ 1 The beautiful ladies were a lie! Haha I have no idea what happened between the cutscene and the actual gameplay but I appreciate the humor of it. Took me a minute to get a handle on hitting the mushrooms without them hitting me. The intro did look a little like AI generated though, wonder if you can shed some light on that?
Apr 12 19:47:09 7m 12s Deep Dive Probe ♥ 1 Layer system makes sense after a few tries, where the color differs depending on which layer it is relative to the probe. I liked the fact that you got upgrades as you went further. It was a bit difficult getting enough bubbles to stay alive but the concept is cool.