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j_rara

Feedback comments for LD57

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TimestampSince previousGamej_rara's comment
Apr 10 11:45:53 Hyperspacedive ♥ 1 Very nice retro feel! Took me back to arcade days 😄
Apr 10 11:58:18 12m 25s Dig Digger ♥ 7 Very nice and quite difficult timing based concept. Well polished and I love the art style and audio. Maybe I missed it somewhere, but it would be nice to explain controls, but it was easy to figure out.
Apr 11 16:13:35 28h 15m Fill the depths ♥ 2 I like the style and is humorous at the end. I think it's too easy and needs something else to hook me in to play longer. Overall, good game and great work!
Apr 11 16:28:02 14m 27s You Gnome the Drill! ♥ 2 Love the look and feel. I kinda got lost after descending for awhile and also wasn't sure what goal I was trying to achieve so decided to call it. Maybe a map would help and defining a bit more the goal. Overall great game!
Apr 15 11:47:53 91h 19m Life&Depth ♥ 1 Really great concept and fun! The O2 bug in first version really made me sweat, but I managed to find the end before drowning 😄. I love the art style and audio was perfect. Great job!
Apr 15 12:16:53 29m 00s Cosmic Strain ♥ 1 This is a good strategy game! I fiddled with different strategies for awhile and unfortunately never figured out how to get my new planets more points to spend. Not sure if there is a bug here, but I could only use the grab tool with my start planet. Also, the UI on planet is slightly confusing only because the numbers weren't clear to me and all the various tools were showing available even though clicking them wouldn't select it. Maybe changing the color to red/yellow if there's not enough resources would help. Overall, nice job and keep up the good work!
Apr 16 11:15:13 22h 58m Pogo-Lift ♥ 2 This game is too hard for me 😄, but it is well done!
Apr 16 11:32:19 17m 06s Duplo ♥ 2 I think this is a good start to resource management game. I found it too difficult, so maybe having different difficulty settings would be good. The controls felt ok, but I didn't like that I needed to click on the character every time I wanted to move. I think the experience would feel more fluid if the character just moved to the click location (if possible) and use 'F' to interact. Overall, charming game and keep it up!
Apr 17 11:50:25 24h 18m In Focus ♥ 1 Really like this game and would love to have more levels. Level 3 is a real head scratcher and I'm determined to keep trying till I figure it out, but I agree with @dhim that it doesn't seem possible because right is out of focus at the same time as the opening. Not sure if I'm missing a mechanic or there is different levels of focus as @dhim suggested. UPDATE: Level 3 does have 3 focus levels. I missed it multiple times 🤦.
Apr 17 12:02:12 11m 47s TapTapTapTapTapTapTapTap ♥ 2 This is unique concept. I agree with @artemco that a reward system would improve the experience. Granted, I did play on my PC so maybe the experience is better on mobile as recommended. PS. It would be helpful to briefly explain how to play the game and the green, blue, and red circles. It didn't take me too long to figure it out, but still would be nice.
Apr 18 11:46:58 23h 44m Departments of Depth Corp. ♥ 1 That was a lot of fun and really satisfying remembering where all the departments are 😄. I would play more of this if there were more levels and some kind of enemy, maybe security guards chasing you 🤷. Very good non linear game play and fits theme perfectly. Great job!
Apr 18 11:59:41 12m 43s Fusty Fake. Shame in the depths. ♥ 1 Nice game! I think making it more difficult would've been ok.
Apr 19 11:15:26 23h 15m Cave Diver ♥ 0 I like the random generation of caves, but that made the difficulty somewhat luck of the draw. My best run was 8221 but that only happened because the cave generated wasn't too difficult. I think to make this game more competitive (if that was a goal) would be to have a bit more control over the random generation. So near the beginning things start off wide and as you get deeper the passage becomes more narrow. Overall simple and effective game design. Good job!
Apr 19 11:30:24 14m 58s The Bleep ♥ 1 I'm not the best at these type of games so forgive me if there's more to the game that I never saw because I die too quickly 😆 I think if you took the concept a bit further to distinguish it from flappy bird, I would've rated higher. For example, since this is "The Depths" the direction the diver goes could change over time rather than just right to left always. Also having a dash option is nice to make it feel more fair in certain cases. Like when the seaweed is stacked close together and impossible to traverse with current controls. That said, good job on making a game!