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grizeldi

Feedback comments for LD57

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TimestampSince previousGamegrizeldi's comment
Apr 8 17:12:22 Fred's Fishing Frenzy ♥ 1 A nice and simple entry. I really like the reel casting animation and the rhythm game like mechanics are a nice touch. Maybe it could be a good idea to expand on that a bit and add some rhythmic reel spinning noises so it could turn into an actual rhythm game?
Apr 8 17:36:58 24m 36s A Quest To Bear ♥ 3 Such an incredibly polished entry! It looks and sounds great and the puzzles are difficult enough to not be boring, while still not being too hard. The only nitpick I can find with this entry is that the text fade in in the tutorial levels is a bit slow, but it's a really small thing in the grand scheme of things. Great job!
Apr 8 17:38:50 1m 52s Deep free fall ♥ 1 Game link gives a 404
Apr 8 17:56:05 17m 15s Edge Digger ♥ 2 Where's my adblock? 😆 Jokes aside, I love how much effort you put into art, seeing the final version of the arm animation I've seen in the feed sometime during the jam really makes you see the progress, even if the final result is a tad bit low res. That said, I feel like the game is trying to have 3 different clashing art styles that don't really fit together (the graffiti style title, realistic cyberpunk arm animation and then pixel art in the actual game). Gameplay wise, it took me quite a while to understand what the keypad is supposed to do, maybe making the keypad work with the numbers on the keyboard as well would make it more intuitive. Apart from those, great work 🙌
Apr 8 18:04:23 8m 18s FORMIDRILL ♥ 2 I don't know if I'm doing something wrong, but my guns don't fire at a worm despite there being an ant manning them
Apr 8 21:52:06 3h 47m Shelter from the Blight ♥ 1 I like the idea and how it is executed. However, the gameplay is a bit slow. If you sped it up by ~30% it probably wouldn't impact decision making at all, but it would decrease to down time. It's also really easy to get softlocked between layers if you don't have enough wood to place new wood harvesting buildings before the previous layer gets corrupted. Not sure if that's by design or not, or maybe I'm just bad at the game 😅 Also for some reason it's very hard to click on the wood building button in the WebGL build, half of my clicks didn't register. The other two buildings worked fine.
Apr 10 17:24:35 43h 32m Duplo ♥ 3 I'm afraid that this one will need some explanation, I have no idea what I'm supposed to be doing.
Apr 10 17:42:24 17m 49s Cave Glider ♥ 2 Takes a bit to get the hang of the controls, but I quite like the idea. The controls make sense, but it's kinda easy to get stuck, so the game would probably benefit from a game over screen once you get properly stuck.
Apr 10 17:46:02 3m 38s Webbed In The Depth ♥ 0 Something seems to be off with the game on my system, as I'm getting about 5 FPS on Ubuntu with Firefox
Apr 13 12:34:49 66h 48m What Lurks Below ♥ 2 Didn't expect a clicker game to come out of this jam, but when you thinkg about it, it's a perfect fit. The game's audio-visual presentation and mood is superb, but the gameplay could do with some proper explaining. It's not obvious at all what needs to be done in order to collect the mined particles at the start and I'd have given up on the game if there wasn't a helpful comment on itch explaining the collectors to someone who had the exact same issue as me. Later in the game I faced another "what now" problem, as I unlocked all the upgrades in the depths and had no idea what to do now, as I didn't have the cathedral built nor unlocked at all yet, so maybe some hint what needs to be done would also come handy there. Minor annoyances aside, a really good LD entry!
Apr 13 15:12:39 2h 37m Space Garden ♥ 0 I don't quite understand what the goal of the game is supposed to be? And as others mention, audio is very, **very** quiet