Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → chispaLBC

chispaLBC

Feedback comments for LD57

← LD56

chispaLBC's games and stats for all events →

TimestampSince previousGamechispaLBC's comment
Apr 13 17:26:09 Go Rescue Her! ♥ 1 The windows build works fine!. I think i got all the possible endings ^^. I also tried to get to the daughter directly and i did find her but you can't interact with her. It would have been a nice "easter egg" but i understand that there would be too many variations haha. The movement feels nice and things are at a nice scale. A couple effects like fade-in/fade-out for the history would be a nice adition. Nice work!
Apr 13 21:39:33 4h 13m Excapade ♥ 3 "u died lol" xd Really _digging_ (😜) the close ups/portraits and the style overall. Do the enemies move 100% random? Had a couple of unlucky movements haha. The progression is cool and fast (which is good for a jam game). Overall good job! i have to say, next time try to throw in a couple of sounds and animations like fade-ins and fade-outs. It REAAALLY makes the same game feel better! In any case, nice job!
Apr 13 22:12:58 33m 25s Submarine Murder ♥ 1 Heh, got it first try. Nice job!! Honestly better than i expected, more rooms and characters than i thought there would be. Graphics are simple but you seem to participate alone and the 1 and 2 point perspective look nice. The overall aesthetic remind me of Façade. Inshort it's a small game but it's well made, which sometimes is better than a bigger game than barelly works. I think i get the theme but i'm not so sure there(?) In anycase,, nice work and nice entry! ^^
Apr 13 22:51:44 38m 46s Dwarvenshaft ♥ 2 Hey, that's a really nice game, and made everything by you? nice job man! It is more of a base for something bigger, but like others have said the loop of digging->get resources->buy upgrades->descend->repeat is fun enough! I would encourage to keed developing this idea!. Did you develop the "auto" pathfinding or is it some kind of add-on library? i love to program this kind of things but the limited time oftens leads to me avoiding this kind of things. Others have said pretty much the same, zooming out would be cool. I would suggest iterating through the different dwarfs with the tab key or something. ALSO, i didn't know how to go to the next floor. I know i might be kinda dumb but the button HIDES when the dwarf is set to auto, so i thought that maybe i had to clear the floor but obviusly i didn't(?). Anyways, nice job!
Apr 13 23:18:17 26m 33s Nomisoul ♥ 1 The graphics really come through as really artistic-modern-abstract(?) probably not the right words but they look really nice while being really simple, congratulations! The combination of 2d and 3d looks really good!. On the other hand i had a couple of bugs i think? the heart with the thread seems to stop going down. Anyways nice job! extra point for the cat 😺
Apr 13 23:44:33 26m 16s Antmine ♥ 1 being a guy that likes to program engines and systems, seeing a game made in a c++ custom made engine that runs on web in a jam amazes me, incredible job with that (also 3D!). Does the engine include things like AI for agents or is it more of a graphics engine? The problems: the mouse input is off while on fullscreen and it could have a little more feedback while doing things. For example, selecting which unit you are comanding, and maybe swaping that selection with the tab key. Went to the second floor with too many workers and not a single soldier and had trouble with the first ant haha had to reset. In short: nice job!
Apr 14 00:14:06 29m 33s Inner Worlds ♥ 1 The characters reminded me of that Atlyss furry game haha. i found really comical the animation of "they lost their mind" and the head going up, i really didn't expect that xd. The amount of content (graphics, characters with rigging and all that, the systems in place, etc) is pretty high for a jam game, specially if you are alone, good job with that! Some thoughts: Some levels do take some time to load but i guess that's a html's version thing. The jump/leap being unable to fall in the hole is a nice touch. You know what would be very cool (although i understand it would be expensive in terms of time"? A map, even an schematic one in a tile map. Also a "return to last portal" would be nice so you don't have to walk back in case you encounter a door you have not opened yet. I would suggest adding sounds and effects next time, even some basic ones. Makes the same game look and feel so much better with very little effort. It's worth adding them even if it means making a couple less levels! In any case, nice job and nice entry!
Apr 15 22:29:33 46h 15m MOMOEARTH ♥ 1 This is a nice and solid idea! A lot of different blocks and tools too. A couple of sound effects so it feels good... Impressive! Got the midas touch first item and was confused as to why wouldn't i just farm gold but then i saw that there was more tools and how the actions work. Maybe each tool could additionally have different costs? Nice work!