Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → Axodo
Feedback comments for LD57
Axodo's games and stats for all events →
| Timestamp | Since previous | Game | Axodo's comment | |
|---|---|---|---|---|
| Apr 8 15:39:39 | Ruby Hole | ♥ 2 | Nice game. Really reminds me of Carcassonne :) | |
| Apr 8 15:45:18 | 5m 39s | The Last Fall | ♥ 1 | Nice game, with the surprise ending being a cool touch. I get a bit of motion sickness from the first level tho |
| Apr 10 12:47:00 | 45h 01m | You Know the Drill! | ♥ 1 | Gotta be honest: this is a prime example of a perfect gamejam entry. Everything is ont point! Controls really intuitive, nice mechanics that make you wanna play more, the sensation of being able to go deeper and deeper each time. Congratulations! :) Only downside: I softlocked by running out of battery just as I was entering the shop =p |
| Apr 14 14:26:36 | 97h 39m | Asteronaut | ♥ 2 | Solid entry, with great graphics and music! However, while it's nice to have some randomness and lack of control on some things, I find it too much here to really be fun. My best was about 1500 points, then on my next try, I got 5k points without feeling I deserved it in any way (I even got 500 points before my first launch because the cheese came right at the ship 😄) It's still a very good gamejam entry, but with a bit more work it would have been more fun imo :) (And I know what I'm talking about, that's the same for our game 😅) |
| Apr 14 14:42:50 | 16m 14s | Depth Survivor | ♥ 0 | Nice game, it's fun to play. My main issue is that when trying to see if I could beat a level without moving, I realized after being shots several times and my health dropped to 0, but I could still play 😅 |
| Apr 14 14:59:50 | 17m 00s | Deckfall | ♥ 1 | I think the game has some potential. It's a nice demo, but I can't really figure out how everything works: what are the red and green dots above the cards? Why when removing a card from the deck at the end of a level, it gets me more cards? Also the best strat seems not to use any card at all and just dodge the enemies until you find the end. It would have been cool needing to defeat some spawners to reach the of le level, or something like that. Anyway, nice game, with very interesting mechanics! :) (P.S. I was stucked by spawning into a wall at the beginning of a level, I'm assuming that not intended? =p) Sans titre.png |