Foon → Ludum Dare Explorer → LD57 → Feedback comment stats → aaronjnc
Feedback comments for LD57
aaronjnc's games and stats for all events →
| Timestamp | Since previous | Game | aaronjnc's comment | |
|---|---|---|---|---|
| Apr 12 03:31:14 | Let me home | ♥ 1 | I really liked the cabinet mechanic, it took me a bit to figure it out but once I did it was very cool, although at one point I believe I was teleported into a locked cabinet and became trapped. As a few others have said the scene was very dark and I couldn't really tell if there was nothing there or I was simply missing something. It's a very good start to a game. | |
| Apr 12 03:38:19 | 7m 05s | Deep Delivery | ♥ 1 | Very cool game building around a simple but well implemented mechanic. For the angler fish it may be a bit better to not have their sight/sense reach beyond the screen. A few times I thought I was past then was swarmed from above. Overall very cool game. |
| Apr 12 03:55:54 | 17m 35s | depth mapped | ♥ 2 | I really like the game and your main mechanic. I do think feel for the player camera could have been improved a bit. The camera was a bit difficult to control at times but I think it could definitely be expanded into a full game. |
| Apr 12 04:13:47 | 17m 53s | Blurred Escape | ♥ 2 | It was quite difficult to figure out the code on the padlock, I ended up finding the two numbers then randomly forcing a 3rd number until I got it. Once up it seems like there should be more of a puzzle but I was able to just grab the key and head out. I definitely do like the depth mechanic used but think it can be expanded upon. Also a strat is if you spam the 'Q' button you can see both close and far due to it being stuck in transition. |
| Apr 12 04:19:56 | 6m 09s | Restless Soul | ♥ 1 | I really like the game, the changing of the enemies on your second run, and art/animations used throughout. I think it would be cool if you added a feature to summon the staff back so you didn't have to wait for it. |
| Apr 12 04:34:43 | 14m 47s | JetMine | ♥ 1 | I did also run into an issue of a stone not breaking, but it was only two the rest broke fine. I really liked the game, I'd like to see some more added to the goals mechanic. I understand there's the timer to continue playing but it seems very high as well as there's no sense of reward for it. |
| Apr 12 04:44:52 | 10m 09s | Nightmare Descent | ♥ 2 | Really cool game! The cards are different enough playing with each one gives a different experience and feel. I do think a condition should be added for running out of cards, currently seems like a soft lock situation. |