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Feedback comments for LD56
Smothbreen's games and stats for all events →
| Timestamp | Since previous | Game | Smothbreen's comment | |
|---|---|---|---|---|
| Oct 7 21:21:37 | LEAF SLURPERS - tiny creatures | ♥ 1 | drawn art is very nice, the wasp sound kinda hurt my ears | |
| Oct 8 09:35:13 | 12h 13m | Nanobot Tactics | ♥ 1 | Overall pretty good, finished the whole thing. I would say some of the physics jank contributes to some frustration when solving the puzzles, especially the level with the barrel I couldnt jump on it and ended up just completing the game without it. 3d pixel art style is cool too. |
| Oct 8 10:17:01 | 41m 48s | Ratmancer | ♥ 4 | Pretty good, the movement is nice, feels a bit like rat dishonoured, also liked the main menu interface. main issue for me is just that there is no challenge since the enemies are so slow and you are so fast, also I'd trim down and focus the levels a bit |
| Oct 8 11:08:15 | 51m 14s | Gnomes | ♥ 0 | link doesnt work for me |
| Oct 8 11:09:04 | 49s | Ants! | ♥ 2 | look on the embedding guide to fix the issue the guy mentioned above I get the same error |
| Oct 8 19:43:35 | 8h 34m | Keyba | ♥ 1 | great level design, nice art, worked perfectly and I finished the whole game, last level especially interesting idea |
| Oct 8 19:52:26 | 8m 51s | Shrink | ♥ 1 | I think It could have been interesting if you had the ability to change your size, keeping the same fast paced movment, like running along a grate not falling through and then jump, become small and fit through a gap that sort of thing. |
| Oct 8 20:23:11 | 30m 45s | Soulkeeper | ♥ 2 | kinda like playing IO from dota 2 with the atmosphere of hyper demon, quite liked it actually although I think the gameplay needs focusing a bit so I feel more in danger and theres actually a reason for me to expand the ring in and out. |
| Oct 8 20:39:39 | 16m 28s | Perihelion | ♥ 1 | art is quite nice but the onboarding is pretty bad and I couldnt really tell if what I was doing had any effect or how would win or loose the game. |
| Oct 8 20:49:26 | 9m 47s | Multimorph | ♥ 0 | pretty good actually, I liked holding space and moving left and right until my laptop sounded like it was about to take off. |
| Oct 8 21:11:20 | 21m 54s | ArachnoNinja | ♥ 1 | Loved it honestly. I reckon maybe simplifying some of the levels so I cant accidentally go on a mission somewhere nowhere near the exit, but something about timing my slash as the spiders went into the darkness and then cleaving through the bastards was very fun. you could even maybe do another level where you have to chain it midair. |
| Oct 8 23:02:44 | 1h 51m | First summer - a bee story | ♥ 1 | pretty good, I did get stuck near the end game because I could store enough pollen to get the 3 upgrades in order to progress further, but art is lovely, game is simple and understandable and the sounds and atmosphere is also very nice. |
| Oct 8 23:28:11 | 25m 27s | Snail away | ♥ 1 | very polished, short and sweet |
| Oct 9 12:32:45 | 13h 04m | Ant Ter. | ♥ 0 | the premise is hilarious, but I didnt really get a satifying end I just sort of killed the anteater and then wandered around a bit. Also the drawings are lovely |
| Oct 11 14:50:49 | 50h 18m | Circuit Breaker | ♥ 3 | Visuals good, gameplay is fun albeit a bit 'loose' as In I'd have preferred smaller game with harder gameplay and more intentional levels. As it stands even on the top difficulty I could just sprint through the game and then farm the harder enemies - I did finish it btw :) |
| Oct 11 17:05:04 | 2h 14m | Decay and Rebirth | ♥ 0 | probably said before but art is fantastic, but the actual rest of the game just needs a lot more time, especially with regard to the repeating attack sounds when you die destroying my ears, I think if I was this art heavy skillset wise I might just make a narrative game as a compromise, given the time constraint. |
| Oct 15 18:58:58 | 97h 53m | Planet Maxim | ♥ 1 | pog I liked smashing them with my fist |