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Feedback comments for LD56
Shakedimus's games and stats for all events →
| Timestamp | Since previous | Game | Shakedimus's comment | |
|---|---|---|---|---|
| Oct 9 10:56:20 | PATCHONOMICON | ♥ 3 | Hey I enjoyed the game, it was quite soothing. However in the beginning I was very much trying to match the color exactly , since there was no timer or anything it was not clear if I needed to be quick or exact. I think either reducing the large amount of colors or adding a timer would solve this, however both would really change the game so I understand if you just wanna go for this relaxing gamestyle. Aside from that I really liked the graphics style and the music, it created a nice atmosphere. The stitches appearing on the patches was a nice touch. I have a few questions though. The eerie music at the end and the evil eyes of the patches after 9even after a restart) that made me think there was a twist coming. Was this ever the intention or what was the idea about suddenly making them evil? I really spent a few things trying some different things to see if something would happen xD | |
| Oct 10 10:56:09 | 23h 59m | Antibody | ♥ 4 | Cool idea! I liked the music a lot and the way its drawn was cute and fun. I enjoyed playing it but I did think the scrolling made switching letter a bit finnicky. In my opinion having a key for this would be better bus you can very easily scroll to far, making it slow and a bit annoying. Also I think if you would expand this it would be nicer if you can visually tell apart the virusses with colors for example this would again make it more fast paced. Overall good job on making such a fun and well polished game and an interesting take on the theme. |
| Oct 10 18:16:50 | 7h 20m | Ludum Dare 56 | ♥ 2 | It was a very funny entry and it was well pollished. Nice music and SFX, fun graphics and the game mechanics were fun. However to me it was impossibly difficult, I think starting of easier and letting the difficulty ramp up would be nicer. This would also give the player time to get used to the mechanics, as you need to get to know 5 different spells and 20 different dangers this could have really helped. I also thought something about the spellcasting itself felt awkward, the first selecting then clicking didn't feel right to me, maybe just hovering above a kid when you press the button would work better I don't know. Overall a very solid entry and I think it could be very fun if you make it a bit more forgiving. Goed gedaan! |
| Oct 10 18:55:03 | 38m 13s | Tiny Wreckers | ♥ 1 | I thought the game had a very funny look and I enjoyed playing around. I did think it was quite difficult to get the hang of building these bridges though. Music and graphics gave it a nice atmosphere also. OVerall very cool idea but I found it a bit fidgetty to build stuff. |
| Oct 10 21:40:34 | 2h 45m | Are you listening? | ♥ 1 | Very good looking Visual novel and well written too. I enjoyed it and was invested in the story. I think the little critters were not much of a game mechaniv but they worked nicely here as a visual representation of Leah's depression. Great job! Ah and BTW I played the HTML on my Android phone and everything worked perfectly. |
| Oct 11 07:43:49 | 10h 03m | Yase-gaeru | ♥ 2 | I thought the game was really fun. I liked that it was one simple mechanic both for platforming and eating. However I did find the platforming very hard and non-intuitive. I could not get past the unkillable bug , that was too hard for me. Trying to get somewhere was hard enough but I could manage after a few tries. Having to move from platform to platform constantly while evading the bug was too hard for me. I also agree with some previous comment that the chill music does not fit the brutal gameplay. Aside from that the music was nice and the graphics were cute. Good job overall! |
| Oct 14 11:32:27 | 75h 48m | My Keyboard is Full of Ants! | ♥ 2 | Hey I loved the game. At first I thought you were just going to have to mash the letters the ants were on but having it be words is so much better! I thoroughly enjoyed playing! I liked the graphics and the music they set the right mood. The multipliers, bonusses and so on really added to the fun and gave the game some juice. It only seemded the k-bombs werent working for me. Or at elast I didnt see that they did anything. Overall great job. Especially for the compo! Really fun game. |
| Oct 15 21:52:52 | 34h 20m | Play With Me | ♥ 2 | The games were fun, I liked the graphics and the mood. The twist was cool but for me there was not enough to do to really be fun. I think tamagochi is fun because you interact with it over a long time, which you don't have here and then it misses it's effect. Also the twist would be more impactful if it clearly resulted from your actions in stead of being inevitable. Overall great job on the game overall but it needs some added elements IMO to really be fun. Mood and aesthetics you already have in spades. |
| Oct 17 07:51:40 | 33h 58m | Sugarglider in the Oddforest | ♥ 1 | I thought the visual style and the music worked together well. I was however a bit confused with the controls "K" was both gliding and climbing which made it a bit clunky because if I was climbing and let go of the button for a moment and pressed again all of a sudden I was gliding the other way. I think this should be fixed to really make the mechanics work. My other gripe was that the visual style was cool but it did make everything a bit hard to see. Overall A very nicely looking and sounding games but I think there should be some work on making the mechanics work better. |