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Feedback comments for LD56
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| Timestamp | Since previous | Game | ruddiculous's comment | |
|---|---|---|---|---|
| Oct 13 22:31:58 | Small Problems To Grapple With | ♥ 1 | I was really drawn in by the art of this game! The grappling is pretty satisfying especially when you start spidermanning your way up using the momentum of successful grapples. The upsetting part is when your momentum isn't maintained horizontally - the wasd movements can be really punishing and you really heavily on the grappling to satisfy your mobility. Even in the air wasd doesn't give you any movement horizontally which would make a huge difference! I kinda wish the "dive" function did a bit more, i actually use it for the missing horizontal motion sometimes but i wish it could like kill enemies or something. Like, you gain an attack against the enemies at the cost of vertical progression, would be some cool design. Overall had fun playing this and enjoyed the satisfying mobility as well as the crafted art pieces, music and atmosphere of this game! Great entry keep jammin | |
| Oct 13 23:03:17 | 31m 19s | BoroPoro | ♥ 2 | It's definitely a game that you learn as you play and start to get better which is pretty satisfying! Probably one of my favorites of yours that we've played (because it isn't too ragey lol). Definitely elements that are meant to be challenging and probably needlessly difficult. The most frustrating is when your little ball hands all get stuck around your body and slowly trying to untangle... rage for sure. but when you get momentum swinging around and grabbing and hurling it feels really good! I was able to grab onto enemies and fly around with them, not sure if you intended that. Overall great job, loved the koosh balls and dreadlock bois, had fun playing this! |
| Oct 13 23:18:04 | 14m 47s | Walk the Planck | ♥ 3 | As usual, an absolutely delightful experience. Even better to play it without talking over the narration lol. Such simple gameplay with many satisfying moments. I always enjoy playing jam games that have such a core principle to the gameplay that could easily be expanded. I only got a little confused by not knowing which atom is "me" but it somehow didn't impact my ability to play which seems clever and intentional somehow? But i really enjoyed this game and y'all always put together a very finished easy to understand product - the music, atmosphere, simple artwork and "cute physics" aesthetic really works with the game mechanic. Great job everyone! |
| Oct 13 23:37:02 | 18m 58s | Petri Plate Potpourri | ♥ 1 | So neatly put together! Very satisfying NES mood with such simple gameplay that I'm able to not feel like I'm analyzing anything but rather just sit down to play a game. Fun straight forward concept and solid entry, nice work! |
| Oct 14 00:17:06 | 40m 04s | Fear of the Ungnome | ♥ 2 | lol i had a scooby doo jumpscare moment when i finally noticed the kitchen gnome wall eye. I never thought I'd be satisfied by gratuitous gnome design, i had gnome idea you could get so much mileage out of it. I unironically exclaimed out loud "this must be the ungnome!" when i unintentionally arrived at the end of the game lol. So much fun really enjoy the personality of this game. The line work aesthetic in the 3d world was a bit jarring at first and disorienting but i got used to it. I actually wish there was a little more to interact with to uncover gnome secrets but for a jam this level of sleuthage was pretty great. Nice work team! |