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ruddiculous

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TimestampSince previousGameruddiculous's comment
Oct 24 20:53:46 Pick'n'Collect ♥ 0 Ya know I like the idea, though it is obvious the game needed a lot more time. I'll attribute most of the difficulty or bugs to the lack of time - at one point i found myself shopping in the void because of how easy it is to bounce around holding space in tight isles and get catapulted out of the store lol. My wishlist of improvements aside from general mobility would be a more clear understanding of how to obtain items and what skill is necessary to avoid selecting the wrong ones. I would keep that sort of chaos, trying to collect quickly but not the wrong items, just associate a skill based mechanic (either specific kinds of bumping or targeting) to improve on during gameplay. The personality and humor is on the right track. Great work keep jammin!
Oct 24 21:03:10 9m 24s StarShard(❗❗❗!!!FUll VERSION ON ITCH.IO!!!❗❗❗) ♥ 1 dude opening cut scene! though the intro is dope i would definitely have the ability to skip on replays. veeeery difficult game. the controls are quite floaty and the camera alignment being off from the collision boundaries makes it super frustrating to get hit by asteroids. There's also many times where the fuel is out of reach because of the collision boundary. With the graphics and mood that you have crafted, improving the character movement and visual confidence in spatial relationships would make this a quite engaging game. Great work keep jammin!
Oct 24 21:13:26 10m 16s Hands Collector ♥ 0 Gun felt OP till i was up against enemies with guns of their own lol. Interesting concept, the description alone really made my imagination run wild. Picking up arms to add to your combat is a unique idea but I would have loved to see more variety. It seemed like i was limited by either type or number of limbs. I'd also love to see a version without the auto attack. I could see this game getting very creative with controls when it comes to operating multiple sets of limbs in different ways. Always love seeing imaginative ideas in LD, great work keep jammin!
Oct 24 21:20:17 6m 51s Split Dawn ♥ 0 I can see a lot of attention went to the art and animation, well done! The gameplay is a bit simplistic could have used more variety and pace of enemies. Having some difficulty scaling from start to end would have been more engaging as well - learn the simple mechanic early on when the stakes are allow and ratchet up the tension as you learn new things to do with it. Maybe multi clicking abilities or health and having to choose between dealing with enemies or collecting items! But the mood atmosphere and narrative were cohesive, albeit dark lol. Great work, keep jammin!
Oct 24 21:40:44 20m 27s Meme Collector 2012 ♥ 0 memes aside i had a lot of fun playing this. y'all had me yellin at the screen. first person platforming is always tough, i think the speed of movement felt a little erratic but the deceleration that happens when you let off the key when in the air felt really controlled and useful. the atmosphere of music and smashing down doors and windows felt right. the level design felt pretty tuned thoughtful though i did have to turn back from the end to go back and collect the other memes. All around great amped up platforming and humor that had me engaged, great work!