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leckert

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TimestampSince previousGameleckert's comment
Oct 8 04:42:14 Rise of the Wee Giraffes ♥ 1 Fantastic vibes!! Great job making each scene feel unique, intriguing and surreal. Definitely the most memorable game I've played in the jam so far!
Oct 8 04:54:50 12m 36s Frog Force: Jungle Invasion ♥ 0 I really enjoyed the puzzles -- the solution to the second level was really satisfying once it clicked, and the constraint of only having one of each frog kept it approachable. To flesh things out more, it might be cool to have a few easier levels that introduce the player to each frog one at a time. Nice job!
Oct 8 05:01:26 6m 36s Bewildering Battles ♥ 1 Very impressive variety for a battle system developed in 48 hours! Lining up a string of attacks and watching them all execute was really satisfying. I also really liked how each party member had a clear personality based on its sprite and moveset! For extra polish, it would be cool to display the effects of debuffs somewhere in the UI -- it wasn't clear whether they stacked or not.
Oct 8 05:07:04 5m 38s Little Guys! ♥ 1 Love those little guys. Also the polish and game feel. Also the varied and well-thought-out levels. And the super fun and chaotic twist on this genre of puzzle game. But above all else, love those little guys.
Oct 8 05:10:04 3m 00s Tinysaurs ♥ 4 Super comforting and almost nostalgic vibe -- really awesome job with the graphics and music! +1 on the marketable plushies idea
Oct 8 05:14:10 4m 06s PogoCombo ♥ 1 Love the art style and music. Game feel is insane for a game made in such a short time too -- movement is awesomely satisfying, and I love the combo freeze-frame!
Oct 15 04:46:37 167h 32m Cheer Pinball ♥ 0 Love the graphics and sounds! It would be cool to up the juice as others have mentioned above -- faster flippers and making the fans respond more to events in the game would make the gameplay even more satisfying!
Oct 15 05:01:28 14m 51s Rat Dead Redemption ♥ 3 Love the vibe created by audio and visual effects -- even the camera angle made it feel like a dungeon crawling experience. Amassing an army of rats was addicting and satisfying, but it would be cool to get a bit more feedback during combat. Maybe adding rare rats with different stats/abilities could help incentivize exploration more too!
Oct 15 05:08:57 7m 29s Underground Shuffle ♥ 0 I think I found all the cheese! It was a little frustrating dying so often (being a rat is tough!), though -- it might be nice to make the hitboxes for enemies a bit smaller than they appear on screen. I thought the environment was cool too, gave off a bit of an otherworldly vibe.
Oct 17 04:24:02 47h 15m Beetle with a Mixtape ♥ 2 Really awesome and tightly-designed! Particularly loved how the lava section tied together a bunch of abilities, and the quick retries made it addicting to retry the tough bits. Amazing job overall!
Oct 17 04:34:11 10m 09s Apple Snake ♥ 1 This is a really smart idea! I loved the small touches as well, like the x-ray effect others have mentioned, along with the parallax background and slight animation. To help make falling less frustration, it might be cool to have an effect where the snake trembles a bit when it's about to run out of length (just so the drops aren't so subtle). Overall this is an awesomely cool game, especially for compo!
Oct 18 03:47:56 23h 13m Small hope for a tiny sea creature ♥ 1 This one was pretty fun! I really liked the visual effects, and how the camera shifts when entering a tight space. The big fish was especially terrifying in the third level 😅 The hitboxes on the sea urchins could probably be a bit smaller, but that might just be a skill issue -- the quick respawns kept things from being too frustrating. Great game overall!
Oct 18 03:56:32 8m 36s Colony ♥ 1 Really awesome concept and game feel! It's clear that the systems in the game were thoughtfully designed -- I can imagine it would be compelling on a larger scale with more verbs as well. Loved the illustrations on the cards too lol
Oct 18 04:03:33 7m 01s Ant of the Road ♥ 1 I really liked how the music changes, and the satisfaction of watching the ants stream out along the path I created! It was a little unclear that crossing over the sugar path with itself leads to the ants dying, though. Overall, it was super enjoyable playing through the levels, would be cool to see this idea expanded on!