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TimestampSince previousGameheat's comment
Oct 7 16:06:29 Creator's Dilemma ♥ 2 I don't know why other commenters didn't understand the mechanics of the cards, it was pretty clear to me. It's not that hard to get to 1000 population units if you spend your resources wisely, I had about 50 more populations in my deck, by the time I got to 1000 I had used up all my population cards. The only thing I didn't understand was what the negative event cards did, it felt like if you didn't play them, the demon would cause a natural disaster that would take away a lot of resources. Your hand-drawn art style complements the idea perfectly. Great entry!
Oct 8 09:22:37 17h 16m City Saver ♥ 1 Good graphics! When I started the game I didn't immediately notice the buttons, I think it would be nice to make them more obvious. I liked the boss battle and the game in general.
Oct 8 09:32:34 9m 57s Follow ME! ♥ 2 It's a great game. I was a bit annoyed that the attack order was reset by the soldiers already attacking. It would be better if it just applied instead of resetting, since you already have a separate reset button.
Oct 8 09:46:00 13m 26s Tiny Inc. Repair Shop ♥ 1 It was a lot of fun to find out why all the things broke at the end of the game! I enjoyed your humour!
Oct 8 09:52:49 6m 49s GO BLO ♥ 1 Despite the small number of levels, it was quite fun.
Oct 8 10:09:13 16m 24s Butterjar ♥ 1 Good puzzle, due to the random behaviour of the butterfly, a few levels I went through just hoping it would turn in the right direction, so I was confused, although the tunnel levels, I found very easy because they weren't tied to luck.
Oct 8 10:18:16 9m 03s Paper War ♥ 1 I loved the hand drawn little people and especially the stapler.
Oct 8 10:56:16 38m 00s Tiny bots ♥ 1 It's a very cool game, especially if you decide to do it like I did, only 1 bot and only red rope, surprisingly but that's how I got through all the levels!
Oct 8 14:57:45 4h 01m RATvolution! ♥ 2 The game looks good, but lacks a few details. 1) The rat falls very slowly, like a feather, you could make the gravity stronger. 2) As one of the commentators wrote, during the battle the buttons look inactive, you could add a little brightness and highlight the inscriptions when hovering the cursor + add the sound of clicking. 3) Also, when hovering the cursor over the enemy, highlight it somehow, add a white outline, or enlarge the sprite of the enemy. The hit animation itself looks very bad, at first I thought it was an idle animation. There should be a sound of the hit + a visual effect like a slash or an explosion. 4) A bug with armour, when it is used it is only used once per turn, the next use of its charges is spent and the value of the armour is not replenished, unlike medical kits. If this was intended, you should remove the armour button after the first use.
Oct 8 15:23:41 25m 56s Sweet Home ? ♥ 2 The graphics are good, the idea is interesting. A few wishes. 1) I do not understand why the ant soldiers attack one by one and not in a group (as in the last boss, because such a function is in the game). It's funny to see 1 ant with 5% hp attacking the enemy at full health, while the ants around him return to the anthill. 2) The progress bar sometimes covers crumbs, so it would be better if they did not fall in places where there is UI. 3) You could diversify the upgrades, add click damage on enemies or damage from ant soldiers. CONCLUSION: Even with the flaws, I was hooked and I really enjoyed controlling the anthill, especially giving orders to the little ants. It's a good game!
Oct 8 16:04:34 40m 53s Antibody ♥ 4 Very nice and entertaining game. There are a few requests. 1) When blue cells appear, the antibody selection interface becomes hard to see, a white outline could be added on it. 2) When there are too many viruses, they stack up and it becomes very difficult to mark them, maybe you should change their behaviour, or make them collide with each other, or make projectiles triggers and not destroy them when they touch an already marked virus. 3) Add upgrades. For example, T-killer digestion speed, projectile reload speed. 4) All of the above made me bored by wave 10. You could end the game by adding a multi-part virus that every part of it needs its own antibody. You defeat it and the game ends. Anyway, I liked your game, I enjoyed my time with it.