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Daniel Alhadeff

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TimestampSince previousGameDaniel Alhadeff's comment
Oct 18 01:44:32 Slime Party! ♥ 2 That was extremely well done, and polished. Wow. I was getting Badland (one of my favorite games ever) vibes the entire time. Seriously impressed that you were able to get so much done in 48 hours. Also, on one run I ran into a similar issue Ramchops. Except I decided to keep splitting by jumping up into the blade... I was able to get my slimes that weren't null ref'd so small the camera had trouble rendering them. Had a ton of fun playing it, had a ton of fun trying to break it. 10/10
Oct 20 00:55:57 47h 11m Da Eg Hatcha ♥ 1 Wow I'm awful at this. It says something great about a game that you can be terrible at it, want to smash your keyboard into pieces, and then realize that you've come back to play the game again 3 days in a row... Seriously well done - Looking forward to your next game!
Oct 20 01:03:17 7m 20s BeetleBall ♥ 1 Easily one of my favorite games this Ludum Dare. Not only is this take on Rocket League entirely unique, it fits the theme well, and you somehow implemented reliable multiplayer. In 3 Days. You even implemented a networked taunt system... Oh and yeah, the game itself is really, really fun with a surprising amount of strategy. Looking forward to seeing this on Steam!
Oct 20 01:09:09 5m 52s Fear of the Ungnome ♥ 2 I don't think I've seen this art style successfully pulled off in a game jam before. Seriously impressive that you managed to make this much content, have it feel cohesive, and maintain a high level of quality. I think you guys will win the graphics category with this one!
Oct 20 21:33:08 20h 23m BoroPoro ♥ 1 I absolutely love this movement system. You can pull off some crazy maneuvers once you get used to it! I've never seen anything like this before - How did you come up with this idea?
Oct 20 22:21:29 48m 21s Sea Beckons ♥ 1 I know it's still work-in-progress but I really liked what you have so far. The controls are intuitive, shooting feels impactful, and art style is on-point. It reminded me a bit of the game Sunless Skies (a very good game with top down "naval" combat). Excited to see where this goes!
Oct 21 16:16:06 17h 54m Tiny Car ♥ 1 That zoom mechanic is really cool and an awesome way to incorporate the theme! Also, I'm really curious, how did you implement the scaling mechanic? Is the car actually shrinking? I really enjoyed this, would love to see it quickly polished up and put on Steam!