Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Zamizmi
Feedback comments for LD55
Zamizmi's games and stats for all events →
| Timestamp | Since previous | Game | Zamizmi's comment | |
|---|---|---|---|---|
| Apr 15 14:23:56 | The Mage And The Assassins | ♥ 1 | Really enjoyed the music in the game! The mood and instructions worked as well! Noticed the game included support for several levels, but I was never able to go to the next level after the tutorial. Not sure if this is intended, or was I just so bad at the game or understood something wrong :D Great game overall! Hope you had fun! - Sami | |
| Apr 15 14:31:03 | 7m 07s | The lawyer | ♥ 2 | Holy moly! Did not expected to get back to work while reviewing the games! Solid work there Jameson, Jameson and Jameson! Jameson is really impressed! Unfortunately Jameson had some issues to getting back to the portal after pointing a few Jira tickets for the associates, any idea what happened there? You should publish the spicy hitmix somewhere! - Sami |
| Apr 15 14:39:26 | 8m 23s | Butler Beckoned | ♥ 2 | Really liked the idea summoning JEEVES! Really did not expect to see that! Something to ponder on; I think the point and click approach is neat. The phasing and tempo could be improved in following ways 0. Make the text visibility faster, like, a lot faster 1. SPACE does not skip the line, but rather makes the text fully visible 2. I had issues going through the doorways because I was missing the colliders, can you check those and maybe have a little visual cue there? Really liked the theme and hope you good time jamming! - Sami |
| Apr 15 15:04:52 | 25m 26s | Artisan | ♥ 3 | Woah. I really enjoyed the visuals of the game! Really solid work on the art style. Crafting the items was really exciting! Never knew what its going to look like, and really enjoyed the results every time! One thing to consider; if there was literal monsters in your view, would you just do fishing? I felt the summoning part was a bit off here. The monsters on the back looked really intimidating, so... maybe that could be turned into a feature somehow? eg. In the start, there is no monsters in the view, but rather nice view and birds everywhere. Then after each day, the signs of monsters are more imminent, and on the last day the player understands they've helped the mage to summon the monsters and tries to _do something else than fishing_ Like said, really nice graphics! - Sami |
| Apr 15 15:10:29 | 5m 37s | The Klent | ♥ 2 | I enjoyed how the features worked together. After the lava room i got stuck in the door with the green button. Was positively happy to see there was checkpoints when I died :D great job! - Sami |
| Apr 16 06:58:28 | 15h 47m | These Spirits and I | ♥ 1 | Really enjoyed the visual side of the game. The world seemed to be vivid and the glitching gave me the impression that the player was somehow able to _see_ the ghosts and the barrier between life and death! The opening of the door in the cell was really nice, and the instructions where nice implemented well, felt like the thoughts of the main character! During my play, I found another summoning skill too, but didn't understand the use of it, since all I had to do to escape was to just continue walking straight ahead. Maybe I was lucky, or the level design could benefit from some extra rooms with more locked doors? |
| Apr 16 07:10:21 | 11m 53s | Moving In and Moving On | ♥ 4 | Nice work with the visuals and the music! Screenshot 2024-04-16 at 10.07.28.png Ran into a bug, and added screenshot of the place. After the dialog ended, I was unable to do anything :( |
| Apr 20 07:26:01 | 96h 15m | Demanager | ♥ 4 | The elevator music during the tutorial is nice and the visuals are really cool. Enjoyed a lot the clocks eyes, and it reminded me from Cuphead! Found the game logic to be very confusing from the second day forward; the tape casettes function stayed a mystery for me. if I understood correctly they represented voice mail from people needing demons and the ingredients were wrong sometimes. I felt there was a bug in some point, see pic, since the expected answer was Void, but the goat was wrong. Getting the answer wrong IMO could be made more interesting mechanics wise; instead of losing only 10 sec, and needing to brute force the correct one, you could make something else, eg skip to next one to make the game more interesting, and forcing the player to understand the feedback better. feedback.png overall really enjoyed the visuals, and the mood of the game |
| Apr 21 08:15:36 | 24h 49m | Horrors from Beyond - The Bayou | ♥ 2 | The starting cutscene was really good mood setter! The audio and characters thoughts solidified the sense of danger, even though the bubbling gators did kill me once... on the first time the bishop got me, as I admired how it looked (the red flame-like sprites are really nice!) |
| Apr 24 04:53:42 | 68h 38m | Who Summon Crazy Delivery Guy? | ♥ 1 | The audio was nice touch, especially the game over-views heavier music 🚀 The controls are funny and the particle effect and the skidmarks on the ground makes the crazy driving fun. For a long time I wondered why there was no new pickups to be made, until I realised I demolished the red building in the middle.... :D |