Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → WildCodePlay
Feedback comments for LD55
WildCodePlay's games and stats for all events →
| Timestamp | Since previous | Game | WildCodePlay's comment | |
|---|---|---|---|---|
| Apr 15 20:04:26 | Winds Whisperer | ♥ 1 | Nice little game, I was missing some guidance about why I need two flutes at all :). Because I could use Q + E right away. | |
| Apr 15 20:13:40 | 9m 14s | Summon The Waiter | ♥ 5 | Hah! That was funny :D. Just destroy everything ASAP to not keep me waiting! |
| Apr 15 20:20:04 | 6m 24s | Star to Dust | ♥ 1 | I like the experimental idea and the way how I can move star and change the star to smaller one - then it looks like the star traveled to far away galaxy :). Almost it looked like the moving star can be friend with every star or galaxy created. |
| Apr 16 08:34:11 | 12h 14m | Duel of the Summoners | ♥ 3 | Web versions are not working completely. The PC version works, but in a small window (I have 2560x1600px monitor). Game looks very nice. Polished graphics. But the attack system doesn't work so I would like to see how would it work when complete. I love the music, really nice! Graphics + SFX + music goes very well together. Also I would like the idea that the battlefield could change based on the monsters attacks. gameplay.png |
| Apr 16 14:12:36 | 5h 38m | Late Night Activity | ♥ 1 | The movement was pretty funny. Hard to control, but in the end it was worth for the single glass of water xD. At least I read comments first and figure it out what to do. I have this symbol also in [my game](https://ldjam.com/events/ludum-dare/55/summoner) :) |
| Apr 16 19:19:14 | 5h 06m | If Only | ♥ 2 | Wow I loved the theme and the music. And it was quite challenging. I didn't pass through level 4 because I already closed and reopen the tab multiple times :D. Some button like retry is really missing. Overall I like how you design levels, you have to think very carefully what the correct moves are. |
| Apr 16 19:25:17 | 6m 03s | Geekmancer | ♥ 2 | Interesting idea, summoning protective/damaging stuff. But I didn't see the point. Heads of the 3 protectors went down but I'm basically immortal (web version). I can't see anywhere what is actually the goal of this game. |
| Apr 16 19:33:37 | 8m 20s | Cultists Feast | ♥ 1 | I god 110000 most :D. They are very scared and their movement is sometimes unpredictable :D. For me it's fine of what you can accomplish in 3 days. If you would like to continue work on this I'm missing some features like: - the more you kill the more special skills you could posses - types of invokers with different HPs - maybe mana + spells implementation - music + SFX I liked the story you included in the description. That could be an intro to the game. |
| Apr 19 19:57:04 | 72h 23m | Bullet Storm Extrema | ♥ 0 | Nice and old. Very hard because you have practically just one life then the level starts from beginning. The turrets look rather week, maybe some upgrade would be welcome (they could aim for example). |
| Apr 19 20:13:33 | 16m 29s | Replicate-You | ♥ 2 | Because nothing can actually kill you I just ran through all obstacles, took coins and then created a super confused replica :D |
| Apr 24 05:54:30 | 105h 40m | Labyrinth of Fiends | ♥ 2 | I got to the 7th floor. I liked the procedural generation of the level, but after some time it started to be repetitive. I had no problem with unreachable doors. I didn't use right mouse click much often because I didn't see the point. I could should and evade really easily and there was no point in spawning my own monster. Also I was afraid that my monster will stay in some area and kill some others and the key would spawn there and I would need to travel back where I summon my monster :). |
| Apr 24 05:59:50 | 5m 20s | Soul Technician | ♥ 1 | I also got stuck on level 3. Impressive game regarding the technologies used here (senior web developer here ;) ). Some SFX + Music would make this game even better. Also, I'm missing some level design, because the levels are not changing in any way except the machines are broking faster xD. |
| Apr 24 06:08:50 | 9m 00s | Phoenix Delay | ♥ 0 | Wow that was really fun. It took me about 3 minutes to finally summon the ultimate attack xD. I love the humor used in this games. Graphics, SFX, music goes together really ,really well. Firstly I didn't catch that I need to go through the summoning circles :). Also the speed effect was 💗 |
| Apr 24 17:10:41 | 11h 01m | Summoner Armin's Bad Day | ♥ 1 | Wow I loved to play this simple quest. Reminds me the style of Finding Paradise which is my most favorite game. I liked the ending that it was not just "yey you finished quest!", but actually there was a big party ;). And the piano had nice sound xD. |
| Apr 24 17:23:39 | 12m 58s | Evocation | ♥ 1 | Scaryyy. Somehow the beginning reminds me the game Planescape Torment. I was feeling unease always something knocking on my nice bass repro :D. |
| Apr 26 11:50:43 | 42h 27m | Fiesta De Las Quimeras! | ♥ 3 | Nice little game. I needed a second try to fully understand what should I be doing there :D. I like the challenge. I think that it's little unfair that game is basically based mainly on the speed of clicking. I would like more a game where I need to think more and value more the resources. But of course this is just my personal preference. Thank you for the game! :) Untitled.png |
| Apr 26 12:00:51 | 10m 08s | Snack Summoner | ♥ 1 | Nice little game. Congratulations on your first Ludum Dare. It's also first time for me :). Voice acting goes nice with the game and like the simple animations you used. Good Job! |