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Feedback comments for LD55
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| Timestamp | Since previous | Game | Tru7th's comment | |
|---|---|---|---|---|
| Apr 16 16:53:57 | Summon Kid | ♥ 0 | Great concept! It shows a lot of potential for complex puzzles simply by adding a few summonings and puzzle ingredients. Like others have said a few more puzzles or at least one complex could've sold it even more. Also thanks for implementing volume sliders. | |
| Apr 17 17:19:19 | 24h 25m | Sandtown | ♥ 2 | Impressive tech, that's for sure. I know it's merely just a tech demo, or a relaxing building experience rather than a proper game, but to me it is a bit too ambiguously sitting in-between those two experiences. Meaning that if the goal is just to let the player build as it wishes, why limit with randomized assets ? The randomized aspect feels like it was part of a challenge for the player to do as best as possible with the randomized elements in direction of a goal, but we don't have it. Sorry I didn't mean to sound harsh. I think you have a great foundation for a building game or a building sandbox. I think you just need to pick a direction and run with it! |
| Apr 17 18:20:04 | 1h 00m | Trago Seu Amor De Volta Em 7 Dias | ♥ 6 | Thanks for introducing the rest of the world to a Brazilian superstition! And also exposing me to Brazilian Portuguese words hehe. I was going to say that it's a shame it is not available in English before playing, but I actually liked that it wasn't. Especially since you don't need it to figure out the puzzle's solution. The game looks very nice. The effects on the evaluation of the summoning objects is well done and very pretty. I must say it is impressive that you added a tutorial which highlights the different features and how they work (even though I didn't understand much), but the gameplay was clear enough to me to figure what was expected of me while playing. Good job once again! |
| Apr 18 16:28:09 | 22h 08m | Summon craft: Ritual Simulator | ♥ 1 | Great job with the art and music! The theme is right on too and I like how you have choices to make and conversations that have a short term impact. Some of the dialog choices also made me laugh hehe As some have pointed out, I think its only missing a few guidance to be able to narrow down the ingredients necessary, especially the amount of each. For example with the healing potion, clearly I understood that I needed the flower for healing potion, but do I need 1,2,3 or 4 ? I suspect I need also other ingredients that are used for items summoning, but it leaves us to waste a large amount of precious time to trial and error the combinations. |
| Apr 18 16:36:30 | 8m 21s | Summoner's Clash | ♥ 2 | I ultimately didn't understand much of what I was doing, but the animations are pretty and I won my first match haha Cool idea to have abilities be the result of combinations and that you then have to do with what you have and adapt. The guessing part I'm not sure if its meant to be guessing our possible combination results or guessing what the other summoner will do and thus attempt to counter it. Also the fact that it's real-time leads the player down the line of trying to brute force by simply doing as much as possible as quickly as possible, which might counteract what you're trying to do with the game. |
| Apr 18 16:51:41 | 15m 11s | WIP (actual game name) | ♥ 0 | Cool idea and nice twist with the narrative :) Thank you for implementing a respawn system instead of restarting the level! I was expecting to sadly have to restart from the start on the last level when I failed the last jump and was pleasantly surprised. The environment, menus and interactions are all super clear. I managed to pass some puzzles by somewhat bruteforcing the physics and not sure if it was the right solution or not (dropping the cube next to me and then the pallet in-between and moving before it touches the ground so that it moves the cube too) |
| Apr 21 20:05:28 | 75h 13m | Burn with me | ♥ 1 | Congrats on a great entry! The theme is well used here as you perform the summoning of the creature to have it join your deck and points and effects are applied the moment you summon (play) your card. Clever! The sacrifice mechanic felt harsh at first, but really balances out well once I understand the stakes better. Will keep an eye out for the Steam release :) |
| Apr 21 21:19:58 | 1h 14m | How to Summon a Cat For Dummies | ♥ 2 | So cute! Easy to pickup up and understand. I often shout "nooo cattt don't go away!" haha I also loved that you could push objects with other objects so you could under a mistake for example or adapt over time. |
| Apr 21 21:36:01 | 16m 03s | BLOOD WRITES | ♥ 0 | Either I didn't understand what to do or it was bugged, but I couldn't manage to complete the first level. I tried reproducing the symbol but always failed. Nonetheless, the mood, music and theme were all on point. Great job! Wish I could've gone further though. |
| Apr 21 21:46:18 | 10m 17s | Cold Case: Consecrated: Consequences | ♥ 1 | Interesting monochrome design, it really stands out. I like the idea of summoning ghosts to get more information and not know what you'll summon until you do. I managed to summon the friendly ghost as the first summon though. I think it would benefit from at least a little puzzle or challenge before being able to stumble upon the end condition randomly. But overall great entry! The summon sign animation was really well done and thanks for the color palette choice and multiple options. |
| Apr 21 22:37:08 | 50m 50s | Call to Summon | ♥ 1 | This makes for a really good base for a more fledged out game, congrats! The atmosphere is really good, the audio integration is well done and I find it visually pleasing. Love retro PS1/PS2 style. You really nailed the "liminal space" vibe with the frog room! And that glass wall looked really good. |