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Squidly

Feedback comments for LD55

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TimestampSince previousGameSquidly's comment
Apr 17 02:20:26 Summoner Symbols ♥ 1 There's a ton of effort here and I really like it. However, the dialogue is a lot for a game that's already very complicated. This game could benefit from just being more brief with its exposition and less obscure with its most basic instructions. Overall I really like the idea!
Apr 17 02:41:41 21m 15s Doppel Effect ♥ 2 Clever game with some cool mechanics. Some concepts for puzzling could've been introduced better (2nd and 3rd to last levels should've been switched) but otherwise a lot of interesting ideas here and on the NES is really cool
Apr 17 03:01:42 20m 01s Salmoning ♥ 8 Maria we used to play Salmoning when we were just children. I do miss you so much. You were the coolest salmon I knew. But now when I press R and hear sad Sims 1 build mode music I remember that you are no longer here :( Press B to pay respects :( :( :(
Apr 17 03:24:34 22m 52s Dungeon Summoner ♥ 2 This game is a lot of fun but it's hard to understand at the beginning. I probably wouldn't have gone far if you weren't in stream with me. This is one of those "if it had one more day, it'd all come together" kind of games so I think you should polish it and get a web version going and put it on newgrounds or something cause it deserves a fair shake.
Apr 17 03:46:46 22m 12s Butler! Summon the Imps! ♥ 2 This is a ton of fun and extremely charming. Every bit of it is great for the first few levels. However, at world 2 it escalates and issues with the player being able to plan their strategy (not enough shot previews, not enough future pieces revealed, etc.) make it a huge difficulty spike. I really enjoyed this game, though. If you were to continue it, I'd consider what parts of the game do you want to be the difficult part. What part is the "puzzle" and design around that.
Apr 17 03:55:21 8m 35s Danger Zone! ♥ 1 Cool game but it wasn't clear what the trees do. If the objective is to plant more trees, then there should be a penalty for not doing so. Currently it feels like the main objective is to just survive as long as possible. I recommend doubling the speed of the entire game.
Apr 17 04:13:17 17m 56s Dungeon of the Bone Summoner ♥ 1 Contrary to popular belief, the bone and slime factions haven't gotten along since 1942. However, ignoring that historical inaccuracy, I do like the strategy in this game. There's a lot going on and it's a lot of fun!
Apr 17 04:25:23 12m 06s Diner Dash ♥ 2 Man who the fuck grunts the moment they sit down. Also I love this game, even if there's already a game called Diner Dash with the same concept, I think you can beat Flo's non-pixelated ass if you had to.
Apr 17 04:42:19 16m 56s Revenge on Grim ♥ 2 A lot of fun! Could use indicators for the pickup range and give gems a pickup fx to know you've picked them up (I thought they were despawning.)
Apr 17 05:12:20 30m 01s Dicey Demons ♥ 6 Very addicting! It's not often you see a dice builder (?) here so I love to see something so polished!
Apr 17 05:50:33 38m 13s Out of Chalk ♥ 1 This game could win it all tbh
Apr 17 06:11:28 20m 55s Luminaries ♥ 1 Our little ember thingies shall go East and claim new lands and no evil hole creatures can stop us.
Apr 17 06:30:49 19m 21s Blood Rite ♥ 3 Cool game concept! It'd be better if the sacrifice circle instantly killed the rats (or give them a different visual indicator that they've been sacrificed.)
Apr 17 06:41:06 10m 17s Demon Doodles ♥ 3 Cute concept and very relaxing lil fun game, well done!
Apr 17 06:52:41 11m 35s Mage Matrix ♥ 3 Yeeeeee Very fun and quick puzzle game, not too complex and good concept
Apr 17 07:05:37 12m 56s Pilgrim's Path ♥ 2 I liked this a lot. Great presentation and good visuals with interesting and fun gameplay. I didn't know you had to click on cards to activate them so that could be clearer, along with outlines on houses when you have pilgrims selected.
Apr 17 07:16:46 11m 09s NECRO'EVOKE ♥ 2 Big Biggy wanted me to tell you that he thinks he needs a buff Also, cool concept, a little confusing to get into but it works when you figure it out. I kept pressing the Next button instinctively during cutscenes and they got a free hit in.
Apr 17 07:27:59 11m 13s NECRO RUSH ♥ 4 The whole game could use a bit of a speed boost in the sense that it's less hp per minion, but more minions/tombstones. There's a lot of time doing nothing but walking in an empty field. The music is a bit too slow and calm and doesn't keep the intensity up. I do like the visuals and idea though.
Apr 17 07:39:01 11m 02s Piggy Harvest ♥ 1 I love the idea. The UI can be a bit confusing but overall I really enjoyed the aesthetic and the polish. What kinda asshole farmer throws things at pigs anyways.
Apr 17 07:45:29 6m 28s Lexicat - the word wizzard ♥ 2 I liked the concept but it's pretty rough which is to be expected from a first game in a new engine. You should be proud.
Apr 17 07:57:03 11m 34s No more summoning! ♥ 1 I like this concept a lot but it could use some mouse approximation snapping (when you click near a circle it just snaps to it.) The sound effect for successes is also a little loud. Well done, though, this concept is very interesting and I can see it being addicting!