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RumiaObsessed

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TimestampSince previousGameRumiaObsessed's comment
Apr 17 02:11:40 Dungeon Evoker ♥ 6 I really liked the concept of a spell casting rhythm game and the sprite for Phinneas is really cute. The timing the button presses and bgm was off though. I also really disliked how long it took for you to get feedback from your controls when you attacked the boss. There is a lot of waiting around when you make your attack, making the boss fight very underwhelming compared to the regular gameplay.
Apr 17 02:22:44 11m 04s ⌰⟒⏁⍜ (leto) ♥ 1 I loved that the only "music" in this game is the layered bells from each layer. It kind of reminded me of Time by Pink Floyd. I think the rhythm game aspect of it got lost towards the end when so many of the circles stopped being a majority of one time signature.
Apr 17 02:36:28 13m 44s Summon to Survive ♥ 3 I liked the idea wizard stands a lot. I ended up wandering around a lot without any idea of where to go. Since the base wizard was so slow, I constantly cycled f and shift to dash a lot without losing mana. I wish there was more to do in the game. I should also mention the title screen and opening animation are great, love the comedic timings.
Apr 17 02:47:20 10m 52s Nexus ♥ 0 Great concept of a hero manager! I wasn't sure why I was losing money sometimes. I never made enough to buy another hero. Also, I think some visual/audio indicators of hero/quest state would go a long way.
Apr 17 02:53:22 6m 02s The Purple Portal ♥ 1 This game is very fun. It has a bit of a learning curve with the summon combos, but eventually I got to the point where I could spam them.
Apr 18 00:52:42 21h 59m Hades' Haunted Corn Maze ♥ 2 I found it hard to read the font for the summoning.
Apr 18 01:16:49 24m 07s Infernal Ascension ♥ 1 The game has volume sliders! yes! This game is very fun and unique. I really like the concept controlling two parties and getting them to work together. Some minror gripes I have with the game are that the platforming isn't very snappy and the summoning is too hard during combat. If the character fell faster than he rose, then I think platforming would feel better. As for summoning during combat, maybe you could store summoning meter? That way, you can focus on surviving and using moments of safety to charge the summon meter.
Apr 20 03:35:47 50h 18m Summoned Assault ♥ 1 Reverse TD is clever, but there's a lack of feedback for every action in the game. I think some sound effects would go along way to letting the player know exactly what's happening at every stage.
Apr 20 04:08:27 32m 40s Child of Ruin ♥ 13 I became an omniscient fox wizard :3 The audio in this game is sooo good! Especially the bgm and voice acting. This game could use more gameplay though. Maybe some puzzles? The combat system was interesting, but it really lacked in feedback to the player. It wasn't super obvious to tell what was happening, what the state of the fight was at each turn. You could substitute some of the dialogue boxes with vfx to show elemental damage and bonus attack state. It also didn't feel great when a battle started, you can take damage before the camera is set up and the player fully registers they are in a fight.
Apr 20 04:17:07 8m 40s Summoning Tower ♥ 1 Very fun Tower Defense. Starting out is a bit rough though since you have to play almost optimally to not take damage on level 1. Also, i feel like the basic attack should be hold to attack or automatic. Clicking all the time gets tedious.
Apr 20 04:35:33 18m 26s Demonic Whim ♥ 2 I really liked that I played as the evil demon. And not one that was secretly good, an objectively evil one! It's a perspective I've never seen before. The ost is also very good, fits the mood very well. Though, the first bgm when the demon is being introduced might be a little too overwhelming as it sot of sets a highpoint in the ost very early on.