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MrGaberson

Feedback comments for LD55

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TimestampSince previousGameMrGaberson's comment
Apr 16 02:22:29 FRIED AWAY ♥ 2 Really love this one! Buggy as it is, I love the take on the genre
Apr 16 06:35:24 4h 12m FantasyFootball ♥ 2 Never thought I'd see football and autochess together Great job!
Apr 16 06:43:01 7m 37s The Wizard Wizard ♥ 0 man, the wizard battle from adventure time was a lot more different from what I imagined
Apr 16 13:30:38 6h 47m What The Duck? ♥ 4 BONUS DUCKS
Apr 16 14:04:15 33m 37s Worst Day in Hell ♥ 0 seconding Dedos' opinion on this one. I really love the concept there, going for the time loop thing with games like minit. It just gets frustrating to play after a while, I just wish that the maze is a bit easier to navigate Also it's hard to perceive depth with the "fireball" projectiles. I keep hitting them all the time and I'm unsure how to even dodge them
Apr 19 08:05:23 66h 01m Call The Right One ♥ 1 Short but sweet puzzle also funny bug: you can move after winning the game, so I can start one of the game overs and the entities I summon also beat them up hahaha
Apr 19 08:47:38 42m 15s SummonInn ♥ 1 just finished the game and I really love the idea and concept! Dice battlers remind me a bit of Armello, and I had a lot of fun strategizing around the dice faces although I do have a gripe with the use of the theme, it feels shoehorned in. The enemy summoning people to fight you can be said as flavoring but the rest of the mechanics don't give me the summoning feel at all. Feels more akin to GMTK 2022's theme of "roll off the dice" if you get what I'm saying. Negativity aside, I would love you fleshing this out further into a full game!
Apr 19 09:23:22 35m 44s Ratastrophe ♥ 2 Funny cat game I love the animations you put on this
Apr 19 09:52:14 28m 52s Fall of the Ritual ♥ 3 Interesting take on the genre! Really liked how you played around the idea of sacrificing with summoning
Apr 19 10:06:21 14m 07s Totem Breakout ♥ 3 Really love the idea of fighting with your summon!
Apr 19 10:21:39 15m 18s Wrath of Elements ♥ 1 Enjoyed the gameplay! it's slow at first but I've been scrambling as the enemies started picking up. clicking on the summoning circles felt a bit clunky for me, I was clicking on nothing I thought I was clicking on one. Maybe an indicator like maybe have the row glow when you cursor is in the right place
Apr 19 10:44:31 22m 52s Veiled Ocean: Echoes of Nautical Grief ♥ 1 as an avid danmakufu player, I got a lot to critique about the game Gameplay is eh, using the various shots is negligable at best, OP at worst. once you got a type going, you barely need to do much since enemies have such little hp. Drawing as a mechanic is hard to do once you have to actually dodge things, so I think that needs to be addressed.. In fact, the gameplay wouldn't be impacted too much *without* the summoning mechanic and be your average shmump. shotgunning using fire decimates both of the bosses in a few seconds. Really needs balancing. art for the characters is neat, though the enemies looking same-ey is not exactly the best when the game needs you to focus on dodging bullets and analyzing the best element to use. and bullet design... for the player it would be appreciated to reduce the opacity of player shots, I can barely see the enemy shots with that speaking of the enemy shots, THEY ARE JUST THE SAME AS THE PLAYER'S, which is worse to see wether or not the bullets you have are yours or the enemy's. I feel like this game needs a bit more baked in the oven
Apr 19 11:13:45 29m 14s Sorry, I can't come to the summoning today ♥ 3 Lmao, I think there is a bug regarding picking up the power ups, I seem to be able to get multiple of them and run around at the speed of sound regardless, flawless idea! I love the idea of cthulu not wanting to be summoned, it's hilarious
Apr 19 11:20:17 6m 32s Battle of the Serifs ♥ 1 A loveletter to graphic designers everywhere jokes aside, I like the idea, reminds me of an old flashgame where you summon elephants
Apr 19 13:07:20 1h 47m Split-Decision ♥ 3 Visuals and gameplay are amazing! I still have 0 idea how the splitting mechanic relates to summoning though
Apr 21 06:48:05 41h 40m Phantom Escape ♥ 1 Interesting way to do with the idea I wish the concept was played with more. I had a lot of fun breaking the game because of Marry screwing with the ai a lot, maybe see what other level layouts you could pull off through distractions
Apr 21 07:11:43 23m 38s The Cultivator’s Conjuring Compendium ♥ 3 Don't you just love playing slay the spire but with plants? JKJK but it's a neat little game on the jam, I thoroughly enjoyed the wizard's quips
Apr 21 07:29:57 18m 14s Raising the Bread ♥ 2 Man, the art for this one is amazing! love the idea of summoning allies in a beat em up and this one's short and sweet!
Apr 21 07:52:17 22m 20s Tower of Oz ♥ 1 rewarding as well as an interesting take on the platformer genre! I want to see more of this someday
Apr 22 11:25:04 27h 32m THE SALMONING ♥ 1 Fish go brrr, really funny game concept, I love trying to mess with the fish though the panning is a bit slow, wish it could be faster