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Feedback comments for LD55
mlists's games and stats for all events →
| Timestamp | Since previous | Game | mlists's comment | |
|---|---|---|---|---|
| Apr 26 03:28:04 | Medieval Command | ♥ 0 | A good idea for a game, it was a little unclear which knight would be sent when there were multiple in the castle. Maybe some kind of outline or highlight could help? | |
| Apr 26 03:42:54 | 14m 50s | Hades' Haunted Corn Maze | ♥ 2 | I liked the game but my typing skills were not up to scratch. Game was fairly well balanced and felt difficult even on the lower difficulty. Great work. |
| Apr 26 03:52:48 | 9m 54s | DegeNerative Dungeon | ♥ 0 | As others have said lag and the control delay were bad on the web version but the downloaded version was much better. The spikes blend in a lot with the other props and it took me a while to realise what they were. The world generation seems to work quite well but the gameplay loop could use work. Giving the enemies an attack and adding a cooldown to the player attack would be my biggest suggestions in this department. |
| Apr 26 04:07:17 | 14m 29s | Capture the Princess | ♥ 1 | Great work creating a fun game. I don't have too much to add that hasn't already been said, drag clicking to place multiple units would have helped in the longer games and I agree that the line forming is a bit of a problem. |
| Apr 26 04:21:07 | 13m 50s | Machine invasion | ♥ 1 | I really liked the art style. The manner in which the radar called robots appeared to be random. I had a few cases where I placed a radar and a nearby robot stood and watched as an alien walked up and destroyed it while a single robot on the other side of the map started walking over. It was a fun simple game, good work. |
| Apr 26 04:27:41 | 6m 34s | Eye of the Summoner | ♥ 1 | The graphics were well made and the darkness helped create an atmosphere but I found it very hard to distinguish friendly and enemy units. UI could definitely use some work as well. |
| Apr 26 04:38:45 | 11m 04s | Divine Harvest | ♥ 1 | I couldn't really understand a lot of the mechanics, it felt like I was just pushing buttons and winning, a tutorial would go a long way. The periodic taunts were a nice touch and helped add character to the game, it would have been nice for the player character to respond. |
| Apr 26 04:50:57 | 12m 12s | Summon Tycoon | ♥ 1 | I was impressed with how much you built in the time limit, the game needs a bit more content but what you have now is a great start. |
| Apr 26 05:04:45 | 13m 48s | Summon Island: The Robot Pirate Invasion Was Today?! | ♥ 1 | This entry was very well polished with good graphics and audio and a wide selection of turrets and enemies. I do think it could have been made to fit the theme a bit more closely. Great job. |
| Apr 26 05:12:49 | 8m 04s | The Cauldron!🧉 | ♥ 1 | Nice little game, I found the outcome of combat changed even when I ran the same battle again which made it hard to advance. |
| Apr 26 05:31:58 | 19m 09s | Sky Dudes | ♥ 1 | I liked the art style and the units in particular, it was sometimes hard to tell exactly where an island would connect. I only found one enemy island so it would be nice if they were a little more prevalent. |
| Apr 26 05:41:33 | 9m 35s | A Heavy Crown | ♥ 1 | I enjoyed the game, it would have been good to have endings perhaps depending on the points you have at the end. Otherwise the font was a little hard to read. Good job. |