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Maxthedoom

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TimestampSince previousGameMaxthedoom's comment
Apr 20 09:02:45 Samuel, The Summoning Squirrel ♥ 0 Cute and fun game! The only criticism I'd have is that, your time survived does not show up after you die, and given how much you need to run and collect graves, the E key can be a bit awkward to pick up a lot of graves while moving.
Apr 20 09:32:39 29m 54s Summoned Towers ♥ 3 I feel like some tower variety and an easier way to move around would have been great, but otherwise it's a great game.
Apr 20 09:36:14 3m 35s Sumo-ning ♥ 3 Very fun and very stylish, the visuals look very nice! I only wish the game lasted longer/had more opponents to fight.
Apr 20 09:54:16 18m 02s TechnoMonk RITUAL ♥ 1 I've had a lot of fun playing this, the art's funny and very well made!
Apr 20 10:00:45 6m 29s Tremblewood ♥ 3 Great game! I wish it was slightly more faster paced, but I've had a lot of fun with it!
Apr 20 10:11:57 11m 12s HELLSPAWNER ♥ 1 Great game, very original considering the theme! I've had lots of fun with it. I just wish the fact that abilities were unlocked was more obvious in-game.
Apr 20 10:16:58 5m 01s SacriSquare ♥ 1 Great and satisfying game! My only complaints are that the squares often got stuck on walls, and overall the squares, or maybe the player, felt a bit too small.
Apr 24 08:21:46 94h 04m Labyrinth of Fiends ♥ 1 It's a nice game, although like other people said, it would be nice if the summons were a bit more active, if they followed you around and focused on enemies a bit more, it did feel a bit needless to summon the mosters. A difficulty spike as you reach new levels would have been nice as well.
Apr 24 08:31:28 9m 42s Ecaroh's Mecharoh ♥ 1 Awesome game, it's been my favorite so far! I almost made it in my first attempt. I just wish there was some sort of indicator of your health, as far as I understand it's hidden, while the tower health bar is your charge bar for the electrons. Also, what a creepy atmosphere, I love it :)
Apr 24 08:42:09 10m 41s Slaymore ♥ 3 Congrats on your first submission! It's a great game, I just feel like the secret rooms could have offered more rewards, I didn't see a clear indicator of when I could summon a monster and when not, your summons look identical to enemies so it's a bit difficult to tell them apart, and you can't move through your summons so I had a moment where I blocked my way with a skeleton that had a stalemate with 2 other skeletons and couldn't get past them. I ended up summoning a slime that slid under them though. Also, there's no "end" screen when beating the last boss. That feels like I'm only complaining, but I had a great time playing the game!
Apr 24 09:01:27 19m 18s Demanager ♥ 5 I love the Papers Please take on the summoning theme! It was close, by I managed to get my vacation. It took me a bit to realize I'm looking for the most correct items, I've had a few cases where all items themselves were attributed to a summon, but I didn't think about the pentagram, and thought the chanting was a "mistake". Great game!
Apr 24 09:09:59 8m 32s ⌰⟒⏁⍜ (leto) ♥ 1 Well I certainly didn't expect to see a rhythm game with this theme! I loved it. This is definitely the type of game I'd love to see end up on steam post-jam, once there's more rituals and content.
Apr 24 09:26:03 16m 04s Tug Of Slime ♥ 1 Age of War meant a lot to me in the good ol' flash days. And I have to say this game means a lot to me in this jam as well! I didn't expect I'd be using the lightning power considering how pricy it was to unlock, but it ended up being my key to victory. It got real close at one point, having a whole armada of slimes hitting my base while I had nothing, but I managed to pull through with a solar flare.
Apr 30 07:49:10 142h 23m Sorcerers Folly ♥ 2 Great game! I love how the teleport also puts you at great risk and punishes you for being too greedy. The in-game control screen did fly by a bit too quick so I feel like some folks might not read it in its entirety, including me :P
Apr 30 08:06:06 16m 56s Dark Dominion ♥ 1 Great game, the pacing did feel a bit slow, especially the second level, I feel like only needing one turn instead of 3 would have been enough to demonstrate the ability.