Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → MatterLinx
Feedback comments for LD55
MatterLinx's games and stats for all events →
| Timestamp | Since previous | Game | MatterLinx's comment | |
|---|---|---|---|---|
| Apr 17 06:10:38 | Nexus | ♥ 1 | Love the concept! It took a bit to figure out the hero deployment mechanic, but once I got it, it was smooth sailing. The music is catchy, adds a nice vibe. Maybe some visual cues for hero and quest statuses could help. Great work overall! | |
| Apr 17 06:12:13 | 1m 35s | Phone Homies | ♥ 1 | Your game has a really intriguing concept! The art style is fantastic, and the puzzle element kept me engaged. I did find it a bit challenging to understand the goal and how to match up the different codes, but once I got the hang of it, it was quite enjoyable. Some additional clarity on the objective and progress indicators would be really helpful. Keep up the great work! |
| Apr 17 06:13:40 | 1m 27s | The Summoning | ♥ 1 | I liked the atmosphere! The story had me on the edge of my seat, and the use of footsteps to backtrack was a clever mechanic that added to the tension. Great job! |
| Apr 17 06:16:45 | 3m 05s | Lift Summoner Deluxe 1997: Kitten Edition | ♥ 2 | Love the game! The art and music are fantastic, and managing the elevators is fun. Dealing with the raging customers is pretty funny too. Overall, had a good time :) |
| Apr 17 06:20:46 | 4m 01s | Damned Koi | ♥ 0 | I loved the mood of this one, and the graphics are nice. Got a bit lost on what I'm supposed to do though. Overall, great entry. Keep it up! |
| Apr 17 06:23:13 | 2m 27s | Revenge of Lord Chicken | ♥ 2 | Love the humor in this game! The concept of hunting down chickens is hilariously creative, and that wizard hat adds a nice touch. Gameplay feels smooth, and the graphics are definitely fun. Could use some sound effects and animations, but overall, a great experience! |
| Apr 17 06:27:26 | 4m 13s | The Weard Summoner | ♥ 2 | Great visuals and sound! Impressive work for a 72-hour project! |
| Apr 17 06:30:21 | 2m 55s | Sunrise | ♥ 0 | Love the unique experience! Great visuals and audio. I got a bit confused with the concentration mechanic, but the platforming and mood kept me engaged. Keep at it! |
| Apr 17 06:32:40 | 2m 19s | Dreambound Metal Fan | ♥ 1 | Had a blast playing! Loved strategizing attacks. Voice acting was hilarious. Clearer unit-terrain contrast would help. Overall, cool concept, well done! |
| Apr 17 06:35:40 | 3m 00s | To our hell | ♥ 2 | Loved the humorous twist on classic tower defense! The game plays well and the art is fantastic. Indicating affordability when placing new towers would be handy. Overall, great job on the polished interface, fun gameplay, and fantastic artwork! |
| Apr 18 02:11:41 | 19h 36m | KekLuck's Summoners Colosseum | ♥ 2 | Interesting concept with the summoning defense mechanics—I appreciate the variety of animals and their unique roles, especially the tactical use of the squirrel. I felt the game might benefit from allowing player attacks to add to the excitement. The animal sounds added a fun twist! Keep refining your ideas; they're on a great track! |
| Apr 18 02:12:49 | 1m 08s | Summoning Tower | ♥ 1 | I really enjoyed the real-time interaction and the combination of tower defense with active player involvement—very innovative! However, starting with just a sword felt a bit slow. Perhaps introducing early towers or power-ups could add some initial excitement and help make boss battles more manageable. Keep up the creative work! |
| Apr 18 02:14:12 | 1m 23s | Hungry Portals | ♥ 2 | Loved the destructible terrain and physics in your game; very engaging! Consider slowing the movement a bit and breaking platforms into smaller pieces for better playability. Adding clearer goals and feedback would also enhance the experience. Great foundation—keep refining! |
| Apr 18 02:16:39 | 2m 27s | Party's Over | ♥ 2 | I enjoyed the clean music and pixel art, capturing the grimreaper vibe well. The subtle UI jokes were great! However, the summons feel underpowered and gameplay clarity could be better. A gradual increase in ghost speed might be a positive change. Keep at it! |
| Apr 18 02:17:45 | 1m 06s | Three Realms TD | ♥ 0 | I really liked the innovative tower arrangement feature, allowing strategic flexibility. The art style grew on me, evoking that classic NES charm. Perhaps consider adding more tower synergies to encourage varied gameplay strategies. Keep up the good work! |
| Apr 18 02:18:22 | 37s | Sage & Summonion | ♥ 1 | I really enjoyed the game's feel and polish; it's impressive for a jam game! The combat was challenging, needing direct spell aim. Perhaps add a tutorial hint for equipping spells from the inventory. Exploring more spell combinations could expand the game nicely. Keep refining it! |