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Kujoen

Feedback comments for LD55

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TimestampSince previousGameKujoen's comment
Apr 16 13:36:35 Treant Wars ♥ 1 Very good, and the last level took me 3 tries until I found the winning strategy. Truly remarkable one man submission.
Apr 16 13:38:08 1m 33s The Mage And The Assassins ♥ 1 Great entry, also that intro scene is enough to give 5 stars.
Apr 16 17:29:46 3h 51m Gacha Panic ♥ 2 Sadly I was 20.000 short of paying the 100k rent. Amazing graphics and audio, humor and mood are all fantastic. I was not able to play on firefox as the game was stuttering vehemently. The gameplay itself is not bad, but I had some performance issue even in chrome and I wish my gachas didn't die so fast so I could actually build up a team. The optimal strategy I found was identifying a route of 6-7 machines not too far apart, then running that route up and down until the game over. At some point it is just a barrage of fighting sounds and off-screen battles. Not sure what could have been done there to improve but I still had fun regardless. Perhaps reducing the aggro range of the monsters and zooming the camera out a bit more so you can actually pick your fights. Its hard to build up a team when something just runs into you at random. Also sometimes soda-monsters would appear super early once i built up a team, did you guys put in a active counter mechanic? In conclusion great game with amazing assets, a bit more polish on the game-play loop would make it fantastic. Oh, and until someone posts a higher score, I am claiming the title of gacha-empress high_score.png EDIT: I think this is my limit, 170k short of the 300k high_score.png
Apr 16 22:13:56 4h 44m Kalòmancer ♥ 2 The last level was quite tricky until I found the unit that counters it heavily. Lets just say the enemy ended its life with -76 HP once my unit was able to attack through its unit spam 😄 . Very impressive submission, if all those systems were coded in 72 hours from scratch you guys are amazing. If you had some code prepared for this sort a game it is still very impressive.
Apr 18 13:58:13 39h 44m Ezra’s Bloodcall ♥ 1 Might have misunderstood the item but i think the "unsacrificed parts are turned into hearts" isn't working. Fun game still though, one thing I might have liked would be space bar to stop moving.
Apr 18 16:53:15 2h 55m SUMMOLIO ♥ 0 I noticed a very large load time for the HTML5 build, I am guessing you selected "export all" in the resource option of Godot's web export. Try "Selected Scenes and Dependencies", it has a drastic effect on load times. I actually had a very fun time playing this, lots of funny moments when pianos came crashing down and yeeted the enemy or myself into oblivion. To make things a bit better you could include a quick reset when "r" is pressed, I did get myself stuck a few times and it would help for that. Nonetheless fun and funny game, good job.
Apr 19 20:22:28 27h 29m SummonInn ♥ 1 I've encountered a few bugs Untitled.png I've had dice visuals and what they actually do not match up multiple times. Either that or the +5 to next dice does not work with "Weak Bite", as I healed only 1. Same interaction with the cleave dice, the additional +5 did not get added. I've triggered a bug where I was able to perform the same turn with the same dice twice in a row. Once I got stuck for ~2 minutes waiting for the enemy dice to land. I'm guessing though you aware of most of these. The gameplay itself is quite fun, it's a change of pace to have healing be the strongest build in the game (or so it seemed). Had a fun time, perhaps a few usability improvements here or there but time is short 😄 Great entry and I did have a fun time.
Apr 21 08:35:43 36h 13m Ancestral ♥ 1 Short, to the point, fun. I like the mood conveyed by the art style and the summoning mechanic works as a fun interaction. Sound effects would of course have been lovely, even simple sounds benefit greatly to the mood and feel. Nonetheless, great entry!
Apr 21 10:51:07 2h 15m Salmoning ♥ 5 Unique take on the theme and a generally fun game. Also please more salmon metal (please). Concerning feedback, I can only think of asking for additional content in regards to the game play loop, making summonings more variable, but I couldn't tell you what. Thanks for making this!
Apr 21 18:43:14 7h 52m Infernup's Ablazummon ♥ 1 Incredibly addicting and fun stuff. I wish I could think of feedback but in its current state is just a blast. Great work!
Apr 21 19:24:23 41m 09s A Following Wind ♥ 1 Awesome mood and great visuals, only thing i'd wish would be more indication on how the wind will spawn or affect the boats, but I was able to get ~60 score, so I had fun for sure! Great entry for a first submission to LD!
Apr 25 20:48:07 97h 23m Slaymore ♥ 2 Awesome artstyle, movement is a bit hectic but still nice. Unfortunately I did not get very far in the web version due to: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: index out of bounds @https://html-classic.itch.zone/html/10213034/Slaymorehtml/Build/Slaymorehtml.wasm.br:wasm-function[57294]:0x13a9752 I'll try the web version a bit later and see if the problem is fixed :)
Apr 28 14:35:10 65h 47m Trinity ♥ 0 Great idea and impressive to have the upgrade and unit combo system working. I am guessing you ran out of time to polish the game play loop, did you plan to have units counter other units? At the moment the best strat I found is just to spam qwe->r to pump out units as fast as possible. Still, great entry and good job!