Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Kujoen
Feedback comments for LD55
Kujoen's games and stats for all events →
| Timestamp | Since previous | Game | Kujoen's comment | |
|---|---|---|---|---|
| Apr 16 13:36:35 | Treant Wars | ♥ 1 | Very good, and the last level took me 3 tries until I found the winning strategy. Truly remarkable one man submission. | |
| Apr 16 13:38:08 | 1m 33s | The Mage And The Assassins | ♥ 1 | Great entry, also that intro scene is enough to give 5 stars. |
| Apr 16 17:29:46 | 3h 51m | Gacha Panic | ♥ 2 | Sadly I was 20.000 short of paying the 100k rent. Amazing graphics and audio, humor and mood are all fantastic. I was not able to play on firefox as the game was stuttering vehemently. The gameplay itself is not bad, but I had some performance issue even in chrome and I wish my gachas didn't die so fast so I could actually build up a team. The optimal strategy I found was identifying a route of 6-7 machines not too far apart, then running that route up and down until the game over. At some point it is just a barrage of fighting sounds and off-screen battles. Not sure what could have been done there to improve but I still had fun regardless. Perhaps reducing the aggro range of the monsters and zooming the camera out a bit more so you can actually pick your fights. Its hard to build up a team when something just runs into you at random. Also sometimes soda-monsters would appear super early once i built up a team, did you guys put in a active counter mechanic? In conclusion great game with amazing assets, a bit more polish on the game-play loop would make it fantastic. Oh, and until someone posts a higher score, I am claiming the title of gacha-empress high_score.png EDIT: I think this is my limit, 170k short of the 300k high_score.png |
| Apr 16 22:13:56 | 4h 44m | Kalòmancer | ♥ 2 | The last level was quite tricky until I found the unit that counters it heavily. Lets just say the enemy ended its life with -76 HP once my unit was able to attack through its unit spam 😄 . Very impressive submission, if all those systems were coded in 72 hours from scratch you guys are amazing. If you had some code prepared for this sort a game it is still very impressive. |
| Apr 18 13:58:13 | 39h 44m | Ezra’s Bloodcall | ♥ 1 | Might have misunderstood the item but i think the "unsacrificed parts are turned into hearts" isn't working. Fun game still though, one thing I might have liked would be space bar to stop moving. |
| Apr 18 16:53:15 | 2h 55m | SUMMOLIO | ♥ 0 | I noticed a very large load time for the HTML5 build, I am guessing you selected "export all" in the resource option of Godot's web export. Try "Selected Scenes and Dependencies", it has a drastic effect on load times. I actually had a very fun time playing this, lots of funny moments when pianos came crashing down and yeeted the enemy or myself into oblivion. To make things a bit better you could include a quick reset when "r" is pressed, I did get myself stuck a few times and it would help for that. Nonetheless fun and funny game, good job. |
| Apr 19 20:22:28 | 27h 29m | SummonInn | ♥ 1 | I've encountered a few bugs Untitled.png I've had dice visuals and what they actually do not match up multiple times. Either that or the +5 to next dice does not work with "Weak Bite", as I healed only 1. Same interaction with the cleave dice, the additional +5 did not get added. I've triggered a bug where I was able to perform the same turn with the same dice twice in a row. Once I got stuck for ~2 minutes waiting for the enemy dice to land. I'm guessing though you aware of most of these. The gameplay itself is quite fun, it's a change of pace to have healing be the strongest build in the game (or so it seemed). Had a fun time, perhaps a few usability improvements here or there but time is short 😄 Great entry and I did have a fun time. |
| Apr 21 08:35:43 | 36h 13m | Ancestral | ♥ 1 | Short, to the point, fun. I like the mood conveyed by the art style and the summoning mechanic works as a fun interaction. Sound effects would of course have been lovely, even simple sounds benefit greatly to the mood and feel. Nonetheless, great entry! |
| Apr 21 10:51:07 | 2h 15m | Salmoning | ♥ 5 | Unique take on the theme and a generally fun game. Also please more salmon metal (please). Concerning feedback, I can only think of asking for additional content in regards to the game play loop, making summonings more variable, but I couldn't tell you what. Thanks for making this! |
| Apr 21 18:43:14 | 7h 52m | Infernup's Ablazummon | ♥ 1 | Incredibly addicting and fun stuff. I wish I could think of feedback but in its current state is just a blast. Great work! |
| Apr 21 19:24:23 | 41m 09s | A Following Wind | ♥ 1 | Awesome mood and great visuals, only thing i'd wish would be more indication on how the wind will spawn or affect the boats, but I was able to get ~60 score, so I had fun for sure! Great entry for a first submission to LD! |
| Apr 25 20:48:07 | 97h 23m | Slaymore | ♥ 2 | Awesome artstyle, movement is a bit hectic but still nice. Unfortunately I did not get very far in the web version due to: An error occurred running the Unity content on this page. See your browser JavaScript console for more info. The error was: RuntimeError: index out of bounds @https://html-classic.itch.zone/html/10213034/Slaymorehtml/Build/Slaymorehtml.wasm.br:wasm-function[57294]:0x13a9752 I'll try the web version a bit later and see if the problem is fixed :) |
| Apr 28 14:35:10 | 65h 47m | Trinity | ♥ 0 | Great idea and impressive to have the upgrade and unit combo system working. I am guessing you ran out of time to polish the game play loop, did you plan to have units counter other units? At the moment the best strat I found is just to spam qwe->r to pump out units as fast as possible. Still, great entry and good job! |