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Feedback comments for LD55
Kilthorne's games and stats for all events →
| Timestamp | Since previous | Game | Kilthorne's comment | |
|---|---|---|---|---|
| Apr 16 02:29:23 | Summonware | ♥ 2 | Fun mini games, theme was solid and great pixels! | |
| Apr 16 03:18:04 | 48m 41s | Board to Death | ♥ 4 | Once you figure out how the movement works it gets much more engaging. Reminds me of the board game 'Duke'. |
| Apr 16 03:37:20 | 19m 16s | Demon Chalk | ♥ 2 | very nice, I really enjoyed your theming. Would be great on the mobile market |
| Apr 16 04:23:55 | 46m 35s | Summoning Bumper | ♥ 3 | The idea is really cool but I had a hard time with the parry mechanics. Good simple tune too. |
| Apr 16 04:32:56 | 9m 01s | Genie Cleany | ♥ 3 | Found it pretty funny that you're stuck working for the genies. Cleanup crew vibes |
| Apr 16 04:39:41 | 6m 45s | Summoner's Law | ♥ 1 | I got magical judge dredge vibes. Could use more player choices during combat, change in speed of mana regen, protection and debuff spells. |
| Apr 16 04:49:08 | 9m 27s | Chibble Nibbles | ♥ 1 | Nice popup book artstyle. Memory game was solid, I'd recommend giving the player obstacles for movement. I think you could have done something clever with the controls to make it feel more like summoning. |
| Apr 16 04:54:32 | 5m 24s | Poltergeist for Hire | ♥ 3 | Wish there was more to do with the summoned objects. Cookies got stuck in the oven twice |
| Apr 16 05:01:40 | 7m 08s | Dance Dance Summoner | ♥ 5 | I had a good time with this! Reminded me of bust a groove in all the best ways :) |
| Apr 16 05:06:23 | 4m 43s | Sorry, I can't come to the summoning today | ♥ 3 | great art and particles |
| Apr 16 05:13:02 | 6m 39s | Thundersnow | ♥ 3 | The hammer animation is a little much to see everytime you use it. I did enjoy the nod to Baldur in there |
| Apr 16 05:19:50 | 6m 48s | Spring Summoner | ♥ 3 | Mechanics were solid, but needed a little cleaning up. Kind of like a more involved vampire survivors |
| Apr 16 05:23:40 | 3m 50s | Necroshamancer | ♥ 2 | I liked the sprite for the player simple yet cute. Mechanics needed some tidying but have good potential |
| Apr 16 05:51:29 | 27m 49s | Thalatta's Grand Heist | ♥ 2 | fun puzzle level design, needed more hints though |
| Apr 16 17:18:49 | 11h 27m | My Pet Demon | ♥ 2 | Would def like to see more minions and ways to interact with the demon. Easy fun concept! |
| Apr 16 19:29:36 | 2h 10m | Brawlthulu | ♥ 2 | I'm sure you noticed but your controls could use some polish, The big one was when you right click while moving you get stuck going in a direction (I think melee fixes it?). I'd also recommend lowering the enemy tracking, or at least switch it up based on the enemy. Though ADAD strafing wrecks those flame boys. Fun concept and funny turnaround on the summoners. Reminds me of Nuclear Throne :) |
| Apr 16 19:34:58 | 5m 22s | Summon Chess | ♥ 1 | Box rush solo King build! WHAM! Overall fun idea, I'd make it a little more clear where you can summon your pieces. Also, the AI needs more tuning. Strong theme, well done! |
| Apr 16 19:42:53 | 7m 55s | The Curse of PentaCastle | ♥ 0 | The pentagram snap was a little off from time to time. I would also suggest adding more x velocity to your player. Fun idea overall, cool spells :) |
| Apr 17 18:57:33 | 23h 14m | Vital Warriors | ♥ 0 | Neat ideal, almost like an alchemist's take on summoning. I had a hard time understanding how the summon functions, and once i did I was able to spam to block the screen with creatures. |
| Apr 18 07:54:43 | 12h 57m | The Ascension | ♥ 1 | Nice cooldown mechanics. I could see having more involvement with movement or that pentagram |