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Feedback comments for LD55
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| Timestamp | Since previous | Game | dvdagames's comment | |
|---|---|---|---|---|
| Apr 16 13:20:03 | Infernal Refreshments | ♥ 1 | This sound track is 🔥. | |
| Apr 16 13:28:18 | 8m 15s | Eulerian Demons | ♥ 1 | Some of the shapes get pretty tough to figure out, but it's a fun little game to play. |
| Apr 16 19:32:49 | 6h 04m | Dimension Duck | ♥ 1 | Nice little experience. Movement speed in the beginning is brutal, but you can use diagonals to move a bit faster. Got surrounded and beaten mercilessly a few times. |
| Apr 16 19:44:30 | 11m 41s | Loitsumaali | ♥ 1 | Liked how it was set up, but the drawing was a little too strict for certain shapes and your mouse would lose the line sometimes. Still a neat idea. |
| Apr 19 22:34:45 | 74h 50m | The Fifth Seal | ♥ 1 | Some interesting storytelling and a really great mood and world building. |
| Apr 19 22:53:43 | 18m 58s | Arcane Ante | ♥ 1 | Interesting and the bass line was fun, but it was hard to understand how the card previews worked. When purchasing a card, it would be nice to be able to see what you had already played and what was coming up to help inform the purchase. |
| Apr 19 23:04:37 | 10m 54s | Familial Familiar | ♥ 1 | Sound track is really solid. Humor and mood were on point. Surprised the final battle didn't totally lock up the browser, had some slowdown, but it kept chugging along. |
| Apr 19 23:16:54 | 12m 17s | The Colossopteron | ♥ 1 | Agree with @denvil, missing a double jump was a bit punishing, but overall this was a fun little experience. |
| Apr 20 10:54:18 | 11h 37m | Polymancer | ♥ 1 | Things got very serious around level 7. It felt like the difficulty curve really accelerated all the sudden. |
| Apr 20 11:06:34 | 12m 16s | Hellcaster | ♥ 0 | As I think a few others have mentioned, it might help to have a tutorial mode where things are turn-based rather than timer-based or a little playable intro that covers the rules. Trying to learn a somewhat complicated mechanic while a timer is ticking away and things are happening is tough. That guitar audio is slick. |
| Apr 20 11:21:33 | 14m 59s | Heaven Divers | ♥ 0 | Got so focused on the arrows and the order they were in that I couldn't really keep track of what was going on or why it was happening, but it's an interesting idea to have to balance so many different tasks. |
| Apr 20 12:05:19 | 43m 46s | Astro Heart | ♥ 0 | Being able to quickly copy and paste, insert a new item before/after another item, undo/redo, etc. is super helpful when dealing with visual programming and these quality of life features become more important as the complexity of a programmed chain increases. Would love to have a quick reference to hardware - like which weapon is equipped and what are its stats - when programming the weapon logic. Definitely an interesting concept. |
| Apr 20 12:18:37 | 13m 18s | Whispers of Lyra | ♥ 2 | Enemy bullets were a bit too punishing without much of a way to deal with them or better air control to dodge them. Humor was great. Overall it was pretty fun. |
| Apr 20 12:27:05 | 8m 28s | Hello, Me | ♥ 0 | Sound track could use just a little more variety, but there's some solid retro tones going on. The movement felt a bit off, like most of the time the character would move a fixed amount in any given direction, but then sometimes they would move just a little bit. It made it hard to actually interact with some of the items on the ground because it was hard to line up with them. |
| Apr 23 16:55:41 | 76h 28m | FEED THE CORE | ♥ 0 | This one was tough. I think defeated enemies despawn maybe just a bit too fast for the absorption mechanic, or being able to hold CTRL and move them in continuously while still deflecting attacks might be a nicer mechanic. Mistiming a deflection also felt very punishing. Had some fun with it. With some music, some polished sprites, and some difficulty tuning it could be a pretty solid little game. |
| Apr 23 17:08:49 | 13m 08s | Genomancer | ♥ 1 | Pretty solid little experience. The power curve was interesting. It felt like I steamrolled a bunch of them and then suddenly got rocked because of my hubris trying to see how far my dream team could go. Liked realizing that if I ended up giving one a bad power I could summon something new and drop the one that inherited a bad power onto the new summon to get the power level back and just lose the mutation powers. |
| Apr 23 17:27:08 | 18m 19s | Meteor Portal Siege | ♥ 1 | Did not understand the drag and drop on the rotation, but had some fun with popping a meteor out and then recapturing it by moving the green portal. Definitely an interesting mechanic. |
| May 2 22:51:03 | 221h 23m | daydream | ♥ 2 | Liked the disappearing enemies that would move around - their collision box staying present while invisible made it a little easy to predict where they were going to be if you were chasing down the last one. Sound was nice. Great effects and pleasant BG music. Some confusing hit/damage boxes, but given the time constraints that's not surprising. Fun little entry. Good job! |
| May 3 19:37:25 | 20h 46m | LD55-summoner | ♥ 1 | Art and atmosphere are solid. The breathing/moaning sound while moving is a little much, but the rest of the sound effects are nice. The summoning animation is pretty great. |