Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → dvdagames

dvdagames

Feedback comments for LD55

dvdagames's games and stats for all events →

TimestampSince previousGamedvdagames's comment
Apr 16 13:20:03 Infernal Refreshments ♥ 1 This sound track is 🔥.
Apr 16 13:28:18 8m 15s Eulerian Demons ♥ 1 Some of the shapes get pretty tough to figure out, but it's a fun little game to play.
Apr 16 19:32:49 6h 04m Dimension Duck ♥ 1 Nice little experience. Movement speed in the beginning is brutal, but you can use diagonals to move a bit faster. Got surrounded and beaten mercilessly a few times.
Apr 16 19:44:30 11m 41s Loitsumaali ♥ 1 Liked how it was set up, but the drawing was a little too strict for certain shapes and your mouse would lose the line sometimes. Still a neat idea.
Apr 19 22:34:45 74h 50m The Fifth Seal ♥ 1 Some interesting storytelling and a really great mood and world building.
Apr 19 22:53:43 18m 58s Arcane Ante ♥ 1 Interesting and the bass line was fun, but it was hard to understand how the card previews worked. When purchasing a card, it would be nice to be able to see what you had already played and what was coming up to help inform the purchase.
Apr 19 23:04:37 10m 54s Familial Familiar ♥ 1 Sound track is really solid. Humor and mood were on point. Surprised the final battle didn't totally lock up the browser, had some slowdown, but it kept chugging along.
Apr 19 23:16:54 12m 17s The Colossopteron ♥ 1 Agree with @denvil, missing a double jump was a bit punishing, but overall this was a fun little experience.
Apr 20 10:54:18 11h 37m Polymancer ♥ 1 Things got very serious around level 7. It felt like the difficulty curve really accelerated all the sudden.
Apr 20 11:06:34 12m 16s Hellcaster ♥ 0 As I think a few others have mentioned, it might help to have a tutorial mode where things are turn-based rather than timer-based or a little playable intro that covers the rules. Trying to learn a somewhat complicated mechanic while a timer is ticking away and things are happening is tough. That guitar audio is slick.
Apr 20 11:21:33 14m 59s Heaven Divers ♥ 0 Got so focused on the arrows and the order they were in that I couldn't really keep track of what was going on or why it was happening, but it's an interesting idea to have to balance so many different tasks.
Apr 20 12:05:19 43m 46s Astro Heart ♥ 0 Being able to quickly copy and paste, insert a new item before/after another item, undo/redo, etc. is super helpful when dealing with visual programming and these quality of life features become more important as the complexity of a programmed chain increases. Would love to have a quick reference to hardware - like which weapon is equipped and what are its stats - when programming the weapon logic. Definitely an interesting concept.
Apr 20 12:18:37 13m 18s Whispers of Lyra ♥ 2 Enemy bullets were a bit too punishing without much of a way to deal with them or better air control to dodge them. Humor was great. Overall it was pretty fun.
Apr 20 12:27:05 8m 28s Hello, Me ♥ 0 Sound track could use just a little more variety, but there's some solid retro tones going on. The movement felt a bit off, like most of the time the character would move a fixed amount in any given direction, but then sometimes they would move just a little bit. It made it hard to actually interact with some of the items on the ground because it was hard to line up with them.
Apr 23 16:55:41 76h 28m FEED THE CORE ♥ 0 This one was tough. I think defeated enemies despawn maybe just a bit too fast for the absorption mechanic, or being able to hold CTRL and move them in continuously while still deflecting attacks might be a nicer mechanic. Mistiming a deflection also felt very punishing. Had some fun with it. With some music, some polished sprites, and some difficulty tuning it could be a pretty solid little game.
Apr 23 17:08:49 13m 08s Genomancer ♥ 1 Pretty solid little experience. The power curve was interesting. It felt like I steamrolled a bunch of them and then suddenly got rocked because of my hubris trying to see how far my dream team could go. Liked realizing that if I ended up giving one a bad power I could summon something new and drop the one that inherited a bad power onto the new summon to get the power level back and just lose the mutation powers.
Apr 23 17:27:08 18m 19s Meteor Portal Siege ♥ 1 Did not understand the drag and drop on the rotation, but had some fun with popping a meteor out and then recapturing it by moving the green portal. Definitely an interesting mechanic.
May 2 22:51:03 221h 23m daydream ♥ 2 Liked the disappearing enemies that would move around - their collision box staying present while invisible made it a little easy to predict where they were going to be if you were chasing down the last one. Sound was nice. Great effects and pleasant BG music. Some confusing hit/damage boxes, but given the time constraints that's not surprising. Fun little entry. Good job!
May 3 19:37:25 20h 46m LD55-summoner ♥ 1 Art and atmosphere are solid. The breathing/moaning sound while moving is a little much, but the rest of the sound effects are nice. The summoning animation is pretty great.