Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Colisan
Feedback comments for LD55
Colisan's games and stats for all events →
| Timestamp | Since previous | Game | Colisan's comment | |
|---|---|---|---|---|
| Apr 15 12:17:31 | Summoning for Dummies | ♥ 1 | I tried twice to summon the Lord of the Pit, even took a screenshot to come ask about it before reading your comment 😭 ! LudumDare55_2024-04-15_14-10-38.png Anyway, impressive graphics for a compo, good use of the foreground shadow play! The runes made me a bit nostalgique of the Diablo II era =D It was a bit tedious restarting from 0 after a mistake, and I kinda wish that there was a mechanic to quickly re-summon a previously obtained monster. I feel like there's not much missing and the recipe exploration mechanic could be fun and satisfying! Keep up the good work ✨ | |
| Apr 15 12:55:25 | 37m 54s | Phasebound | ♥ 1 | Had one crash, but hopefully the fact that our current level is saved... saved the day =D Very nice game, impressive compo (especially loved the music!) Didn't try the speedrunning mode, but I really really understand how fun it should be to try and find efficient routes through those levels. I kinda already abused it in my scenario play, quickly alternating tunnels directions and making dangerous falls around spikes, thinking it was the strangely-hard designed path, only to find out later that I skipped half the map. Very enjoyable, loved it!! firefox_2024-04-15_14-49-33.png |
| Apr 15 13:28:01 | 32m 36s | Voir Dire | ♥ 3 | Impressively polished game! Very very nice job! I had a lot of fun playing it, ah you got a few laughs off me =D Kinda overshoot the target for the last trial, but hey... am I not a legend of jury-packing? Voir_Dire_2024-04-15_15-23-32.png |
| Apr 15 13:56:29 | 28m 28s | Haunted Forest | ♥ 3 | Nice compo entry! I went all the way to get a warm mushroom stew in my bucket, but didn't what to do with it. Trying giving it to an old man, but I guess it wasn't to his taste. I was killed on the way to see if I can spill some on the altar, and didn't have the strength to redo it all ^^ I was in vocal with a friend, and I really didn't understand at first that all the noises were from the game. Kinda disturbing 😂 Love the handcrafted vibe of "I'll blow on my mic, roll my chair wheels, and open the window to record birds" 👌 The 1-bit pixelart was nice and effective. I guess the game would have been even nicer with a way to understand the summoning recipe, not only relying on randomly stumbling on ingredients (maybe have the wendigo push you in a specific area, or writing, ... ?) |
| Apr 15 14:26:47 | 30m 18s | Flickering Hope | ♥ 1 | Nice compo entry 👍 I struggled a lot to understand what I should do, but managed to get to the end anyway =D (though I didn't went trough the windy tunnel... I think I skipped a step?) redprince.png I think the game could be enhanced with a non-minimalist 3D universe, and designing some kind of linearity in the clue progression. (having all corridors open from the start is a bit frustrating) The candle burning down was a very nice diegetic way of implementing a timer, well thought! |
| Apr 15 14:55:37 | 28m 50s | NordLand Caves | ♥ 0 | Feels like a Spelunky 👌 Gameplay diversity among summons was pretty nice. I like the megaman-shooting bird =D The level is huge, impressive work (although the side-by-side-rooms layering feels a bit too apparent) I think that with a more defined incentive the game would be even better (maybe when you enter a level, pick an goal between "finish before X minutes", "earch X money" or "gather X souls"?) Overall : nice compo game, well done for a first one! Keep up the good work! |
| Apr 16 12:42:26 | 21h 46m | Demonic Panic | ♥ 4 | Salut la Guilloteam! Incredibly game as always. The feeling when you make a huge circle and every soul gather into that big boss demon, sooooooooooo good!! Graphics are on point, fun is top-notch, and music is very 👌 Balancing is very nice too, at first I thought "hey, just wait for a longer trail and I can cheese that", but it turns out that you have to keep a balance between not too many weak one, and not too few demons in total. Death by being overwhelmed after greedly focusing on 1 single demon felt... rightfully punishing 😂 Loved it, will replay more for sure! 🔥 |
| Apr 16 14:36:49 | 1h 54m | Honse | ♥ 3 | 5-games-in-one with 9 first timer, awesomely ambitious! Nice game, had a good laugh. Well done 😁 The low-health sound, however, is pure evil. I... still... hear it... |
| Apr 16 19:28:48 | 4h 51m | SUMMONING | ♥ 1 | Awesome take on the vampire survivor formula. The only downside is that there not much incentive to take risk, but it makes the game pretty chill... so it's not that bad 😁 Audio is very impressive for a compo submission, very well done overall! |
| Apr 20 13:32:48 | 90h 04m | Some Munnings | ♥ 2 | Humor: ⭐⭐⭐⭐⭐⭐ 6.0 ✖ |
| Apr 20 23:13:03 | 9h 40m | Throes of the Javelin | ♥ 8 | Extremely disappointed that there's nothing here 😁 firefox_2024-04-21_01-02-39.png Still surely the best game I've played this LD. Movement is awesome, pixelart is awesome, mood is perfect, difficulty is difficult. 6 out of 5 stars overall 😗👌 With an ending, it would be 7/5. |
| Apr 20 23:22:42 | 9m 39s | Make New Friends | ♥ 1 | Awesome game, had to read the warning about it begin not-a-rhythm-game and after that it went smoothly (but I still kept pushing arrow on the beat... I guess habits die hard 😁) Addictiveness is on-point ❤️ |
| Apr 29 19:41:21 | 212h 18m | Elemancer | ♥ 1 | I wish I saw your problem earlier, but I see you found out about the magic "unpacked .exe" checkbox that prevent being flagged as a virus. ✨️ Good job making a working game in CTF2.5, quite an achievement considering... the state of this thing 😅 To improve the graphics feeling, maybe you could embrace the pixel art style you have, and make each sprite 4x smaller but zoom on them x4? It will feel more polished. (in CTF it can be done by either having a smaller window simply zommed up.... or separating the hitbox active from a sprite active, always positionning the sprite atop the hitbox, and at the beginning of the scene set every sprite's scale to x4. It's more complicated that way, but the game will feel smoother) |
| Apr 30 07:57:43 | 12h 16m | Booking It | ♥ 1 | Good game, well done! Cinematics are really impressive! If you want to improve the platforming feeling look for : coyote time, edge jump deflection, jump input buffering, ledge grabbing, etc. It's all doable in GM and will make a world of difference. If feel like you could keep adding onto this game, it's a solid base 👍 |