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AmberFall92

Feedback comments for LD55

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TimestampSince previousGameAmberFall92's comment
Apr 16 02:27:37 Child of Ruin ♥ 10 I wish I could see my player under the trees. It was hard to tell where I was going. I feel like tilting the camera would help with this, too.
Apr 16 02:48:38 21m 01s Hellish Military Service ♥ 0 Cute art assets. I like the little passports and the circles of hell sheet. Unfortunately, I couldn't understand how to play. It took me a minute to figure out how to summon the demons, but even when I did, I couldn't figure out what the choices meant, or how to decide.
Apr 16 03:34:45 46m 07s Celestial Summoner ♥ 1 fun neon colors and I like the bgm. What are those rats doing in space? Haha but yeah this was fun :) I was able to walk off screen though, and enemies chased me down there.
Apr 16 15:33:41 11h 58m Glyph Tower ♥ 2 Really well done! Gorgeous art. I love the thumbnail. It took me a short time to realize I could collect the resources from enemies, and I occasionally felt that my shape was misunderstood, or I expected to deal damage to some enemies and didn't. But it was really exciting when I understood how to get resources and started memorizing shapes. The other thing it took me a bit to figure out was where I could see my resources. But this was a lot of fun! Really nice work. It has a smart design and I can definitely see playing for a long time to get good.
Apr 16 16:01:30 27m 49s Remnant Revival ♥ 1 I love how you included a tutorial and way to skip it when doing repeat playthroughs. The tutorial was funny, too. I did get confused about raising the spikes at first. I tried clicking that button a few times, and it didn't seem to do anything. Later I dropped an item on it, and the spikes were raised as long as the item was resting on it. So now I thought you had to place items on the button to weigh it down in order to use it. Took me a bit to realize you need to hold the button down. With the items having collision like this, I ran into some problems because they were pushing each other off the summoning tiles, and also pressing the forfeit button constantly. When I would go to take items from my bag to place them on the circle, they would collide with other items in the bag, knock them into the forfeit button, and everything would flash and alarm. Then I'd drag them into the circle and they'd knock my other summoning items off their places. I would have liked it better if items didn't collide with each other or buttons. But I did give it another shot once I understood the mechanics better. I do love some tower defense :)
Apr 16 17:09:45 1h 08m Flickering Hope ♥ 1 I like the flying glowing eyeball things. And it was interesting to explore with the small light that's going out the whole time. It was helpful that the text could be seen from a distance so you knew roughly where to go.
Apr 16 17:21:24 11m 39s SAKURA ♥ 1 @cgraen I also didn't understand how to start the game at first, but it's because you have to place the cards to be able to press start. I'm not sure why you need to do this, because there are 5 slots and you have 5 cards. Maybe at some point you can buy new cards, but I didn't see that option. I did upgrade the cards I had, which was a neat feature. It would have been really nice though if there was some animation or text or something to better explain what happens in the fight. I feel like I need to look at our hands after to even know who won, who died, etc.
Apr 16 22:18:17 4h 56m Salmoning ♥ 6 WOW! I love that you made an entire radio station in your game. I had to keep delivering just to make sure I heard it all. And that there's a billboard in swimtop city for the radio station explaining how to open it.. Just fantastic!! I love it. Really enjoyed the art, too. Those are some pretty anemones! Swimtop city seems beautiful, except it has some seriously aggressive drivers. A salmon is just trying to make a living here, man.
Apr 16 22:43:46 25m 29s A Following Wind ♥ 2 Very solid first entry, and to the compo, too! Impressive how good the wind looks, and the tuning, too. I really felt like I could save ships that were on the brink of hitting something. Then considering the impact on all the other ships was very interesting. Really cool mechanic. Nice work!
Apr 16 22:52:40 8m 54s 666 ♥ 4 Really like the pixel art. LOL'd hard at the animation at the end when you lose. Simple but fun mechanic with amusing SFX. Nice work! Also I got this score on my first run XD 666game.png
Apr 16 23:42:08 49m 28s DURO ♥ 6 Nice peaceful BGM and interesting to watch the elements affect the map. I like how you included a room to test the units in. Still, I found myself unsure at times what the range would be on certain units. It would have been helpful if there were a way to see each unit's range before placing it on a level.
Apr 16 23:53:33 11m 25s Temptation Summoner's Aprendice ♥ 1 Agree with others that it's fun watching the little units bounce around. The vibe with the music is fun. I couldn't really figure out the impact the temptations were doing, though. When I lost, or the game ended, I wasn't sure why that happened, either. And I couldn't figure out what the little jail number in the top right was.
Apr 17 00:01:59 8m 26s No Tea Time for Slimes ♥ 0 1/10, could not swallow the wizard. Just kidding xD I love the intro comic thing. So cute. Let slime have his tea! And then that wizard has the nerve to stand there with tea. Also, I love the animation for the slime swallowing the stone, and how you then see the stone in the slime. Music was good, and sfx too.
Apr 20 16:10:00 88h 08m Summon The Waiter ♥ 2 oh my goodness, that is not a gentle spin! haha xD the cat went totally haywire spinning in mine. I just had to play this game because the title was immediately my favorite interpretation of the theme. Just super funny. I love that you include the cutscene at the beginning, too. That said, the gameplay itself is not all that fun, because it's hard to tell where you're going to throw the furniture, and there's no incentive to do it "well." This could have almost been a sort of puzzle game, if you were incentivized to get multiple furniture breaks with one throw and in that way, get a better "score." The score could be how quickly you summoned the waitress, for example. Then there can be competing drives to both break as much stuff with one throw (accuracy) and also to throw things quickly to break enough stuff to summon the waitress (urgency). Just some thoughts :) thanks for making this game with the very funny interpretation of the theme!
Apr 20 16:40:45 30m 45s Dicey Demons ♥ 6 I really like the character designs, especially the final boss. Holding out the dice and throwing them looks so good and clean, and there was a good amount of polish. The music is also fun and energetic. Really good work all around. My one complaint is that it felt like it didn't matter that much what order I summoned my dice. I think it's so close to being a super fun game, but I mostly experienced the gambling at the start when you pick your dice, but then I wished there was more strategy to the order and choice of summons against your opponent. Still, really well made! Nice work!
Apr 20 16:56:29 15m 44s Make New Friends ♥ 1 Glad to see you in another LD :) I loved your submission last year. This one again has a banger track and a good bit of polish. Love games with leaderboards. Also I thought the space-spinning effect is really cool as the friends come flying into orbit. But because the music was so banger, and the friends flew in almost rhythmically, I kept feeling compelled to press the arrow key at the same time that the friend enters the < >. But when I would do that, I'd miss. It would be too late. So I knew I needed to press it sooner, but that bit was a little unintuitive for me.
Apr 20 17:14:54 18m 25s No Heroes Belong Here ♥ 0 I crashed the game eventually crashedCardGame.png but it was a neat concept and I like the pixel art. I wasn't too sure what the differences were with the monsters I placed and what the different color hearts and such meant on the hero. Also it felt like my only choice was where to place the monster, because I got one card per turn. I think it would have been really fun if maybe you drew 2 cards per turn but could only place one. And maybe if it mattered what class of hero and what types of enemies you place.
Apr 20 17:37:01 22m 07s PolyMancer ♥ 1 Really impressive. The most original and creative enemy design I have seen. Amazing idea! I wish there was bgm to fit, and I felt like it was really hard to draw squares. They were often interpreted as circles. But incredible entry.
Apr 20 17:46:03 9m 02s Poizon Pets ♥ 0 Neat to discover the different types of summons. the designs were great. It would have been nice to establish some rules though, like, if all recipes take 3 ingredients. It's possible to put as many ingredients as you want, which creates too many possibilities to try to get through them all.
Apr 20 19:52:27 2h 06m Emperor's Gems ♥ 2 I didn't realize at first that the big gray chunks on the road are also mana crystals. for some reason I thought they were regular rocks. The art is so cute. I love looking at the little summons carrying the chariot. Overall, pretty fun and I tried a few times but didn't manage to deliver the taxes in time x) I'm not very good. Maybe this time knowing the gray ones give mana too, I'll do better. Also wanted to say thanks so much for playing my game on stream. It's cool to watch your different play styles :)