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agentparsec

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TimestampSince previousGameagentparsec's comment
Apr 16 02:44:11 Invocation: Valdis ♥ 0 Keep it up; I promise it will get easier each time the more you practice!
Apr 16 02:53:58 9m 47s Demon Chalk ♥ 2 Very well done, interesting gameplay and usage of drawing circles as both an attack and a summoning mechanic! My biggest issue was the controls. With mouse, I have a tendency to move my mouse pointer well ahead of where I want to move, and it often put it out of the window, causing the right click to open a menu overtop of things. Controller would have been the perfect alternative, but for some reason the stick only allowed me to move left and right, so I had to use the D-pad, making it harder to draw actual circles. As a result, I was unable to get very far; sorry about that! What I saw was very nice though!
Apr 16 02:58:32 4m 34s Poltergeist for Hire ♥ 5 Not bad, any kind of physics setup like this is tricky to do, let alone in 72 hours. Well done!
Apr 16 13:18:00 10h 19m Shenanigans at Schmendy's ♥ 3 I wasn't prepared for their tomfoolery!
Apr 16 13:30:37 12m 37s Summon the Intern ♥ 2 Very well done, but quite difficult
Apr 17 13:41:57 24h 11m The Stone Summoners ♥ 1 I messed around for a bit but couldn't understand the rules behind the summoning; it felt completely arbitrary. Presentation was nice though.
Apr 17 13:56:55 14m 58s Fausto ♥ 5 Great atmosphere, engaging game, very well done overall
Apr 17 14:13:49 16m 54s The Summoning of IN-SI-LA ♥ 4 A narrative-driven game with a very nice presentation, well done overall!
Apr 17 14:21:11 7m 22s Kalòmancer ♥ 2 Tricky to make a card game with unique card mechanics in such a short time, well done overall
Apr 17 14:29:51 8m 40s Soul Weaver ♥ 1 The fireball guys were mostly useless (they wouldn't attack most of the time), and their wasted resources kept me from staying ahead of the increasing size of enemies. Good game though, and I like the symbol drawing.
Apr 18 18:28:54 27h 59m Shards ♥ 2 Practically a full roguelike; would like to see a full release of this