Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → aevek
Feedback comments for LD55
aevek's games and stats for all events →
| Timestamp | Since previous | Game | aevek's comment | |
|---|---|---|---|---|
| Apr 15 03:14:25 | 12 Vengeful Ghosts | ♥ 1 | Narrative bullet hell is a brilliant combination. Loved the aesthetic and the writing made me laugh (no comment on if that might just be post-jam delirium). | |
| Apr 15 04:08:50 | 54m 25s | I Call Upon the BEES! | ♥ 0 | This a great little platformer! The use of the mouse to control the bees was really cool but a little tricky to juggle moving, holding the summon button, and positioning the mouse at the same time. I made it work though. I also loved the look, you used the palette very well. |
| Apr 15 04:15:47 | 6m 57s | Bone Train - For Ludum Dare 55 | ♥ 1 | The pickups being projectiles that weren't on the grid is a very cool twist on a game like snake. Some of the paths were a little frustrating as it felt like they barely clipped the corner of the arena so I had no chance to get them. Maybe some kind of warning for a second or two of where a bone is about to fly could help? Also really liked the 1-bit visuals, the sprites all looked awesome. |
| Apr 15 04:34:54 | 19m 07s | Summoning Circle Specialist | ♥ 2 | This is a really cool concept. I made some really cool looking summoning circles but struggled a little to balance cells with components. I suppose that's probably the point, but my post-jam brain was really having a hard time lol. |
| Apr 15 05:12:17 | 37m 23s | Summoning Bridges | ♥ 1 | I really enjoyed seeing the messy bridges I'd built to deal with the tower layout. Sometimes it got a little janky and I got stuck when I accidentally summoned a bridge underneath myself. |
| Apr 16 22:47:40 | 41h 35m | NecroBit | ♥ 3 | I really liked your one-bit aesthetic. I did find my skeleton summons a little hard to distinguish from the enemy skeleton summons, so if possible I'd suggest some tweaks there. I enjoyed the arrow sequences to summon things to help, that was a fun mechanic that kept me paying attention to more things at once and kept my other hand busy. Cool concept, awesome first jam game. |
| Apr 17 02:17:40 | 3h 30m | bergs | ♥ 2 | berg! (loved this game, so many cool puzzles with such understandable and approachable design) |
| Apr 26 05:06:46 | 218h 49m | Sky Dudes | ♥ 1 | I found it very satisfying to watch my island grow. I enjoyed the enemy islands, but barely came across any of them and eventually I bumped into an enemy island with a massive army on that almost eliminated me. I would have liked to have something I could have done to help my dudes out in that situation like maybe blowing them off the island or something since I had really blown them into a pickle. The art was very cute and I liked seeing all the little guys walking around my big lumpy island. |
| Apr 28 04:40:33 | 47h 33m | Portaban | ♥ 2 | A fun twist on a sokoban, with some very nice puzzle design. I had some difficulty with my portals vanishing when I didn't expect, so I would have liked some more control over when that happened. I also struggled a little to make out what was happening as it was fixed to quite a small unscaled window on my 4k screen. Also props for posting a linux build, I've mostly been stuck to web build games. |
| Apr 28 05:00:50 | 20m 17s | Sigil | ♥ 1 | This felt like a fun evolution on the ideas of picross. I love the visual style of the whole thing, exceptionally well presented. I'd say more but I'm busy solving puzzles. |