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aevek

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TimestampSince previousGameaevek's comment
Apr 15 03:14:25 12 Vengeful Ghosts ♥ 1 Narrative bullet hell is a brilliant combination. Loved the aesthetic and the writing made me laugh (no comment on if that might just be post-jam delirium).
Apr 15 04:08:50 54m 25s I Call Upon the BEES! ♥ 0 This a great little platformer! The use of the mouse to control the bees was really cool but a little tricky to juggle moving, holding the summon button, and positioning the mouse at the same time. I made it work though. I also loved the look, you used the palette very well.
Apr 15 04:15:47 6m 57s Bone Train - For Ludum Dare 55 ♥ 1 The pickups being projectiles that weren't on the grid is a very cool twist on a game like snake. Some of the paths were a little frustrating as it felt like they barely clipped the corner of the arena so I had no chance to get them. Maybe some kind of warning for a second or two of where a bone is about to fly could help? Also really liked the 1-bit visuals, the sprites all looked awesome.
Apr 15 04:34:54 19m 07s Summoning Circle Specialist ♥ 2 This is a really cool concept. I made some really cool looking summoning circles but struggled a little to balance cells with components. I suppose that's probably the point, but my post-jam brain was really having a hard time lol.
Apr 15 05:12:17 37m 23s Summoning Bridges ♥ 1 I really enjoyed seeing the messy bridges I'd built to deal with the tower layout. Sometimes it got a little janky and I got stuck when I accidentally summoned a bridge underneath myself.
Apr 16 22:47:40 41h 35m NecroBit ♥ 3 I really liked your one-bit aesthetic. I did find my skeleton summons a little hard to distinguish from the enemy skeleton summons, so if possible I'd suggest some tweaks there. I enjoyed the arrow sequences to summon things to help, that was a fun mechanic that kept me paying attention to more things at once and kept my other hand busy. Cool concept, awesome first jam game.
Apr 17 02:17:40 3h 30m bergs ♥ 2 berg! (loved this game, so many cool puzzles with such understandable and approachable design)
Apr 26 05:06:46 218h 49m Sky Dudes ♥ 1 I found it very satisfying to watch my island grow. I enjoyed the enemy islands, but barely came across any of them and eventually I bumped into an enemy island with a massive army on that almost eliminated me. I would have liked to have something I could have done to help my dudes out in that situation like maybe blowing them off the island or something since I had really blown them into a pickle. The art was very cute and I liked seeing all the little guys walking around my big lumpy island.
Apr 28 04:40:33 47h 33m Portaban ♥ 2 A fun twist on a sokoban, with some very nice puzzle design. I had some difficulty with my portals vanishing when I didn't expect, so I would have liked some more control over when that happened. I also struggled a little to make out what was happening as it was fixed to quite a small unscaled window on my 4k screen. Also props for posting a linux build, I've mostly been stuck to web build games.
Apr 28 05:00:50 20m 17s Sigil ♥ 1 This felt like a fun evolution on the ideas of picross. I love the visual style of the whole thing, exceptionally well presented. I'd say more but I'm busy solving puzzles.