Foon → Ludum Dare Explorer → LD54 → Feedback comment stats → wheelsx
Feedback comments for LD54
wheelsx's games and stats for all events →
| Timestamp | Since previous | Game | wheelsx's comment | |
|---|---|---|---|---|
| Oct 3 04:14:37 | Parking Garage Rally | ♥ 1 | The driving feels great! It has a great look too. | |
| Oct 3 22:41:48 | 18h 27m | Asteroid Base | ♥ 1 | asteroid big numbers.png I think I like this one |
| Oct 5 01:06:04 | 26h 24m | Work Until You're Undead | ♥ 1 | The recording of the voices were good, very clear and high quality |
| Oct 5 13:32:06 | 12h 26m | Pyramyth | ♥ 0 | It sounds like a fun concept, but when playing, it feels like there is very little player agency. The game just kinda does its own thing, and every now and then, I can move to a new square. Am I missing something? |
| Oct 5 14:08:22 | 36m 16s | SpaceSparse | ♥ 0 | The fuel mechanic is really holding this game back. There's already a lot happening, but when you factor in the quick fuel burn, the difficulty is just too high to really get into it. |
| Oct 6 18:36:35 | 28h 28m | Astrobound | ♥ 1 | The game is pretty fun, I played it for quite a while. The escape menu doesn't work, it pops up and blurs the background, but you can't interact with it. The loot chests seem to not do anything when you click the collect button. The progression is a little slow, both getting upgrades each game and collecting gold to unlock more ships. Fixing the loot chests might help the upgrade speed a bit though. I'm playing the 0.9 version from itch.io if that helps find the bugs. This is a solid start to something pretty cool. |
| Oct 8 13:30:17 | 42h 53m | Let Me Breathe! | ♥ 1 | (itch.io embedded version) This game has a lot of potential, but has a lot holding it back. When the upgrades come up, other than the extra heart, none of the icons convey what it is that you're upgrading. Do I get the upgrade that does something with the projectile? Or do I hold on to my money until next round so I can get the other upgrade that does something with the projectile? Is it worth it to get the face upgrade? Is my face really that bad? *(reads a few comments)* There's tooltips? The enemy speed is too close to the player speed, I have to spend almost all of my time dying from being in the dark too long, at least when I'm not busy getting hit by the enemies or their fiery corpse area. Projectile speed being the same as the character speed makes it hard to create a safe area for the character to go. If you make the upgrades more obvious and change the balance a little (possibly just adjust the speeds), this would be something solid. Sidenote: either sound wasn't working, or you should have opted out of Audio. I'm assuming it was broken, so I'm giving a 1 in Audio. |
| Oct 8 14:42:49 | 1h 12m | EXIT | ♥ 1 | no icon.jpg no icon 2.png The pause, restart, and exit icons aren't showing up for me. I was able to sort of brute force my way until the exit icon section. I love the concept, I wish I was able to finish the game. |